Cities: Skylines

Cities: Skylines

Smart Intersection Builder (P&P Updated)
289 kommentarer
Dima 17. maj kl. 7:42 
Doesn't seem to work anymore
A'rsa addan aenye 21. feb. kl. 14:15 
What does mean error "Cannot wrap nonexisting node":
"SmartIntersections.SharedInvironment.NetWrapper"
Details:
No details
StayHungryStayFoolish 10. feb. 2024 kl. 1:02 
@wjakwan Read the comments... A couple of lines below:

Accordingly to SKYE, Smart Intersection Builder causes clipping as well as Simulation Errors. Network Anarchy has the same function, if you do not see nodes connected then connect it with NMT or with Move it!...
wjakwan 9. feb. 2024 kl. 16:58 
Damn, does anyone know how to fix this mod yet or have any alternatives? Or at least how to perform the same the same functionality with NMT? Sorry, but just saying use NMT or MoveIt doesn't really help me much. I'm slow.
joaorech1979 23. aug. 2023 kl. 9:46 
Olá amigo, tudo bem? Por favor amigo faz um modo para poder construir quantas rotatórias quiser no Cities: Skylines. tanto no modo história quanto no modo editor de mapas. porque eu descobri que o jogo limita a construção de rotatórias.
Obrigado pela atenção
SEZER 17. aug. 2023 kl. 4:42 
i guess it wont work well with anarchy mod
troshalom 1. juli 2023 kl. 20:19 
Is there another mod that does the same thing?
Strad  [ophavsmand] 18. juni 2023 kl. 13:34 
This mod is currently not maintained and could cause some errors as mentioned by @StayHungryStayFoolish after the last update
StayHungryStayFoolish 2. juni 2023 kl. 9:11 
Accordingly to SKYE, Smart Intersection Builder causes clipping as well as Simulation Errors. Network Anarchy has the same function, if you do not see nodes connected then connect it with NMT or with Move it!...

I do not use this mod for a while and I do not see a reason to keep it on the Hotels & Retreats compatible modlist. I placed it on the skipped list.
StayHungryStayFoolish 24. maj 2023 kl. 13:13 
Is it worth including this mod? Network Anarchy has the same function, if you do not see nodes connected then connect it with NMT.
StayHungryStayFoolish 8. maj 2023 kl. 5:28 
Something could have happened with NMT and Network Anarchy. This mod can also cause issues. I will investigate.
AckrosG 3. maj 2023 kl. 3:30 
above shows githib source code link so until someone picks it up as a new mod

try use network multitool with unified ui, network control
Tommy Cipote 15. apr. 2023 kl. 19:13 
will be updated? or theres any alternative?
Maverick5259 6. apr. 2023 kl. 11:28 
coudlnt post the full error log but just had 2 errors which crashed me,,, probably a one off but just wanted to let ya know it happened
Maverick5259 6. apr. 2023 kl. 11:27 
An error has occured in mod's OnUpdate method.
Mod name: Smart Intersection Builder - Allows you to build intersections easily [1.1.1]
Assembly: SmartIntersections, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
Severity: Medium

System.ArgumentException: Incompatible Delegate Types.
at System.Delegate.Combine (System.Delegate a, System.Delegate b) [0x00000] in <filename unknown>:0
Maverick5259 6. apr. 2023 kl. 11:27 
An error has occured in mod's OnUpdate method.
Mod name: Smart Intersection Builder - Allows you to build intersections easily [1.1.1]
Assembly: SmartIntersections, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
Severity: Medium

System.ArrayTypeMismatchException: Source array type cannot be assigned to destination array type.
at (wrapper stelemref) object:stelemref (object,intptr,object)
at ColossalFramework.PoolList`1[ColossalFramework.UI.UIComponent].Add (ColossalFramework.UI.UIComponent item) [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIComponent.GetChildComponents () [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIComponent.UpdateComponentHierarchy (Boolean force) [0x00000] in <filename unknown>:0
Dvasong_***** 9. mar. 2023 kl. 8:41 
broken from clipping, as existing road is not removed
Lordwarblade 7. mar. 2023 kl. 11:47 
I keep hoping... but...
Lordwarblade 10. feb. 2023 kl. 19:38 
Is this still being worked on?
bascott83 24. jan. 2023 kl. 8:24 
flagged in Launcher as incompatible
yao_zhou 1. jan. 2023 kl. 4:39 
clipping, as existing road is not removed
StayHungryStayFoolish 25. dec. 2022 kl. 7:25 
Smart Intersection Builder mod can create during its using a simulation error and after UNDO array index errors. Array errors can crash your game and can cause permanent data damage, so make separate gamesave before you use Smart Intersection Builder. Please let me know if you have such issues. See the testing video here: here: https://youtu.be/3bit5P2whbU
StayHungryStayFoolish 24. dec. 2022 kl. 11:58 
Well, this mod can create during its using a simulation error.
at SmartIntersections.SharedEnvironment.AbstractNetWrapper.get_Id () <0x00092>
at SmartIntersections.SharedEnvironment.WrappedSegment..ctor

