Kenshi
Slopeless
215 件のコメント
obivanhill 12月1日 15時02分 
Can this mod help with attaching the wall to the watchtower? it's round and there's a gap in the vanilla, the editor can't handle it, I'm afraid for saving it and that I can make it worse
daggaz 11月13日 6時51分 
Ahh ok, I installed this mod before even getting past 5 minutes of base building in vanilla. Well I finally figured it out and it definitely let me do what i wanted (build a building-only kill box in a mountain base), just took some practise getting the camera to not glitch out. By the way, the "single mode" gate was the only one I could place reliable without totally screwing up alignment.
Gyropilot  [作成者] 11月12日 11時02分 
That's the vanilla behavior
The mod allows you to tilt past the vanilla limit and keep building leveled in whatever angled surface you got, not just slightly correct it
If that doesn't happen for you, maybe you have some other mod overwriting this one?
daggaz 11月11日 8時02分 
Mod causes buildings to tilt massively in order to "match" the slope of the terrain, which is just awful when building on mountains and other interesting features. Using the bracket keys to tilt the building only slightly corrects it, and commonly glitches my camera into the mountain from which I cannot return it to normal without exiting the game. Would be nice if the mod just kept buildings upright on the z axis as default, which is surely the way most humans would want to be building with it...
Mitsurugi 11月2日 5時01分 
I got a weird issue where the buildings don't raise and lower, they just kind of angle when I press [ or] or +or- with vanilla buildings with this mod at the bottom of the load order. This mod has worked correctly in the past, but it seems to be intermittent. is there a trick to this, or something I am doing wrong?
Chris2323 11月1日 16時02分 
Would be nice if it worked with modded buildings like the "Stack House" mod, otherwise great mod :)
Serket 10月19日 13時45分 
Oh my gosh, you don't even know how long I've been NEEDING this mod, lol
Gyropilot  [作成者] 10月16日 16時43分 
Should be safe to load this last as it overwrite very few values
Matikanetannhauser 10月14日 22時41分 
where to put this on load order? bottom or top?
Rage Embodied 9月2日 9時34分 
Mod still works brilliantly, thank you :)
Timmy the Tooth 6月21日 9時13分 
I see. I think it was just vanilla jank. A restart of the game seemed to fix it. Been a while since I've played Kenshi, forgot it was a bit janky at times.
Anyway, great mod bud!
Gyropilot  [作成者] 6月20日 17時23分 
This mod only affect building placement rules AKA while the player is on building mode
It does not affect buildings in any way after they are built, be them generated by the game, by a mod or by loading a previous save file
Terrain inside buildings in towns is either Vanilla jank or some other mod map changes
Timmy the Tooth 6月15日 18時22分 
Any chance this is causing mountain slopes in buildings in towns? I have a few buildings I can't get into and it's the side of a mountain when I look inside..
Gyropilot  [作成者] 2月20日 8時32分 
Yes ComBin
Nexus has a more recent bugfix made by Muggins, although I think Steam version works perfectly well for most
The update date in Steam was just me messing around with Steam settings and doesn't actually do anything
ComBin 2月20日 4時11分 
Nexus version: Last updated 10 September 2020
Steam: Updated 27 Feb, 2024 @ 5:02am
Attention note is still actual?
Thanataion 2月16日 20時57分 
@Spock Toupee you are my profil steam twin
Spocks Toupee 2024年9月25日 9時40分 
@Kestrel from the DESCRIPTION above:
"There's a bug in Editor that don't allow me to update this mod on Steam anymore."
Kestrel 2024年6月26日 13時53分 
Why do you only update the nexus one and not steam as well?
Cat 2024年4月24日 3時23分 
感謝大神做MOD
Gyropilot  [作成者] 2024年4月9日 16時37分 
Nexus should be the best version, technically
But me and many other people never found any issues with the Steam version
No actual difference in the mod except if this one doesn't actually run at all, you see?
Galbar 2024年4月9日 13時25分 
Hello, so please, what is the good version to take, here or on Nexus ?
Xurker 2024年3月24日 8時31分 
maybe you could have a Slopeless - No New Gates mod that is just like whats on the nexus, that way people here can have the gates they rely on and people who prefer steam to the nexus can have its fixed version, totally understandable if you dont feel like doing that though, It's already quick and simple to just use the nexus
The Dude 2024年3月9日 7時55分 
What can you say about carlton? He's carlton
Morph 2024年2月28日 16時13分 
All is good I've got no issues anymore. Thanks a bunch!
profd 2024年2月27日 21時52分 
No worries. That wasn't that hard to correct/rebuild using the vanilla gate: just trial and error and some wall connectors. F12 is useful too to level the gate if nothing else works.
Btw notice the last gate placed (not build) is considered the main gate for the outpost. I hope there was a way to select the main gate more.. easily.
Gyropilot  [作成者] 2024年2月26日 18時11分 
Okay
Sorry guys, there was only one way to test this
I imagined those gates were only a change of category and wouldn't affect anybody using them
And maybe it would fix the mod for those that say the Steam version doesn't work
Reverting it back to having single gates. Pretend this never happened
Morph 2024年2月26日 15時54分 
Bring back single gate mode PLEASE the vanilla gate placement is giving me brain damage
profd 2024年2月26日 7時16分 
Just loaded yesterday save.. No more gates in my outposts XD
I was using the 'Single' ones.. guess those are in oblivion now..
