RimWorld

RimWorld

Banish Animals (1.1)
31 kommentarer
Think3r 22. apr. 2020 kl. 9:50 
Hi there, any mentionable differences to Release Animals into Wild concerning compatibility with other mods and stability etc.?
Mr. Bitches  [ophavsmand] 19. apr. 2020 kl. 9:37 
banished animals remain on the map as wild animals. they can be hunted, preyed upon, re-tamed, or they may willfully leave the map if their food sources run out. banished predators may attack your colonists for food
Think3r 18. apr. 2020 kl. 11:18 
Will banished animals leave the map or stay? That's the whole point of being able to banish animals in Vanilla only during caravaning - you don't "keep" the animals at all. Also, since you mention RimHUD, could you add compatibility to the new 1.1 auto-sort feature, if not already done? Thanks!
Mr. Bitches  [ophavsmand] 18. apr. 2020 kl. 10:44 
this has been updated for 1.1
Mycu 7. mar. 2020 kl. 12:07 
Hi @Big Gusty Wrench
No problem, usually there are more important things IRL :)
Thanks for a reply.
Mr. Bitches  [ophavsmand] 7. mar. 2020 kl. 7:18 
Hello, I will update for 1.1. It may not happen anytime soon though. My apologies!
Mycu 7. mar. 2020 kl. 2:45 
Hi, do you plan to update to 1.1?
Omega13 16. sep. 2019 kl. 7:05 
A good solution for those bouldermits that insist on constantly self-taming.
Dragonfruit 8. sep. 2019 kl. 19:55 
This makes me scared that an angry pack of wild humans will attempt to attack but then they will remember that one of the colony's people is their long-lost spouse and they will give up.
Mr. Bitches  [ophavsmand] 8. sep. 2019 kl. 7:42 
The game does seem to track some number of pawns existing in the 'world' that are not currently present on any of your colony tiles. So it may be possible to have banished animals return at a later point as part of events such as 'animals join' or 'manhunter pack'. That being said, the animal won't have any special memory of having been a member of you colony at a previous point. I could be wrong about all that, in which case I probably won't add any new functionality unless there's more demand for it.
JimmyHillUK 8. sep. 2019 kl. 4:06 
Is there a way of having them rejoin the colony? Assuming the animal pawn(s) is saved to the world, they could join in an event such as "Huskies join" ..maybe even come back with a pack of their own?
...Whilst I'm being ambitious, a revenge manhunter pack? The banishment of Snuggles really wrecked her mentality, why would master do this? Master needs to have his nose rubbed in it.
Dragonfruit 24. aug. 2019 kl. 20:09 
Heyyyyyyyyyy this mod is amazing and no glitches! Now i can banish my fission mouse, Zippo, an alpha animal who got his tail and paw torn off by a prehistoric megafauna creature!
Fluffy 20. juli 2019 kl. 23:23 
I object to the slaughtering _and_ banishment of Fluffies. Fluffies are gentle creatures that require nurturing and support, and should not be sent off alone into the cold, dark night.
Sugar Show 29. juni 2019 kl. 10:21 
nice stuff, the other day massive chicken just devour my crops.
Mr. Bitches  [ophavsmand] 27. maj 2019 kl. 9:03 
Hello friends, this mod is now updated to work with RimHUD. Just make sure RimHUD is higher in the mod load order, otherwise the 'banish' button will not show up.
Mr. Bitches  [ophavsmand] 26. maj 2019 kl. 10:57 
I'll take a look at it tomorrow probably, see if I can do anything about it
RankLord123 26. maj 2019 kl. 9:55 
button doesn't appear on RimHUD
Mr. Bitches  [ophavsmand] 25. maj 2019 kl. 6:36 
No problem :)
Tadža 25. maj 2019 kl. 6:09 
oh, thanks, i never noticed it
Mr. Bitches  [ophavsmand] 25. maj 2019 kl. 5:35 
Banishing colonists is already built into the game. Click on your colonist, then click the "character" tab. The button is on the top right side of the window that opens up. If you would like though, I can also add the button as a shortcut on the inspect pane for colonists, like it is for colony animals. This would remove needing to click on the "character" tab
Tadža 25. maj 2019 kl. 2:45 
can you make some mod for banishing colonists? like some random buy joins you, hated work types: EVERYTHING + he is a pacifist...
Mr. Bitches  [ophavsmand] 24. maj 2019 kl. 9:56 
You cannot. However, until the animal actually leaves the map, you are able to arrest/retame them
illAligned 24. maj 2019 kl. 9:10 
can you tell them to come back later?
Mr. Bitches  [ophavsmand] 22. maj 2019 kl. 4:39 
Good question. I'll test it out and get back to you. My guess now would be that if you put rimhud higher in the mod load order than this mod that it will work
Zoe, the Bad Wolf 21. maj 2019 kl. 21:42 
How does this fare with RimHUD?
Mr. Bitches  [ophavsmand] 16. maj 2019 kl. 5:38 
Yes, that particular annoyance was the inspiration behind this mod
Mahmen 16. maj 2019 kl. 0:04 
This will reduce the "Random Squirrel has self-tamed" annoyance levels by 90%
TRULY TWIST3D 7. maj 2019 kl. 11:15 
after a toxic fallout lasting for almost two seasons, all crops dead and no food, all but two colonists remain. unable to bring themselves to eat poor Puppers to save them selves, they release him into the wild and await their fate knowing Puppers will live on for them.

10/10 will starve again. still best mod
Mr. Bitches  [ophavsmand] 7. maj 2019 kl. 5:38 
You are most welcome :)
Mr. Bitches  [ophavsmand] 4. maj 2019 kl. 9:19 
thanks man, much appreciated :)

I was surprised too that this isn't built into the base game, especially considering things such as the mood debuff applied to a colonist when a bonded animal is banished were already built in to the storytelling engine, but not able to be triggered through normal in game means
TRULY TWIST3D 4. maj 2019 kl. 8:43 
why isnt this just part of the game

you sir are a legend