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回報翻譯問題
https://www.youtube.com/watch?v=7J5e1eNUP_k
The concept is fantastic, the fact that you gotta survive rounds to unlock new areas is very fun, however, theres only one thing to change and that would be locking the previous areas as you progress, specially when doing flags (this would increase difficulty and would make the map more interesting to play.
Well done Bullen, keep it up!
#Removed a Chicken that had no trigger. [The Chicken EE worked fine, just one that you thought didn't work. You just missed one that is working! Think; One in every level! Two At start!]
#Clips on the big Grave-stones.
#Tesla & Thundergun in box!
also game doesnt crash anymore
https://youtu.be/QH9B3Pj6LVk
Can't shoot the chicken outside the 3rd flag room in the corner.
But besides from the repetitive flag rooms, I had a lot of fun! Cool concept and would definitely recommend to people who want a different zombies experience
https://psteamcommunity.yuanyoumao.com/profiles/76561198140034382/screenshot/802115169415130184
this is a really cool map! Its nice to get something that strays away from the zombies formula for something new, makes the map stand out well!
Whilst I enjoyed the progression on this map and its different turn in gameplay, It did begin to feel a bit repetitive at points. Mainly the flag rooms since you would do the same thing in the same rooms, but the rooms in between made it more capable.
It´s a bit distracting that the zombie eyes effect is displayed on the ground.
If you want to fix it this should help:
- open APE
- if you created you own .character file open it and scroll down till you see Zombie FX and add to "tag_eye" to Eye glow bone . (i wouldnt recommend changing it in the original file tho)
Hope that helped :)