Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem






http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=181946079
Under certain map settings in Hammer, you can change the skybox color (an OK alternative to a custom skybox) so that it's not pure white.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=173406612
If the "sky" was the main aesthetic point, you should probably use something custom. Until now, it never even occured to me that I was looking outside.
I enjoyed it though. Thumbs up.
Try my map?
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=157760459
In regards to the puzzle, it was pretty good. One thing that I'd change is to move the laser receptacle to somewhere on the button/bridge side of the lake, and have it on the wall that faces across to the other side of the lake, thus making it impossible to place the portal from the other side. This way, the player would have to cross to the other side via a portal in a specific location because they can't reposition it from the other side I hope that makes sense. Anyway, gave it a thums-up.