Cities: Skylines

Cities: Skylines

Natural Slope Profiles
52 Comments
Deeheks  [author] Nov 11, 2024 @ 10:43am 
Try on a blank map (no change to playset)
Burlokk Nov 7, 2024 @ 7:58am 
i do not Deeheks, so that mod is not conflicting
Deeheks  [author] Nov 6, 2024 @ 2:58pm 
Using ROTTERDAM mod?
It's a limitation this mod introduced
Burlokk Nov 3, 2024 @ 11:36am 
All my Profiles is of a type of a gras material, and not any rock, cliff or so..
Oniichan Daddy Apr 19, 2023 @ 5:18am 
Wich map is in the back?
Burlokk Jul 12, 2022 @ 2:39pm 
Damn, well...Couldn't game without these profiles!
Deeheks  [author] Jul 11, 2022 @ 4:19pm 
sandly, it's not possible :(
Burlokk Jul 11, 2022 @ 1:38am 
i wish there was 1 for Sand texture too
Snacko Oct 30, 2021 @ 2:09pm 
Well, I was dragging the cliffs backwards. Reversed the direction that I started and the long cliff face is now looking good!!
Snacko Oct 30, 2021 @ 1:38pm 
I think this is a great idea!! I have a very mountainous map that I can really use this on. But, is there a video/tutorial on how to use these? I have a vertical steep cliff and the texture just sticks out horizontally. I don't want to landscape for a smoother slope because the map models a real place.
Deeheks  [author] Jun 25, 2021 @ 6:12am 
ROTTERDAM mod backdraw
baronjutter Jun 24, 2021 @ 8:15pm 
All my cliffs have a grass texture, am I missing how to get them covered in rock texture and rock details?
dylan.wagemans Mar 12, 2021 @ 7:57am 
Probably, I also never used it. I'm building a city on a flat terrain :)
Deeheks  [author] Mar 12, 2021 @ 6:23am 
Great, it means you probably don't need it
dylan.wagemans Mar 12, 2021 @ 2:52am 
I just don't understand how it works.
rafaelaugustop Jun 29, 2020 @ 12:48am 
Can someone explain to me how it works? I think it is not a game, but it cannot fit like images. Thx.
AmiPolizeiFunk Jan 3, 2020 @ 10:28am 
nice work. Are you on twitter by any chance? Don't know where else to tell you this but thx very much for the new moveit extractor website! :use::highlvl:
RaVeN ︻芫 Dec 24, 2019 @ 8:47pm 
The Make Nature Great Again Brought me to this great asset/road of yours.
Makes me feel happy if other snowflakes get offended by the name :D
THX for the hard work.
Tlitookilakin Nov 12, 2019 @ 8:59am 
What map/other mods are you using for the demo screenshots?
akhenatens Jul 25, 2019 @ 12:22pm 
I loved the description!
Deeheks  [author] May 11, 2019 @ 2:04pm 
Maybe next winter I get some time to put into video tutorials. Meanwhile, try and try again and you will succeed! Have the profiles follow actual game terrain ( or vice versa). Chose profiles that fit the job, make use of terraforming network can help displacing the cliff texture too
Phoenix C64 May 11, 2019 @ 10:26am 
i could really use some help/tutorial video on how to place these (even with move it) ... i am trying to use them to make a natural (water) pond better, but i tested them all, i cant align them properly without them either flying in the air or having the game basic cliffs be visible from underneath
Deeheks  [author] May 7, 2019 @ 2:06pm 
I never used it without move it, I highly doubt you could get away without it. Even a tutorial would make heavy use of Move it mod. Sorry but let's face it, Move it is essential
Freakazoiyd May 7, 2019 @ 10:59am 
I don't use any mode like move it (or what ever it is called) and when I put down a profile it's just flying 1 to 2 meters in the air.