Time to rebuild. Thanks to keep the mod alive though..
Gyropilot  [作成者] 2024年2月25日 16時44分 
Hmm... So I just found out I can revert to a previous version
Since my most recent version only add gates group and that's deemed unnecessary in a vanilla game patch, I'm reverting it
Maybe it will fix everything and not ever again people in Steam will have problems with this
Hopefully I won't break anything and people will not freak out about it lol
Thanks past me for keeping a sensible amount of changelog
Gyropilot  [作成者] 2024年1月16日 22時57分 
I believe the Nexus version has it removed
It is deprecated since the vanilla game now do what those gates meant to do anyway
It's not required and can be removed
Кот 2024年1月13日 18時36分 
There are modified gates in the WALLS tab.
This doesn't look good in other languages. The translation does not affect this asset, which results in an extra non-localized WALLS tab.
Is this asset generally required for the mod to work or can it simply be removed?
generic hooman moat.gg 2023年12月12日 15時25分 
fix when
catbox99 2023年5月19日 9時05分 
Never heard of Muggins. Good to know there's a patch out there somewhere, though.
Gyropilot  [作成者] 2023年5月18日 15時22分 
Thank you for your understanding CatBox99
It's a miracle, but the patch in Nexus made by Muggins deserve some love as well
Last time I played indeed it did not work with Steam version, but his patch works
catbox99 2023年5月18日 13時33分 
Make sure that the entry point is level and accessible. Make sure the floor is too. TBH, it doesn't work as well as it used to, but sometimes it helps a little. It's still better than nothing. However, since it hasn't been maintained for 4 years +, it's a miracle it works at all. The author has clearly moved on to other projects, and the mod is pretty clearly abandoned. As the author points out, however, you can patch the mod yourself.
Fish 2023年5月16日 0時40分 
hey so i cant get into my building thta built on a slight slope and i cant build anthing within. how do i solve this
Gyropilot  [作成者] 2023年4月28日 12時32分 
EvilNecroid
If you want to try to do a patch yourself, my tip is for you to check each part that makes up the whole building, and remove the placing rules of everything except the actual door
You can load my mod in FCS and see the changes I made
EvilNecroid 2023年4月28日 0時29分 
so which stats?
i saw something about max slope in the actual building stats. but it doesnt seem to make much of a difference unless i need to put in a much bigger number?
Daemonslime 2023年4月27日 18時28分 
you can have this mod affect modded buildings it just needs to be loaded in the correct load order, also putting this last in the list is not how you'd have it make changes to anything but default vanilla buildings. this mod should be above any mods that add modded buildings or overhaul states.
Gyropilot  [作成者] 2023年4月27日 18時11分 
It's not supposed to affect modded buildings. I edited each vanilla building stat by hand, a process the modder should make themselves for their modded building
EvilNecroid 2023年4月27日 13時29分 
ive got this last on the mod list but it doesnt effect any modded buildings
Daemonslime 2023年3月26日 18時57分 
is this going to be updated to the same version as on the nexus?
Insomniac Jack 2023年3月21日 9時05分 
Great mod, but could be finicky in some areas, especially if you place a building into a mountain/terrain which has a separate mesh in it and it collides with said building. Here's an example of this in stobe's landing, turned my covert warehouse into a penthouse suite upon reload: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2950192425
Alone911 2023年3月19日 1時48分 
Почему на нексусе мод новее чем в стиме?
Fish 2023年3月7日 18時04分 
Thanks for the info because Im almost at the point to where I need to move to am better place and I think I know where I want to be
Gyropilot  [作成者] 2023年3月7日 17時23分 
@Gumbus
I found that issue as well. Objects will be placed at the height of the terrain that was cut out by the interior of the building, right?
Sadly that's a thing. You can however, either use Dev Tools to move the interior objects so they look normal (what I usually do) or have your building further inside the terrain. If it's further inside the terrain at some point the terrain is ignored, if I'm not mistaken
Also I believe there's some sections of terrain are not real and they don't cause that issue, but this is a thing that only people that mess around a lot with Dev Tools will recognise
Gyropilot  [作成者] 2023年3月7日 17時11分 
@SJDQ
The mod only affects the building placement rules, nothing after it's build. So yeah, everything already build will remain the same
It does something to walls. Allows you to place them in some situations the vanilla game wouldn't allow. It doesn't solve much of the vanilla wall jank, but at least it gives you a little more control. I figure the player can decide better than the game when the wall will look good, but often players abuse the power then come here and say "This mod broke my game meeeh" lol
Fish 2023年3月7日 14時53分 
I was wondering before I got this mod does it change all building prebuilt or would i have to rebuild them all and does it also work on walls
Gumbus 2023年3月4日 20時17分 
hey thanks for making this mod, i ran into a bug that i was hoping to get some help trouble shooting. i built a snail building partially in a cliff. the problem is when trying to place furniture in the building is seems to want to follow the terrain that the building removed. this is not a problem with any of the other buildings i have tried it with nor does it effect the characters from walking inside. I hope i described it well enough lol. if you have any advice i would greatly appreciate it :)
Gyropilot  [作成者] 2023年3月2日 3時45分 
Actually I can't KuroxP. Some sort of problem happened with my modding tool a long time ago that doesn't allow me to upload these files anymore. No matter if there are whatever changes. I tried many times already. Will try again whenever I download Kenshi again, but no promises