Garry's Mod

Garry's Mod

Super's Waypoints
25 kommenttia
Helios 19.8.2024 klo 15.36 
Is there anyway to make the waypoint persistent/perma prop. They currently break when perma propped and you cant change the details of the waypoint or activate it.
Helios 23.6.2024 klo 16.47 
Breaks when perma propped now?
Butthole Tickler III 10.3.2024 klo 15.59 
its working now, our scehduled restart fixed it
Super  [tekijä] 10.3.2024 klo 1.56 
Teddy did you restart your server after I pushed the new update? if you did and it's still not showing up, do mind letting me take a look?
Butthole Tickler III 9.3.2024 klo 20.01 
we have this and the content installed but we cant find it on our server
Super  [tekijä] 9.3.2024 klo 13.57 
MissLunar sorry new update created an error when ULX wasn't present, fixed that now
MissLunar 9.3.2024 klo 9.00 
Is any addons required for this to work? I had this on my server a while ago and now all of a sudden it does not appear in entities.
Super  [tekijä] 8.3.2024 klo 9.27 
As for everyone who was asking for additional features, I'm sorry but I haven't played garry's mod in a while so I'm not up to adding more stuff.
If any server wants to work with me to expand it then feel free to reach out.
Super  [tekijä] 8.3.2024 klo 9.06 
Helios fixed that for you
Helios 4.2.2024 klo 17.19 
Players can see all deactivated waypoints in ground vehicles.
Caboose 8.12.2023 klo 16.41 
Is there any way I can use this with SAM?
qie2iqee 30.12.2022 klo 18.21 
It used to work but now when i spawn it in theres nothing but when i press z (my undo key) it says removed waypoint when nothing was even there!
Vortexas-A [Commissions] 15.10.2022 klo 15.26 
Can this have an option where we can change the dot size and options?
Saveroer The Captain 1.6.2021 klo 15.05 
oh nice addon
Azazel 16.1.2021 klo 13.40 
Can you please add a configuration to remove the gui at a certain distance so the waypoint isn't taking up the screen all the time only once at a required distance ?
Harlequin 3.9.2020 klo 22.15 
Thanks.
Harlequin 1.9.2020 klo 11.46 
Every time I look at it, it spams the number and objective of the waypoint into my console.
Average Bane Enjoyer 15.4.2020 klo 11.12 
idea: what if when you approach one it deactivates and activates another one that was previously deactivated before you got to the one you aproached (sorry if it confuses you about what i just said)
Super  [tekijä] 14.9.2019 klo 11.38 
"Activating and deactivating waypoints with ulx commands or with c+right click on the entity. Deactivated waypoints can only be seen by noclipped players. Waypoints start deactivated."
Super  [tekijä] 13.9.2019 klo 4.00 
What do you mean? It's already there.
Super  [tekijä] 7.9.2019 klo 10.55 
Yes*
IntellectualPotato 14.5.2019 klo 23.45 
do they stay after you restart the server
Oz Cun' 6.5.2019 klo 22.15 
thx
Super  [tekijä] 6.5.2019 klo 9.20 
Fixed.
Oz Cun' 5.5.2019 klo 4.59 
Bug: Waypoints will occur in the skybox when the player moves too far away from the original waypoint