RimWorld
Barky's Lupaios Race Pack
49 comentarios
Kihtan 11 JUL a las 17:40 
Ty
Kihtan 3 JUL 2024 a las 9:52 
Hi. I found a weird glicsh? When you instal bionik eyes on the lupaii, the project on the pawn in the upper tab on their nose, for some reason.
https://gist.github.com/HugsLibRecordKeeper/a1b2dadc1228a3c13e82863464df375c
thecatinsanaty 10 MAY 2024 a las 4:34 
1.5 :c?
Iridinite  [autor] 11 MAR 2023 a las 13:23 
@faust.twi Thanks for the log. I'll get around to patching it, but like I said, that error does not prevent the game from working normally. You can just ignore it.
Iridinite  [autor] 26 FEB 2023 a las 3:53 
@faust.twi Could you be more specific about what doesn't work? Game loads fine for me.
I see I did make a mistake with the mechanitor def, but that doesn't stop the game from loading.
Tamina 25 FEB 2023 a las 12:01 
doesn't work at 1.4 + Royalty.
Aekuq're 21 NOV 2022 a las 22:48 
Lupaios-specific furniture/research? Maybe some Lupaios-specific traits, positive/negative thoughts, and more stat differences?
GrayWolf19 22 OCT 2022 a las 17:46 
any compatibility for 1.4 coming?
AerosAtar 23 ABR 2022 a las 8:37 
@BinarySpark AllYourBase: https://github.com/RimWorld-CCL-Reborn/AllYourBase

Works perfectly on 1.3 despite not being tagged for it.
Iridinite  [autor] 23 ABR 2022 a las 3:17 
@AerosAtar Thanks for letting me know. Which tool are you using to get this analysis?
AerosAtar 20 ABR 2022 a las 13:00 
[Barky's Lupaios Race Pack (for 1.3, 1.2, 1.1)] causes compatibility errors by overwriting SurgeryFlesh in file \1.3\Defs\RecipeDefs\Recipes_Lupaios_Surgery.xml


You might want to switch to patches or a custom Def, depending on what you are trying to do here.
Wiggler310 7 ENE 2022 a las 15:12 
Tribal scenario?
Elentári 31 JUL 2021 a las 21:49 
Could you add support for Beautiful Bodies?
You can select the bodies but the tails don't line up.
Dr@g0n 18 DIC 2020 a las 18:33 
cool
Tox 29 NOV 2020 a las 1:53 
oh, okay
Iridinite  [autor] 29 NOV 2020 a las 1:29 
@Tox @Olex Pretty much, yes; I decided to repackage it in the updated format (as of beta 19, so that's already a while ago), and made lots of tweaks to visual, textual and balancing settings.
Olex 29 NOV 2020 a las 1:26 
@Tox If remember correctly, this mod was basically revamp of the older frijjid mod. I think at the time the frijjids may not have been up to date. Other than that, I think the file for the pawn stats is different. You'll have to check and see. It's been awhile.
Tox 28 NOV 2020 a las 23:33 
What's different about these from frijjids?
Jetharius 27 JUN 2020 a las 21:10 
I'll dive into the XMLs and see if i can find which ones are working and which are not. It may have just been EPOE or one of the other medical rebuild mods adding researches >.<!
Iridinite  [autor] 13 JUN 2020 a las 10:52 
@Jetharius Which mods? If the mod adds new implant recipes to basic pawns (humans), then this race mod *should* pick them up automatically. If not, depending on the specific mod I may be able to look into adding a patch for it.
Jetharius 11 JUN 2020 a las 9:30 
Do you have any plans to write in patch support or do you know of any mod authors that have added patch support for this race to accept implants from other mods?
Iridinite  [autor] 2 JUN 2020 a las 8:52 
I think it should be compatible with EPOE now.
Auren Wolfstein 10 MAY 2020 a las 15:05 
Thanks Binary, that's a good place to start. I think that would be a good idea. I'll try checking it out.
Iridinite  [autor] 10 MAY 2020 a las 13:17 
@Auren Wolfstein I'd suggest disabling any haul-related mods you might have, or mods related to pawn AI, jobs, traits, etc., and see if that changes things. I'm afraid there's little I can do without more information.

