Cities: Skylines

Cities: Skylines

Spiral underground parking (large road version)
68 kommentarer
matt.coignet.qld 10. nov. 2024 kl. 13:29 
Is there a reversed version of this beautiful parking?
Syrenet 14. sep. 2024 kl. 15:45 
poppytat 5. jan. 2024 kl. 2:30 
hi, seems both car parks are broken? like some props are missing? please fix, i like these versions better than 'elvis' version.
thanks
DINKleberg 26. juni 2023 kl. 20:47 
Sort of breaks the terrain around it and doesn't get road access unless the very middle of the asset is ontop of the road.
ZioTom 7. jan. 2023 kl. 18:51 
Thank you for this asset dude, but I'm sorry...it doesn't really work I'm afraid. It messes up the terrain too badly. Tried different methods to make it fit and I couldn't =( but keep up the good work!
TC.NV 7. jan. 2023 kl. 14:48 
and it caused flickering for me.
John McCreedy 23. nov. 2022 kl. 14:13 
At first glance this looks great but when you place it it's lumpy and doesn't fit well, with tearing in the landscape that allows you to see the underground part. It also entirely breaks the grid it's placed on. I believe the reason for all this is because the connecting road is out of alignment with the with the asset itself, causing the road its connected on to buckle. This in turn causes the tearing and the broken grid. The asset looks great so if you can fix the road alignment (it's on an upward pointing angle) it should fix all the secondary issues.
The Engineer Pop 13. okt. 2022 kl. 19:56 
Hello. When I build it to where more than 8*8 zone exists I suffer this building distorts the zones.
The Engineer Pop 4. okt. 2022 kl. 3:43 
And would you make its mirrored version?
I think it is useful when I build this symmetric to the artery road.
The Engineer Pop 4. okt. 2022 kl. 3:39 
2 questions.

1. When I try to set it up beside a large road while its planned construction site is 8*8 space, I couldn't build it without Network Anarchy. Does it *need* Network Anarchy?
2. Construction panel says that it can get 450 guests. Is this the number of parkable cars?
Morphinium 17. aug. 2022 kl. 5:32 
My bad. This asset seems to add two objects. One is the parking lot itself and the other one is a prop (SprIP). If the prop asset is deactivated (which happend in my case somehow) the described issue occours. Something that could be overseen especially as the naming of the prop differs form the asset.
Morphinium 16. aug. 2022 kl. 10:15 
I can confirm that even without any mod this asset just creates a big hole and many of the surface props doesn't show up. Asset has been removed and reassinged. No changes in behaviour. Is it possible that one DLC is missing?
Morphinium 16. aug. 2022 kl. 7:16 
I have an issue with this parking lot. Terrain is flat as it could be but each time I place the lot the terrain will be lowered to the lowest road. I have similar mods but nothing unusal. Does anybody has similar experiences or has a tip how to solve it? BTW: same happens to the other asset with small roads.
Hodebrot 9. apr. 2022 kl. 16:28 
@cwburns you could just use rico revisited or realisitic pop to change the asset to have zero visitors if you want to get rid of the,
cwburns 23. feb. 2022 kl. 6:29 
Is there by any chance a non-visitor version? Aka 0 visitor capacity? These are beautiful and I'd rather use them just as parking as opposed to an attraction/park as these currently attract visitors.

If you use TMPE and turn on Advanced Parking option, you can see which buildings are asking for parking spaces and which are set on parking. THis building is almost always bright red, meaning it wants parking spaces because people are trying to go here as a "park" to "visit".

