Stellaris

Stellaris

Resource Cap Extended
91 kommentarer
Jasticus 11. aug. kl. 16:27 
Still works with 4.0
Emperor Chungus III 23. juli kl. 11:18 
Does this work in the latest update?
Jasticus 9. nov. 2024 kl. 11:19 
@maxguh Yes,this still works as of 3.14
maxguh 3. nov. 2024 kl. 15:11 
Does anyone know if this mod is still up to date?
Ninjaz 28. juli 2024 kl. 13:05 
Hi, can u increase the cap to an even higher amount? ACOT needs a lot
plasmasnake 19. apr. 2024 kl. 17:51 
im assuming this will work if i add it to an existing save, it doesnt do anything to current resource numbers right?
Courier 69 18. apr. 2024 kl. 9:05 
This mod works as of this post
the realist 8. jan. 2024 kl. 11:16 
does this still work for 3.10? thanks! :)
knon_20 31. okt. 2022 kl. 20:55 
Hi! Please add a link to Russian Localization .
bizmaster The Slav 14. juli 2022 kl. 20:54 
thank you very much!
XVCV  [ophavsmand] 14. juli 2022 kl. 20:46 
@bizmaster The Slav
Yes.
bizmaster The Slav 14. juli 2022 kl. 19:41 
safe to add to existing game?
Tombstone217 6. juli 2022 kl. 3:11 
@theozian1 Make sure to not use instant_build as it immediately changes your cap to 1 million, disable it and the resource cap should go beyond that.
theozian1 27. juni 2022 kl. 7:03 
anyone else still having it cap at 1mill?
XVCV  [ophavsmand] 13. maj 2022 kl. 6:44 
@Raoh
Unfortunately, it's not.
Raoh 13. maj 2022 kl. 2:12 
Is this achievement compatible? tahnks
It's UwU 17. mar. 2022 kl. 11:23 
you know. i have a sudden urge to try and max out the resources, or build resource silo habitats.
SlappySeal 16. mar. 2022 kl. 11:42 
Contrary to the second image, the maximum amount this mod adds is in fact 20 million rather than the shown 2 million.

While massive, this does still fall short of the Gigastructural Engineering's Birch World cost under 100,000% cost multiplier (with a maximum of 600 million alloys required in a single stage) and as such it's not recommended to exceed ~33,320% cost multiplier on this - not that I expect anyone else to have done this. ;)
Jfp3 25. feb. 2022 kl. 5:44 
Ah, saw 3.3 note in changelog. Glad I checked there.
Jfp3 25. feb. 2022 kl. 5:42 
Works for 3.3 now right? Also is it Ironman compatible?
Pherenetic 25. feb. 2022 kl. 4:28 
Awesome :steamhappy: Thanks again :-)
XVCV  [ophavsmand] 25. feb. 2022 kl. 2:54 
@Pherenetic
Sure.
Pherenetic 25. feb. 2022 kl. 2:36 
Thanks :steamhappy:
Can I add the mod mid-game?
XVCV  [ophavsmand] 25. feb. 2022 kl. 0:41 
@Pherenetic
I've added a localization file for german.
Pherenetic 24. feb. 2022 kl. 11:05 
Hi. The mod isn't working for me :-/
I get at the start of a map a popup where I can decide between "rcemodevent.1.a" and "rcemodevent.1.b". Might that be a locallization issue? I'm playing with a german interface.
I've tried unsubscribe and resubscribe but it did not help.
Jfp3 21. jan. 2022 kl. 6:52 
Works great for me and I have 93 mods running with it. Alphamod & Planet Diversity to name a few. Nice work XVCV -- I'll never play the game without this again!
knon_20 27. dec. 2021 kl. 4:46 
XVCV  [ophavsmand] 24. juli 2021 kl. 23:37 
@新笨笨猪
Every country will be received a country modifier to increase the maximum resources capacity.
新笨笨猪 24. juli 2021 kl. 12:24 
Does this work for AI?
XVCV  [ophavsmand] 19. mar. 2021 kl. 12:49 
@Thadom69
I've added an event to display the mod menu. It will pop up when you start a new game or load a saved one.
XVCV  [ophavsmand] 19. mar. 2021 kl. 12:39 
@Thadom69
There is a mod menu in the edict ui. (Open 'RCE' Mod Menu) Can you check it?
Thadom570 19. mar. 2021 kl. 12:30 
dont work
XVCV  [ophavsmand] 4. sep. 2020 kl. 15:41 
@ACT.OF.VALOR
https://i.postimg.cc/bNR32Vmg/1447.png
Tested with no mod, it works fine. Can you tell me which part of this mod is not working?
GHOSTx141x 4. sep. 2020 kl. 13:25 
its not working
Complete Casual 23. mar. 2020 kl. 22:50 
thanks :) I love megastructures, but I end up with so much energy and minerals that I literally just throw them away
moftheg 23. mar. 2020 kl. 11:11 
ah i see the change in your description now, sorry
XVCV  [ophavsmand] 23. mar. 2020 kl. 10:42 
@moftheg
I decided to 'exclude' influence capacity since I need to overwrite a vanilla file to include it.
moftheg 23. mar. 2020 kl. 10:39 
the influence cap isn't working again, will you be updating this for lastest patch?
키으기 15. dec. 2019 kl. 0:27 
Thank you I'll use it well
XVCV  [ophavsmand] 26. okt. 2019 kl. 9:23 
@love2799
Hang on, I will fix that issue when I come back to home.
仙人卡尔 26. okt. 2019 kl. 7:06 
can you make the mod a 2.3.3 version? I don't like 2.5 patch,going back to play 2.3.3 now,the mod don't work on 2.3.3
仙人卡尔 12. okt. 2019 kl. 9:03 
it's working again! wonderful!
XVCV  [ophavsmand] 12. okt. 2019 kl. 2:59 
@love2799
Hang on, I need to re-overwrite a vanila file to do so...
仙人卡尔 11. okt. 2019 kl. 21:57 
the influence cap does not work in version 2.4.1,please fix it,love you mod !
XVCV  [ophavsmand] 8. aug. 2019 kl. 12:38 
@Ragnark
Ooops my bad. Fix done.
Ragnark 8. aug. 2019 kl. 12:01 
Why is the Influence capped at 1000 since the update just now?
BtBt 5. juni 2019 kl. 0:01 
Thank you so much for the quick fix.
XVCV  [ophavsmand] 4. juni 2019 kl. 23:52 
@Bummin
Job done.
XVCV  [ophavsmand] 4. juni 2019 kl. 23:48 
@Bummin
Will fix issue as fast as possible thanks to let me know.
BtBt 4. juni 2019 kl. 23:27 
If use this mode, minor artifacts will broken.