@Olex @DUVMik The reason I don't support EPOE out of the box is because I don't use it personally, which means I wouldn't be able to test it nearly as well (the base mod has been tested with multiple full-game playthroughs). If, however, there's a lot of demand, I might look into it.
Auren Wolfstein 10 MAY 2020 a las 6:36 
I messed around with it with a character editor. But the stalker, and both Artic positions couldn't do certain types of work, the Commando I believe couldn't warden, the stalker couldn't do things involving picking up and moving things it seems. And it's only the Lupaii that are affected, I'm not sure which mod would be causing it.
Iridinite  [autor] 10 MAY 2020 a las 1:13 
@Auren Wolfstein No, they should function exactly the same as vanilla human pawns. Are you sure it's not a trait or another mod that's preventing them from hauling?
Auren Wolfstein 9 MAY 2020 a las 20:41 
I have a question. I used a character editor so it might be that rather than the mod itself. But are the Lupaii unable to Haul or deliver stuff by default? My Lupaii is the only one that had these jobs greyed out.
Olex 29 ABR 2020 a las 15:28 
I'd go check but I don't use EPOE. I use FSF vanilla bionics plus another mod which adds compatibility for those bionics on animals instead of needing to make separate bionics via A Dog Said.
DUVMik 29 ABR 2020 a las 14:39 
I already have, but I'm not sure it breaks something else, that's why I'm asking.

Anyway, if you add
"<humanRecipeImport>true</humanRecipeImport>"
between "<generalSettings>"
and "<maleGenderProbability>0.5</maleGenderProbability>" in
"Defs\ThingDefs_Races\Race_Lupaios.xml" then it should work. It's around line 17.
Olex 29 ABR 2020 a las 14:18 
If that's all you need, then why don't you do it, then post a github link or something? I stopped using this mod after the 1.1 update because I wasn't sure how to add compatibility myself.
DUVMik 29 ABR 2020 a las 12:55 
Is it a deliberate choice to not make the mod compatible with EPOE?
Because as far as I can tell you just need to add a single line to get it to work.
Iridinite  [autor] 28 MAR 2020 a las 3:51 
@joseph_the_Impaler I can't reproduce this. Installing bionics or archotech parts works fine. It's probably an incompatible mod setup on your end. Keep in mind this mod isn't compatible with EPOE, if that's what you're referring to.
joseph_the_Impaler 27 MAR 2020 a las 13:26 
yea how about you cant get any upgrades.... no bonic anything. no better legs, or arms or lungs.... or heart.....
Iridinite  [autor] 14 MAR 2020 a las 14:58 
Updated for 1.1, seems to work far as I can tell. Let me know if there are any issues.
Iridinite  [autor] 11 MAR 2020 a las 23:25 
I'll look into it this weekend.
Olex 11 MAR 2020 a las 19:43 
I might be able to in the future if the mod owner doesn't. No promises though.
joseph_the_Impaler 11 MAR 2020 a las 19:20 
: (
joseph_the_Impaler 27 FEB 2020 a las 7:37 
so... you going to make this 1.1?
Olex 7 ENE 2020 a las 19:59 
@Krausladen - Unfortunately I am not actually a modder. I know I made the code changes to fix the tails (and then went on to fiddle with some other things) but I used existing code from the original mod to fill the gaps.

I know it's not what you want to hear, but I use the bionics sets by FrozenSnowFox. They come in basic and advanced versions.
Krausladen 7 ENE 2020 a las 17:59 
I'm not seeing a tag anywhere that calls on "BodyPartBionicBase" in your mod, and I think that's where you need to tinker for you to make it EPOE compatible, so we can install advanced bionics on these furry friends.

I'm just looking at the difference between yours and the avian races one faction mod to wrap my head around it.
Krausladen 7 ENE 2020 a las 17:47 
If you look at Avian Race Only One Faction by Bozu, his its very similar to this mod. Might help you find the answer.
Krausladen 7 ENE 2020 a las 17:45 
It's certainly not game breaking the way it is, but your race is simply weaker without it.
Krausladen 7 ENE 2020 a las 17:44 
This mod has a soft incompatibility with EPOE. I think it is a very simple addition to allow for advanced bionics to be installed to these pawns.
Iridinite  [autor] 8 OCT 2019 a las 10:21 
@Olex Sure, feel free to post a discussion thread or something, I'll take a look.
Olex 8 OCT 2019 a las 5:35 
NOTICE: I have implemented a fix for the tails being "under" the body when facing "north". I also tweaked the head positions so they feel more centered. If you want the fix, comment here.
Olex 6 OCT 2019 a las 3:57 
Thank you so much for this!!! This is exactly what I wanted. Not too much, not too little.
HyphenTorpedo 6 SEP 2019 a las 14:34 
Nice mod, I've been enjoying it a lot! Thanks!
0202inferno 10 JUL 2019 a las 14:01 
I enjoy this Mod, the Lupaii are believable as a Race. I've thrown a few into my games already. I do have a question though, more of a curiosity. Are you planning to Add Hair & Other Colors for them?