Stellaris

Stellaris

Enhanced Subjects
25 kommentarer
GnoSiS  [ophavsmand] 9. nov. 2019 kl. 12:17 
Hello All, I will be porting and expanding this mod for Federations. Also I will be making a compatible version for Stellaris Immortal, once it is near maturity.
GnoSiS  [ophavsmand] 4. sep. 2019 kl. 8:23 
"vassals expanded and reworked" has eclipsed my work here. Please use that mod. This mod may or may not return for 2.4. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1813104049&searchtext=vassals+expanded+and+reworked
GnoSiS  [ophavsmand] 23. juli 2019 kl. 6:05 
@gmirc That's even more invasive and doesn't make much sense lore wise and because they then are unable to pay for the special resource upkeep. I wish we could donate techs or have a way to transfer research points to subjects directly. That would be the best solution as it shows that you directly care for them and consider them a part of your realm. If you *really* need them as a vassal I suggest to pay the influence to integrate them and then release again. I also know that donating resources to them, will help them to develop and sometimes fix their economy or slow tech. I've seen protectorates grow out of it but don't expect it to happen if you're super tall and are near the end game.
Echo 23. juli 2019 kl. 0:44 
Then how about make a event, change all or some of the building of protectorates into tech lab, now their under protection, the only thing their need to do is catch up.
GnoSiS  [ophavsmand] 22. juli 2019 kl. 19:36 
I don't wish to change these in the mod cause then protectorates become irrelevant.
GnoSiS  [ophavsmand] 22. juli 2019 kl. 19:35 
@gmirc It's already too high from the base game: 80%!! You can double the rate by making it 90%. Edit 00_subjects.txt, on protectorate section "tech_cost_mult = -0.80" to "tech_cost_mult = -0.90". You'll find the problem is more that the AI doesn't build enough research and not that the multiplier is low. This happens if the protectorate is small or you chopped them up before making them a subject. Alternatively, you can shorten the tech ratio of technology superiority to be less than 50%. On the same file on the top change @protectorate_tech_threshold = 0.4
@protectorate_tech_switch = 0.5 to smaller values.
Echo 19. juli 2019 kl. 2:02 
can you make the technology bonus protectorates gain from the master higher? it seems their never will reach into vassal. not once.
GnoSiS  [ophavsmand] 14. juni 2019 kl. 12:36 
You can keep using this for 2.2 as well If you're rolled back. The base gamefiles I'm changing had no changes between 2.2 and 2.3/
GnoSiS  [ophavsmand] 14. juni 2019 kl. 12:31 
Updated! 2.3.* Compatible. No changes.
2.3.1 and 2.3.0 were buggy as hell.
Have a nice weekend guys!
GnoSiS  [ophavsmand] 14. juni 2019 kl. 11:56 
2.3.2 Update incoming!!!
GnoSiS  [ophavsmand] 9. juni 2019 kl. 10:28 
Yes, I didn't get a chance to go through the changes yet, due to work. I hope it will be done next week.
Max 8. juni 2019 kl. 19:04 
Will there be an update for 2.3?
GnoSiS  [ophavsmand] 29. apr. 2019 kl. 17:27 
I really wish it was that simple.
GrassEater 29. apr. 2019 kl. 16:27 
I was thinking of an event that would pop up that would give you the choice and you will have a separate event pop up for each tributary you have so you can choose what you exactly want from each tributary.
GnoSiS  [ophavsmand] 29. apr. 2019 kl. 14:42 
@The really derpy alien, good idea, but not sure how moddable diplomancy is. It could be a global tribute event that would perhaps call all of your subjects. certainly doable
GrassEater 29. apr. 2019 kl. 11:46 
This was a mod I didnt know I needed until I saw it. I have an idea if you want to implement it. its called advanced tribute where every 5-10 years you can demand unique resources from your tributaries like rare resources, science , naval capacity or if you have the right ethics slaves.
ZJoker960 27. apr. 2019 kl. 16:21 
@GnoSiS thank you vary much. It was a problem if the subjects didn't grow along with you. Now it should be vary fun now. THANK YOU AGAIN!
GnoSiS  [ophavsmand] 27. apr. 2019 kl. 16:06 
@Zjoker960 1. The subjects behaviour hasn't been changed. if you have the required prerequisite ability they expand.
2. You can add the mod on an existing game - done that. I haven't tried to remove it yet, but I can more or less guarantee that you won't have problems. The mod doesn't use variables and it doesn't store anything extra in your save file.
ZJoker960 27. apr. 2019 kl. 14:30 
This looks like a good mod. I just have 2 questions. Is it save compatible, and can the protected subjects still expand? Over all it might be a lot of fun playing with.
GnoSiS  [ophavsmand] 18. apr. 2019 kl. 15:35 
If you have any issues or incompatibilities. Please post here or PM me. I may do some mod merging if any major mod is conflicting with this - so far I have found none.
GnoSiS  [ophavsmand] 18. apr. 2019 kl. 15:00 
Update - Subsidiaries
Modifiers were skipped for Subsidiaries, files updated.
GnoSiS  [ophavsmand] 18. apr. 2019 kl. 14:50 
@FlamingFeather lol no worries I was writing this and the phone rung...
FlamingFeather 18. apr. 2019 kl. 14:44 
@GnoSiS I was not expecting a response so quickly. XD

Thank you
GnoSiS  [ophavsmand] 18. apr. 2019 kl. 14:40 
@FlamingFeather There you go!!! I was just writing the description...
FlamingFeather 18. apr. 2019 kl. 14:29 
soooooo, what does this do?