RimWorld

RimWorld

RoboJack (1.2)
26 kommenttia
Daniel_USA  [tekijä] 2.11.2024 klo 21.21 
no
Lord of the Hold 2.11.2024 klo 11.15 
Does this still work in 1.5?
Daniel_USA  [tekijä] 7.6.2021 klo 22.34 
I made the mod that way because it wasn't hard to gain silver with a bunch of the most popular mods such as Hospitality or the Oil Drilling mod make it easy to save up also I don't want people to rely on robots exclusively since when the prices were cheap I would stop gathering pawns and keep my base from being raided because the game relies on counting your pawns to create a threat level.

If I balanced it based on vanilla prices they would be too cheap to produce. I want the bots to be a goal to go after not used as a replacement.

I also fully detailed the xml for players to customize the pricing and items required for their own personal game.

EmperorVolo 6.6.2021 klo 11.09 
Cool mod but you probably shouldn't balance this mod based on mods people may or may not have. I'm not aware of any traders who have unlimited silver to gain this amount of silver.
Daniel_USA  [tekijä] 19.12.2020 klo 11.20 
The prices are built around having other mods which supplement your income.

some mods have items that are worth millions of silver so I just balanced it around that but you can customize the costs in the xml .

It's located in C:\Program Files (x86)\Steam\steamapps\workshop\content\294100

mod number 1668774441

just change the prices with a text file editor.
Sasha Fox #SaveTF2 24.3.2020 klo 21.19 
Will this be updated to 1.1?
Daniel_USA  [tekijä] 1.1.2020 klo 12.04 
If you want something similar i suggest you get complex jobs or job splitter.

Job splitter actually has jobs for the various better robots but it is very outdated.

I recently switch over to complex jobs. I did use job splitter until like 2 months ago.
thebongmaster 1.1.2020 klo 8.32 
the tree chopping priority wasnt really making any difference anyway so no loss removing that mod X3
Daniel_USA  [tekijä] 31.12.2019 klo 14.42 
ah, would make sense since technically the robots are their own type of pawn race so if the separate tree chopping priority changes anything for certain pawns that would do it.

I imagine it creates a new work definition that just targets trees and is separate from plant cutting.

If you feel like being adventurous you can open up separate tree chopping mod and find out what the name of the new work type is then go into the robot pawn race xml and it will say something like "plant cut 20" just follow the coding convention and add the new work type to that.

basically copy and paste the code section and replace plant cutting with the new work type.

the section should be something like <blahblahblah>

yes they can have multiple work types.
thebongmaster 31.12.2019 klo 10.58 
Solved it! do not use the "separate tree chopping priority" mod with them :I
thebongmaster 31.12.2019 klo 10.02 
The bot is unrestricted, they cut berry bushes fine, but ignore all the trees i marked for cutting. not sure if there is a conflict with another mod or not, all other bots i got do their jobs fine tho. hauling, cleaning, mining. its just the robojack that finds its prime function difficult X3
Daniel_USA  [tekijä] 31.12.2019 klo 0.29 
all this robot does is cut plants just like a pawn would. if you don't mark the trees to get cut it wont cut trees on its own.

if you did mark the trees for cutting did you set a zone because the robot might not be able to go into the zone.
thebongmaster 30.12.2019 klo 13.50 
No idea why, but the robot is just wandering and ignoring the trees :/
Daniel_USA  [tekijä] 13.5.2019 klo 11.46 
then I don't know what to tell you lad. Either some other mod is breaking the table from appearing.

You don't have the required tech unlocked. You are overlooking the icon in the menu.

You need to have a hi-tech research table and the multi-analyzer.

If you use another robots mod like misc. robots the two won't work together.

If you still don't know what to do then unload all your mods, load up base robots, base robots expansion, robojack. go into a world. turn on god mod. unlock the research for all the robot techs. and go into your buildings tab.
MayCo 12.5.2019 klo 10.17 
I watched the video again. However there is no robot table option for me. I also have the mods in the correct order.
Daniel_USA  [tekijä] 12.5.2019 klo 9.40 
Sorry, You need to download Base Robots Expansion, and check out that video.
Daniel_USA  [tekijä] 12.5.2019 klo 9.39 
You need to build the robot table. then at the robot table make robot batteries and robot chips.

Then with the chips you make the robots.

If you need extra help, consult the video.
MayCo 12.5.2019 klo 9.38 
I have researched the techs but am unable to find the options to build it. Where is it located?
Daniel_USA  [tekijä] 12.3.2019 klo 21.30 
NOW REQUIRES BASE ROBOTS EXPANSION. PLACE UNDERNEATH BASE ROBOTS. YOUR SAVES WILL MOST LIKELY BREAK WITHOUT IT.
Beats-With-BothHands 8.3.2019 klo 12.01 
Cult Mechcanicum approves 101001101001001010100101001001010010100100111101
Daniel_USA  [tekijä] 2.3.2019 klo 23.38 
i thought you didn't know how to speak english and made some grammar errors. I have seen the lorax.
CheifCommissar 2.3.2019 klo 23.22 
You've never seen the Lorax have you? :)
Daniel_USA  [tekijä] 2.3.2019 klo 23.16 
End tier. Not recommended until you have a well established economy. and even then it will take some planning to make. but once made you will never need another wood cutter ever. (until it get destroyed by raiders or wild animals!)
CheifCommissar 2.3.2019 klo 23.04 
How ba-a-a-ad can I be? I'm just building the economy
Daniel_USA  [tekijä] 1.3.2019 klo 13.23 
Did you see the video? it takes less than a second to cut a tree down. requires no food. has no emotions.

but I am working on making it easier to craft. I am hoping to add custom "parts" instead of just getting raw material because the pawns need to haul every single object to the station before they begin. for now I would suggest not to get it until your end game and can spare a pawn that is solely meant to craft.

build storage racks that hold the material adjacent to a work table so pawns don't walk across the map and change the radius so it isn't unlimited.

For now I can't see a way to balance it without having it require a crap load of materials.
The Lich 1.3.2019 klo 8.57 
Crazy requirements for just one. D: