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报告翻译问题






I was making mods using dnSpy -> I was working directly on compiled code -> the files steam downloads when you subscribe are my source code
basically steam already downloaded the exact files I was moding on ;D
You can switch between grappling hook and slingshot whenver you need
noone requested configurability so its not there, and im not doing mods so I'm not changing it, other people are free to
going warframe once per day for daily
and Black Desert Online usually in background AFKing, after updates I check new content
but i remember code of grapple being cancerous ;D it was shooting me out of orbit few times, but since it's shift I wouldn't be surprised if either windows or game considered it sticky key or something
Easy to test: stand completely still, grapple a wall and immediately press jump, after several tries you will start floating upwards without pressing anything.
Seems to be related to "L. Shift + F" function - nothing happens if I move forward/backwards while doing grapple + jump, looks like mod randomly thinks that Shift key is pressed while it is not.
Happens with no other mods enabled.
Game will now remember it.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1729828779
Any idea for screenshoots?
the checking for conveyor is soo long that mynock manages to steal 2 items on hard mobs
I guess I will put small them to sleep for a time of testing and then wake them up once finished (or kill them if in room)
and it works only on freshly spawned mynock, if mynock spawned and you enclosed it with room then it won't die
what's the best? snow still uses minecraft's dirt textures as the bottom...
because textures were removed... the bottom of snow is invisible
also current sand is just darker version of minecraft's one
minecraft tree trunks are still intact too
if you kill hivemind which is being fed by mynock in one specific moment then debug log will say "HiveMind destroyed! STAR WARS DEUS EX MACHINA IN EFFECT!"
it totally reminds me that creative mode is sometimes called minecraft mode in the code...
And the code for room doesn't work for mobs ;d only blocks
I have just messed around with the code to check conveyor, it should work, but I need to wait for mynocks to test it ;d Mynocks spawned by my mob controller are affected by other code, and after messing a moment I have decided to let them be (someone intentionally would spawn them in the room, right?)
also... if health of mynock drops under -100 then you can;t get achievement for killing it o-o
According to code, dev planned to block construction paste the same way, but something happened, he stopped and left the code in the files.
lol... yeah there is code...
"If this block is in room with ID -1, say that you aren't in room"
I will try if it works for mynocks, they are mobs not blocks.
If that fails then I could mess around and find the conveyor under mynock and check if the conveyor is in room
Also there are machines that checks for room like the ampule maker? Maybe they give a idea what check he uses?
do you know the message that appears in left bottom corner when you build with hard blocks like hardened resin?
on sky islands... this message is supposed to appear when you build with construction paste, but there is bug and it doesn't (not even sure if it can be considered bug or poor coding decision tho)
There was one mod like this, was it removed?
Theoretically it should be easy, I would just force them to spawn with -1hp and game will kill them instantly.
"Or make all belt immune to mynock if possible?"
Well that's less efficient way of removing mynocks ;D (they will still hit performance trying to spawn anywhere, and since there is nothing they will hit endless loop)
"Or making tiers in tube belt with different speed?"
Transport tube's speed is 150/min (rapid, fast conveyors), it's just hopper who has limit 50/min per face, you need to take items throught 3 faces and then connect them into single tube to get full speed
So you prefer the mod to remove mynocks or mod mentioned previously
"Making it so mynocks spawn 50+ or 100+ would be more reasonable (and doesn't sounds like hard thing, just dev was lazy and did "over 10k is safe height")"
Maybe 2 normal belt => 1 coneyor tube?
Or make all belt immune to mynock if possible? Or making tiers in tube belt with different speed?
You could build the base there if possible in the mod but than you change the purpose of skyblock (to build up instead of down). Also tin and copper will be way down and those miners could not be loaded in now...
this is something unique to mad vandal ;D
he locked all mods which had lower priority than his (higher priority mods still worked)
In case of this compatibility means other thing, if other mod will try to change something in the locations I change (it's not some random toggle code which I can inject anywhere as long as it's always avaible in the world and alway 1, I will have to do edit specific locations, location responsible for islands, ores, etc, while editting it I will have to override code for normal game too because they are in the same location) my code and other mod's code will activate at once, both mods will change something, well, it might happen that one mod will do nothing, maybe both disable themself or they will create something random
Also when I think about it now -> if I have raised base to 10000, should progression go up or down? or both? I would have to edit all ore generators so they work on the new heights
+ I have seen that the higher you go the more hiveminds spawn, I will have to find which part of the code is responsible for that bug and fix it
Making it so mynocks spawn 50+ or 100+ would be more reasonable (and doesn't sounds like hard thing, just dev was lazy and did "over 10k is safe height")
Mynocks don't spawn in sky islands at height 10000 and higher.
Last island spawns at 1500 tho
I have moved it into location which noone should ever try to intercept so other mods shouldn't interfere. (for sure developer cheats doesn't interfere, tested)
it seems that he intercepts the location I have used... (aka achievements)
achievements with mods works because he is first and kicks in before developer cheats lol
then developer cheats steals this location and no other mod can use it
well, I will just have to find new location then ;D
something that is always on the world, always only 1 and mad vandal doesn't intercept it
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1328067030
I have just posted comment on his mod page, as soon as he gets onto steam he will get notification ;D
In his code I see that he messes with keyboard layout o-O
I just wish that he doesn't change it so for example l.shift isn't l.shift or something like that.
For now I can only test if he disables the location I'm using, if he blocks whole toggle then there is nothing I can do, if he blocks only the location then I can look for new one
I don't know if he blocks the toggle or totally disables the location where I have added the toggle and I will just need to move into other location
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1130096762
^ All existing recipes are free + some new ones (like manufacturing plant anywhere)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=926629307
^ Any ingredients can be crafted for free with this one in self-craft (because of this there might be repeating recipes in the list because cheatmanuf adds some ingredients recipes)
I might ask mad vandal why it's not working ;D His mod is huge, finding anything in it in reasonable time would be possible only for creator
also if you have mods and you get any achievement notification without "achievements with mods" then it's bug, game won't save any progress, as soon as game detects mods it disables steam-achievements connection so the progress has no place to save itself.
Maybe I should mention that it's about caves.
I have tested both mods and it works for me with those 2 mods ;d
(I have suspected achievements with mods because I have relocated toggle into achievements, they are always avaible)
Your log keeps screaming something about developer cheats, I will check this one too
I can suspect 2 mods:
1. cavernprof grapple
2. achievements with mods
I will try them, I have been testing non-workshop version of mod... I have forgot that workshop mods work differently, I will see which one causes problem, if none of them then no idea o-o