Crusader Kings II

Crusader Kings II

CFH Modules +
12 条留言
Jef 2023 年 3 月 5 日 下午 1:36 
The mod has been abandoned, right?
cfh1985  [作者] 2020 年 11 月 2 日 下午 1:49 
that's pretty much this mod. Though I've been working on V3 for some time which includes some big additions. Any mods released seperate are intended to be part of this, released for testing and feedback
Thotinator 2020 年 10 月 25 日 下午 12:57 
could u pls put all the CFH mods into one mod?
Juke™ 2020 年 1 月 24 日 上午 10:29 
1. maybe same religionus group opinion instead of same religion 2. maybe do legendary knight +15, great knight +10 and anything below its +5. Thanks for listening to feedback!
cfh1985  [作者] 2020 年 1 月 19 日 上午 5:03 
So I'll take onboard your suggestions regarding reducing the opinion bonus, however I don't want to make it religion/culture specific. That being said it has a same religion element, same trait and general opinion element. Just to explain my thinking - same trait is more mutual respect of martial prowess, same religion would be your code/oath/vows and general is just "he is well ard, he is!".

I intend to create versions of "knight" to reflect different cultures/religions. They would all be the same except the name and the opinion bonus's towards each other. As I am swamped with the amount of work I've been doing on this mod, such research still is at the bottom of my list atm.

Though any feedback is appreciated, will be taken onboard (though no always implemented) and will get a responce - more so if it involves balance/localisation
Elidurden123 2020 年 1 月 19 日 上午 4:02 
perhaps 10+ or 5+ at the least? perhaps also making it more a christian thing as I doubt that a Viking would like you more because you swore some vows to a code based on a religion he does not believe in.
cfh1985  [作者] 2020 年 1 月 19 日 上午 2:32 
Juke™ Praise Allah™ - what would you suggest? Any other balance suggestions?
Juke™ 2020 年 1 月 15 日 上午 9:18 
Could you turn down the opinion bonuses for knights? even +10 is a lot and +40 is just massive, it even negates cultural/religious penalties
Alind Back 2019 年 7 月 22 日 上午 12:24 
I've been playing with this mod now for a few days, and it's great.

But, I've encountered a bit of a bug, and it also might be something I'm doing.

The bug is: my character, who is a legendary knight, loses the trait every time I load my save game. I initially got the trait in my first play session with this mod, but have had to console command add it back every subsequent play session, as it disappears.

I'm also running a handful of other mods, so I'm not sure if something else might be affecting it. It also only seems to be my character that's effected, though I haven't made a thorough study of it.

Let me know if you need any more information.
LogosDistributing 2019 年 5 月 17 日 下午 4:52 
I just found this through the forum. looks great! will test it out
cfh1985  [作者] 2019 年 5 月 10 日 上午 6:20 
I actually did. My buildings mod is going to be part of this, I left it separate to make it easier for the initial development and to indirectly draw attention to this.

Though I need to go through everything I've done so far to review and separate it out where possible as it's becoming unwieldy as it is
Polka 2019 年 5 月 10 日 上午 4:48 
How could I not find this before?
You should post it on Parafox forums man.
People rarely dig through workshop