We are investigating the issue.
arthraix 16. dec. 2022 kl. 7:48 
@VNDK8R The mod is still compatible according to the StayHungryStayFoolish compatible mod list.
VNDK8R 15. dec. 2022 kl. 18:18 
Is a Cities: Skylines 1.16.0-f3 update coming for this mod?
Jacob 8. dec. 2022 kl. 13:44 
Man I really wish this got updated, such an underated mod!
xX908Xx 28. nov. 2022 kl. 10:53 
Nevermind, the problem people described down bellow just started ocurring (for no apparent reason). I know it can't be other mods because I didn't change any mods from my previous session and it was working fine then. Wonder if its something I did in game that caused it.
xX908Xx 27. nov. 2022 kl. 19:56 
Just downloaded this mod and it seems to be working fine for me. I don't know if it has anything to do with your mod, but it would be cool if normal crossroads were built automatically as well, like when you build a long road that goes perpendicular through various other roads and you have to click each one of them to make intersections, or maybe there already is a mod for it and I just don't know about it. Also, it would be nice if the "undo" button refunded part of the money you spent. I know it wouldn't be realistic, but it would be closer to vanilla (like the bulldozer does). Otherwise I suppose the mod is going to be very useful, thanks for your work.
codewitch 3. nov. 2022 kl. 15:22 
The problem is most exaggerated with non-road assets (such as trees, props [rocks, vegetation
, decorative networks, signs for example]) and also occasionally non-highway roads, the latter morerso when using "Undo" functionality. I have Undo It!. When I use "City Entrance" or "Turbo Roundabout" pre-made interchanges on the workshop (not going to direct link examples but I think you have an idea here) they can exhibit issues.

Terrain workaround - (ish) Delete the road segments and nodes in Move It! and then place some nodes on the missing/glitched terrain - seems to repair it w/o exiting the game and losing unsaved data.
RAC1964 30. okt. 2022 kl. 23:22 
Ive had random trouble with this as I see others have! Sometimes load in game OK, Other times it gives error! As far as when it works plopping intersections works like a charm! But that's only when it works! I've tried trouble shooting and look at logs to see what could be the conflict! Nothing reports any error, only when it literally pop up in game load! That's the only time I can see the same listed error in the logs!
BigNickDigger 26. okt. 2022 kl. 2:34 
same problem as others, when overlapping it doesn't connect and leave a huge tear in the landscape.
r055co 18. okt. 2022 kl. 12:20 
subbing for the fix
Strad  [ophavsmand] 13. okt. 2022 kl. 14:02 
Thanks for reporting. I'll try to find some time to fix it
CT75055 2. okt. 2022 kl. 23:18 
Same Problem here
Freshly Baked Cake 2. okt. 2022 kl. 10:03 
I can confirm that I have been getting the same bug too, I had to unsubscribe as it's unusable for me.
MainKuat 1. okt. 2022 kl. 22:39 
got same problem as Tom and wyzemann3. road not connect, they overlap plus sometime after undo, land not revert back to the way before. only try it on prebuild vanilla highway for now
Strad  [ophavsmand] 29. sep. 2022 kl. 13:56 
@Tom Thanks for your report. Let's see if it is a more common issue or it happens only to you. Unfortunately I can't do much about it now
Tom 29. sep. 2022 kl. 7:27 
I'm having the same problem as wyzemann, roads aren't being deleted and connected to the new intersection :/ Tried turning off anarchy and made sure collision is on but no luck. I'm struggling to find the conflicting mod with so many installed
snowflitzer 28. sep. 2022 kl. 14:40 
Thank you very much.
Oldtimer2206 28. sep. 2022 kl. 13:50 
Thank you for the info. I do appreciate all you work.
Strad  [ophavsmand] 28. sep. 2022 kl. 12:58 
Thank you all for your support :)
@tgdameron No, that applies only if you downloaded the mod locally and you aren't subscribed in the workshop. If you are subscribed in the workshop, you don't need to do anything.
wyzemann3 28. sep. 2022 kl. 12:55 
How do I get all the colliding roads to delete upon adding my new intersection? I've tried turning various Anarchy settings on/off, but the older intersection will not self-delete.
Oldtimer2206 28. sep. 2022 kl. 12:12 
Does the NetworkAnarchy folder name belong under the folder created for NetworkAnarchy using the steam ID in order for this mod to find it?
Merrlin 28. sep. 2022 kl. 11:38 
AWESOME. Thank you for the update. Looking forward to re-enabling.
StayHungryStayFoolish 28. sep. 2022 kl. 9:59 

Now Smart Intersection Builder is fully compatible with Plazas & Promenades DLC.


Please follow the Plazas & Promenades DLC Compatible modlist.
macmorri 28. sep. 2022 kl. 8:49 
Thank you Strad. I really missed your mod. :)
wyzemann3 28. sep. 2022 kl. 7:43 
Praise you for this timely update. The old adage "You don't miss your water 'til your well runs dry" is so apt for this mod. Now, I can easily return to "assimilating" Workshop intersections & networks into my city with painless accuracy. Thank You, Strad.
Lordwarblade 28. sep. 2022 kl. 6:46 
I have just finished unsubbing this mod while I wait for an update and BOOM. It's done. Brilliant!
Tiberius 28. sep. 2022 kl. 6:30 
Thank you so much for this update 👍
Strad  [ophavsmand] 28. sep. 2022 kl. 5:59 
I've just updated the mod to work with Network Anarchy instead of Fine Road Anarchy.