Stonehearth

Stonehearth

Barn/Inn
10 条留言
FaiGi  [作者] 2019 年 8 月 24 日 上午 3:32 
Jeejjj :) Did not notice it ;p Thankss! :D
Banto 2019 年 8 月 22 日 上午 7:21 
Faigivan on the frontpage :D
PunkZilla 2019 年 5 月 1 日 下午 8:14 
Hey, no problem. I'm a bit of a luddite so I probably wouldn't have figured it out without your help
FaiGi  [作者] 2019 年 4 月 29 日 上午 10:18 
Hmm, I will take a look at it! Maybe i did not see it and i forgot to add it... Thanks for pointing it out to me! I'll add it as required if you need it for this building!
PunkZilla 2019 年 4 月 28 日 下午 6:56 
Ok, I searched the workshop for "home sweet home" and got that mod. after that I was able to place the barn. It seems that mod contains a dishes cabinet that I didn't have. Is this a required mod then?
PunkZilla 2019 年 4 月 28 日 下午 3:06 
I'm sorry, I really haven't a clue. But you've given me some insight. I'll check into this 'homesweethome' thing and I'll comment if I find anything out.
Thank you very much for your prompt feedback! :pleased:
FaiGi  [作者] 2019 年 4 月 28 日 上午 1:20 
It seems like you have a problem with 'homesweethome'... I do not see any relation in this code with my building. Are you sure it is not a problem with ACE?
PunkZilla 2019 年 4 月 26 日 下午 1:59 
ACE is the Authorized Community Expansion... here is the top of the pop up I get (its too long to post the whole thing in comments I guess). If this tells you anything please let me know, as this doesn't mean much to me unfortunately

release-949 (x64)[M]
c++ exception: 'homesweethome' has no alias named 'workbench:cook:dishes-cabinet' in the manifest.
stack traceback:
[C]: in function 'load_json'
radiant/modules/resources.lua:34: in function 'load_json'
stonehearth_ace/lib/building/fixture_utils.lua:16: in function '_get_fixture_json'
stonehearth_ace/lib/building/fixture_utils.lua:158: in function 'get_cutter_from_uri'
stonehearth/lib/building/fixture_data.lua:57: in function '__init'
radiant/modules/commons.lua:22: in function <radiant/modules/commons.lua:15>
FaiGi  [作者] 2019 年 4 月 23 日 上午 2:23 
What is ACE? The only way that this building would conflict with something is by the mod conflicting with Lodewell Lights, because no other mods were used as far as I know.
PunkZilla 2019 年 4 月 22 日 下午 6:50 
When I tried to put the building down I would get that pop-up with the code strings that means NO, NOT GONNA HAPPEN. I have the lodewell lights mod.
Is this compatible with ACE? I can't think of any other mods I have that would conflict with this.