安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Overall, mod idea is good, but realization is worse
Glass that is found naturally is too small and too dirty to be any sort of luxury.
Perhaps a glass factory tile improvement that uses coal (to light the kilns) to PRODUCE a glass luxury would make more sense...
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2546591386
If the Icons do clash with the vanilla ones for you, it is likely a matter of personal taste.
Collya, my playgroup all recently got this mod working all of us have ancient ruins. Do you have any other mods running or just this one?
add a building something like "craft-work" that ads +1 production to Jade, Lapis, Amber and
another building that ads +1 food to Tea, Coffee, Olives
and another that ads +1 gold to perfume , tobacco, coral
Old luxuries have some buildings to support them, so it would be nice to have some building for these new luxuries.
@Smaug
There's actually no single mod that adds both Tea and Olives, but these two mods by the same author add these resources respectively as well as Rice, Maize, Tobacco, Coffee, Olives, Platinum, and Timber.
Resources Expanded by Framed Architect: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=299488556
Amer-Asian Resources: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=173140593
Just saying