I still use the asset (and the smaller version) regardless because they are really beautiful and even though it doesn't have parking spaces cars and bikes still drive underneath to "visit" this asset but would be awesome to have this as just a parking lot option. Several parking lots on the workshop that have 0 visitor capacity but plenty of parking spaces but nothing as beautiful as these spiral underground parking lots.
DracoDruid 20. sep. 2021 kl. 11:01 
What is the capacity of this nice looking garage?
Gerdszon 18. aug. 2021 kl. 15:19 
Really nice :)
Shineclaw 19. juni 2021 kl. 4:24 
Hi! Will this help with the parking need when TM:PE Realistic Parking is turned on?
𝐇 𝐚 𝐫 𝐮 14. juni 2021 kl. 20:23 
how can i find the parking lot i cant see it
gabian 13. mar. 2021 kl. 8:26 
@painful Agenda : next time you post a message try to make that with smartness (if it is possible for you) and say what was your solution for the rest of the community !!
UrAWindowLicker 27. sep. 2020 kl. 14:56 
how do you get money from the toll?
tangyi04 19. juni 2020 kl. 11:08 
how many cars can be parked?
mr.v 16. maj 2020 kl. 4:25 
This is working, no props dependency need. Loading screen mod said so.
Madisonian 11. maj 2020 kl. 14:11 
I've tested and it is possible to work as TollBoothAI; cars will park and it will charge them.
mjm92150 19. apr. 2020 kl. 0:58 
Hello,
Is it possible update or make another one and to get income as toll booth ? Like this I can have income from the car park. :)
Thanks for your answer and nice asset.
nhatanh0475 18. apr. 2020 kl. 1:20 
@Painful Agenda So which mod cause it so we can avoid too?
Painful Agenda 17. apr. 2020 kl. 8:10 
I come to the conclusion when I used a railway station from workshop and blue roads happened and creator said that it's not his asset I did some elimination and found a mod causes it and the assets where only triggers and bit the cause
Painful Agenda 17. apr. 2020 kl. 8:09 
I fixed road turning blue issue it was a conflicting mod it was just this asset that triggered it not caused it. Removed mod asset works fine
vilgard92  [ophavsmand] 17. apr. 2020 kl. 7:53 
@Horemvore : All the props used are included in the official vanilla game and its free dlc so you don't need anymore prop for this asset !!!
The wall and the floor are not prop they are part of the building i've created. Try to unsubscribe and suscribe again.
"Learn to list the props as REQUIREMENTS." Are you serious ? Learn to ask things politely then...
Horemvore 17. apr. 2020 kl. 6:13 
Broken as FK, missing untold amount of props (like the walls and floor to name a couple) appears liek a whole in the ground with a spiral top, no walls and floating props. Learn to list the props as REQUIREMENTS.
Painful Agenda 10. apr. 2020 kl. 8:58 
For some reason when I use this my road network turns blue when I zoom out. Deleted reload and it's fine again
nhatanh0475 26. mar. 2020 kl. 22:33 
What is "sprlp2"?
nhatanh0475 25. mar. 2020 kl. 6:09 
@balcmusic but it's kinda wrong :v
balcmusic 22. sep. 2019 kl. 18:24 
https://steamuserimages-a.akamaihd.net/ugc/773980053944063266/84D60E297AC91A6919DD2495809C13CFAD4E6E04/ In case you ever wanted to see what it looked like inside. I was taking a first person view using a mod that was recommended and came across the parking lot. It looks so cool inside.
metromaster 27. aug. 2019 kl. 13:56 
These work great
nhatanh0475 24. aug. 2019 kl. 1:52 
So it work, GREATTTTT!!!
balcmusic 27. juni 2019 kl. 15:59 
wow..I was skeptical, but it REALLY WORKS!! thanks.
UnExcited 17. maj 2019 kl. 6:10 
Fantastic, that's exactly what I was looking for. :) Thanks for sharing! :)
Dinek05 24. apr. 2019 kl. 8:09 
Yeah i need to place it at the end of the road. Thanks for help
vilgard92  [ophavsmand] 24. apr. 2019 kl. 6:29 
@Dinek05 : Here your road is curved so you'll need road anarchy to place it or you'll need to place the mod at road's end and continue the road after placing it
Dinek05 24. apr. 2019 kl. 3:19 
I can't place it without road anarchy
Dinek05 24. apr. 2019 kl. 3:18 
vilgard92  [ophavsmand] 23. apr. 2019 kl. 14:34 
@Dinek05 : it works ! there is two versions : large & small road version
Dinek05 23. apr. 2019 kl. 13:13 
don't work, can't place because need conection with road but i can't build it to connect
vilgard92  [ophavsmand] 27. mar. 2019 kl. 1:28 
@Domino90 : Under Parks/Other Parks
Domnator90 26. mar. 2019 kl. 6:54 
Where is this mod to be found in the game ??
Good stuff 9. mar. 2019 kl. 6:16 
@Detail did you try the small road version?
Detail 9. mar. 2019 kl. 6:04 
It's a great asset, but I'm wondering why the feeder road is so long? When I place the asset I get the condition shown in the screen shot and then have to move it back so I can make the connection?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1677697016
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1677697911
Jim Bob 7. mar. 2019 kl. 9:58 
Works as intended, great work.
不见星空 6. mar. 2019 kl. 19:58 
look nice