Space Engineers

Space Engineers

KK91 - Organics Mod [v1.0]
22 kommentarer
crimson 12. sep. kl. 10:37 
is the biomass converter going to be edited to convert harvested plants from the new update into biomass?
Sardaukar 17. jan. kl. 12:25 
Does this still work. I have an idea in mind for a whole line of ships/playthrough...
dragonraalhaan 13. maj 2022 kl. 11:01 
A small-grid biomass tank would be a useful add-on for this mod. The reactor and processor already exist in both grid sizes. I would like my small grids running on this to have tankage too.
Reika 23. juni 2020 kl. 16:56 
I just found out that one of the models in one of my SE mods originally came from this mod, namely (what appears to be) your biomass tank. I have added a credit and link here, but to be safe I want to get your permission as well. Can I continue to use the model, with the link and credit as stated?
QuintusJ 21. juni 2020 kl. 16:29 
That's great to hear, thank you for the response.
-=KptKosmit91=-  [ophavsmand] 21. juni 2020 kl. 16:27 
@QuintusJ I had some other priorities and worked on some other mods, but I am planning an update to this in the future. The mod still works so I didn't need to push any updates

@spiritplumber yeah, everything should work :)
QuintusJ 21. juni 2020 kl. 16:24 
Perhaps this is impatient but is this still seeing support?
spiritplumber 15. juni 2020 kl. 2:20 
This should work with the Daily Needs mod since the Organic resource is the same :) If not, KptKosmit give me a poke and we'll see if we can make it work together maybe?
[MM] Toasterific 28. feb. 2020 kl. 12:02 
this should collaborate with Daily Needs mod!
McCloud Jr 20. nov. 2019 kl. 15:07 
Oh nice

This should go well with the Daily Needs mod
iter mortuus 1. maj 2019 kl. 16:05 
can't wait to be able to use wood for this.
-=KptKosmit91=-  [ophavsmand] 22. apr. 2019 kl. 3:34 
@Juliusz Ave
Niestety nie wszystkie bloki wspierają ten system silniki wodorowe (na których są oparte bioreaktory) nie wspierają funkcji LCD
SOBEK 17. apr. 2019 kl. 4:02 
@KptKosmit91
Dzięki za info , sprawdziłem i wszystko działa , ale mógłbys dodać jakis control panel do reaktora albo lcd który pokazywał by ile i z jaką mocą jest energia produkowana :) , reaktor działa tak czy inaczej :) , po nowym dlc mozna wyswietlac informacje na lcd wiec mógłbys dodać taka opcje z podstawowymi info.
-=KptKosmit91=-  [ophavsmand] 17. apr. 2019 kl. 3:19 
@CosmicGamer
No, they are the same in biomass output in the converter, however you can't use the alien organics to make the plant "component" for Oxygen farms
-=KptKosmit91=-  [ophavsmand] 17. apr. 2019 kl. 3:18 
@Juliusz Ave
Sory ze tak późno, ale wszystko powinno działać z Daily Needs. H2 w Bioreaktorze to błąd z moda BuildInfo, tak naprawdę chodzi o Biomasę. Jak bioreaktor nie działa to trzeba go włączyć od nowa, ale czasem też trzeba rozmontować organic converter (wystarczy poniżej czerwonej linii) i naprawić - powinien działać. Niestety to wina gry :/
Cosmic 3. apr. 2019 kl. 18:54 
nice mod though is alein bio mass better than the regular
SOBEK 29. mar. 2019 kl. 18:15 
Heh to ja sie tu produkuje z angielskim :)) Soiled Organics jeszcze ani razu mnie nie poleciało , ale leci organic z daily need v4 moda, pozatym jak to załaduje do organic converter to zapala sie na niebiesko ale nie napełnia zbiornika , a i w reaktorze cos pisze o h2 input . H2 input to wejscie hydrohenu czy jak ? Może ten mod nie działa jednak z daily needs modem. Możesz to sprawdzić , ja tez potestuje na kreatywnym .
SOBEK 24. mar. 2019 kl. 6:30 
hi , so on sub :)
-=KptKosmit91=-  [ophavsmand] 24. mar. 2019 kl. 4:07 
@Juliusz Ave
Should be fine
SOBEK 23. mar. 2019 kl. 12:23 
hi , this is compatbile with Daily Needs mod ? There is organics from dirt too :)
Caelaran 22. mar. 2019 kl. 11:53 
Aye, definitely watching this one to mature, great start!
The Erubian Warlord 22. mar. 2019 kl. 6:29 
ooh fancy cant wait for the upcoming features