Medieval Engineers

Medieval Engineers

Waterworks
26 kommentarer
Thales 26. feb. 2024 kl. 5:26 
Hook should be craftable with any ingot.
d-dubs 19. aug. 2023 kl. 22:00 
When you rebalance the fuel consumption, do it for the Kiln only. Your quest said the Kiln is more efficient.
d-dubs 19. aug. 2023 kl. 11:33 
Thanks!! I see I should have put these comments on your Lime Processing mod. I decided to switch out the fuel to use Timber. It's only a slight improvement.

But really, I would like to make a mod to extend the burn time of timbers. Those should last at least two or three times as long as torches / sticks.
shad  [ophavsmand] 18. aug. 2023 kl. 14:06 
@d-dubs thanks for your feedback, I'm glad you like it.
I am going to have a look into the whole crafting processes again in the near future as I am planning to add and change some things for an upcoming wipe on our community server. I'll keep the fuel consumption in mind.
d-dubs 18. aug. 2023 kl. 13:55 
@shad Awesome mod!! This is perfect because I don't really want to play with the water mod. Really like what you did here. However, the Kiln isn't more efficient than the Furnace, as stated in the lime / mortar research quest. Was really hoping it would use less fuel for fire since it's so large, probably retains heat rather incredibly well (small furnace cavity, thick insulating walls).

Right now it burns thru 6 torches just to make ash. 2 copper ingot can be smelted with just 1 torch. Just looking for better balancing here. I realize it makes a lot of bags of ash but the ash pellets require a lot of ash, the quicklime requires a lot of.... etc. Could you fix this please?
highflyinryan76 4. okt. 2021 kl. 7:10 
I don't have the water mod installed, just this one, yet it still adds water to my world. Im so confused.
Malum1971 29. aug. 2021 kl. 1:18 
@highflyinryan If you have the "clear water" mod installed that is proberly what Fuc... up your "waterworld" mod.
tohping_79 26. aug. 2021 kl. 1:08 
Sea is from the watermod.
shad  [ophavsmand] 25. aug. 2021 kl. 13:03 
@highflyinryan76 This mod here does not add oceans etc. You're at the wrong place
highflyinryan76 23. aug. 2021 kl. 22:18 
how do i get rid of the water? i deleted the mod and its still there. All my hard work is under water.
tohping_79 7. sep. 2019 kl. 11:43 
Go to Levos B1 A2 if you cannot find a good place to build well. Dig a little is enough.
Jash 2. juni 2019 kl. 6:44 
Can you make drinks with the water?
Sillls 23. maj 2019 kl. 5:05 
If you have a mod that adds water such as lakes and rivers to the world. Could you take your bucket and simply dip it into that water to get all you need?
Sillls 23. maj 2019 kl. 5:04 
Sounds cool but why do you need water (in this game)?
What would you use it for?
Sillls 23. maj 2019 kl. 5:00 
Can you though the snowballs at people and barbarians? :)
Dr Fraud 17. apr. 2019 kl. 16:31 
@shad No one wants Saltwater Taffy?
Dr Fraud 16. apr. 2019 kl. 15:20 
Could one mod do both? If folks were to load it later in the order a check for Water in ME could run at load. If not found continue as vanilla.
Major mods like ME should be loaded very near first anyway to ensure stability.
Thinkawsomedude16 16. apr. 2019 kl. 5:10 
@shad Maybe two versions of the mod, one for vanilla and one for Peaceman's mod, cause I have a good feeling people would tack it onto their mod list, if that means anything.
shad  [ophavsmand] 16. apr. 2019 kl. 4:36 
@Dr Fraud: I'd rather not want saltwater in my beer ;)

@Thinkawesomedude23: There's no reason for it. The idea is to make it work with vanilla planets, independent of Peaceman's Water mod.
Thinkawsomedude16 15. apr. 2019 kl. 19:39 
You should just couple this with the already-existing water mod in the game, if that's at all possible.
Dr Fraud 15. apr. 2019 kl. 19:17 
Is it possible to add a check for the bucket hitting water for those that use Water in ME? Not for a water table but rather open water.
shad  [ophavsmand] 15. apr. 2019 kl. 17:48 
@Dr Fraud: no it does not. It's using the clay voxel layer of the planet as "groundwater level".

@Ashes2007: please read the NOTE at the very bottom. The mod doesn't do anything on its own. It's a resource-base-mod that other mods can use as dependency if they want to add something that requires water as resource.
Shillelagh 15. apr. 2019 kl. 16:56 
Why is water a thing? do you need to drink?
Dr Fraud 15. apr. 2019 kl. 14:56 
Will it recognise the water level created by Water in ME Mod?
Dr Fraud 15. apr. 2019 kl. 14:54 
Very nice
trighap2005 14. apr. 2019 kl. 16:31 
Awesome idea, dude. I will be looking this over and trying to use it, even though I AM in the Snowy mountains.