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翻訳の問題を報告






Would love a screenshot if its not too much trouble :)
1)LurkerHUD (For monster stats, more character stats on screen)
2)Phan's Darkened(the visual look)
3)LurkerHUD Lite(exp/fame bar)
The only change is the exp bar color(phan's green) to LurkerHUD Lite colors. This does causes the split for Exp and Fame(LurkerHUD lite) so that way I don't have to open up Character Screen to look at Fame Progress. Everything else is in tact.(The changes Phan makes to orb, menu, and icon colors, etc.)
Yeah your suggestion will mean adding some altered UI layouts. It's a good idea but I really only wanted to make a retexture-only mod :P
But since *all* UI components have been re-textured, this new look "should" show up even on other UI mods (provided they use the vanilla components, and not some new components introduced by that mod) ;)
And for your "fame bar in 1/2 of the hud" idea, have a look at the "HUD Expanse" mod by doudley (i'd link it, but steam keeps removing the links!). It has that feature and a lot of others too, but i think you can pick and choose which to activate.
Im using @DumpTrucks's "more hotkeys" mod (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=138187773) separately which gives the extra hotkeys;
Im using @doudley's ESO mod (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=909268809) separately which gives all those great inventory panel tweaks;
and if the dungeon textures look different, thats from a levels re-texture mod that im still working on / havent released yet ;)
the only thing this mod changes are the texturesheets, so any other UI mod which just uses the vanilla texture sheets (like doudley's ESO) will end up using these new textures ;)
No .LAYOUT files were harmed in the making of this mod!