A video where you show how to use them would be good (and necessary for me to actually use it)
MrMiyagi Apr 22, 2019 @ 4:18pm 
That sounds perfect! I love how they are so low on system resources! :)
Deeheks  [author] Apr 22, 2019 @ 12:30pm 
I feel your pain master. There will be flat profiles for theme grass, ruined, asphalt and pavement. So far I'm going for 3m, 8m and 20m wide variations. Still, suggestions are welcome
MrMiyagi Apr 21, 2019 @ 3:36pm 
The long stretches of highway (or rail next to another network like a highway) that have to be covered would take a million decals (and of course disappear at a distance) . It's a serious pain in the $§ to switch back and forth between map editor and in game testing to check to see if there's tearing of the ruined texture.
MrMiyagi Apr 21, 2019 @ 3:33pm 
How about just plain flat? I've been having trouble covering over a number of areas because I want to be flat covered with grass and pavement. Also for covering the tearing glitching that happens between two networks like two sides of a highway. Looks fine in map editor, looks horrid in game. Surface Painter and. Ploppable Pavement do not work for making maps and sharing them, so having it as a network would be great!
Deeheks  [author] Apr 21, 2019 @ 1:43pm 
Sweet!! Looking forward to it mate! Let me know if you have special requests for more profiles!
MrMiyagi Apr 20, 2019 @ 3:53pm 
Man, these are taking my upcoming map to the next level and then some! Beautiful!
MikeDV Apr 15, 2019 @ 1:07am 
This is such a nice and awesome addition to the game!
Katejsej Apr 14, 2019 @ 2:55pm 
WoW
CertainDeath Apr 13, 2019 @ 4:40am 
Perfect
Deeheks  [author] Apr 12, 2019 @ 5:11am 
These are networks, they have only decorative purpose, they can't even block water (but that's a good thing if you're trying to make small streams. They're useful if you're not happy with how terrain behaves around roads, tracks, buildings. Just about any terrain flattening the game generates is wrong.. so for areas you want to detail more, without making a massive quay or ruining natural transition that could make it realistic, here's your chance!
SuperMario Apr 12, 2019 @ 4:51am 
Is this a mod? I dont understand what its doing
VTG-1800 Apr 12, 2019 @ 4:48am 
SUPER GENIUS :steamhappy:
BeanyCupcake Apr 12, 2019 @ 4:30am 
@deeheks nevermind, i've figured it out. The cliff textures were "wrong" for me because the actual "cliff" texture (using not-so-rocky-hills texture) was only showing up on actual steep sections of terrain, and not on flat ground where I was testing them. The mod is great and it's so, so useful!
Deeheks  [author] Apr 12, 2019 @ 4:11am 
Thanks but the slogan would work for you even better @pdelmo 🤩
@BeanyCupcake, I use those mods too so no, they should be fine. What about a screenshot showing what exactly you're seeing?
pdelmo Apr 12, 2019 @ 1:40am 
100 points for the mnga
BeanyCupcake Apr 11, 2019 @ 11:41pm 
@deeheks @deeheks I'm not using theme mixer, and I don't think that it's a ground resource problem -- the cliff textures were also wrong -- could it be the enviroment changer mod, or the no more radioactive deserts mod?
Spence! Apr 11, 2019 @ 6:32pm 
Oh, these are beautiful. So many thanks! :sunglassesDoge:
-presh4k Apr 11, 2019 @ 12:23pm 
BEGONE TRIANGLES! :steamhappy:
MrMiyagi Apr 11, 2019 @ 11:06am 
Oh. My. God. :chirp: :chirp: :chirp: :chirp: :chirp: :chirp: :chirp: :chirp: :chirp: :chirp:
Deeheks  [author] Apr 11, 2019 @ 3:32am 
@BeanyCupcake if you use theme mixer, or modtools to change the default grass, it may be why. Ruined should be okay since texture is transparent. Or maybe is it just that there are ground resources, sand or forest color around the asset?
BeanyCupcake Apr 10, 2019 @ 11:15pm 
Question: is there any fixes if the slops don't seem to be using your theme's textures?
Palm'sTime Apr 10, 2019 @ 9:31pm 
Amazing work! :steamhappy:
Super_J Apr 10, 2019 @ 8:11pm 
Well Done.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Hafiz Apr 10, 2019 @ 3:57pm 
nice
Gabrielium Apr 10, 2019 @ 2:47pm 
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