Cities: Skylines

Cities: Skylines

Spiral underground parking (small road version)
45 kommentarer
Sandwich756 23. juni 2023 kl. 4:33 
Can you fix it plz because it says that "pedestrians access it via the central lift" in the description of the asset but in-game they just walk on the sidewalk of the spiral ramp. There's the same problem for the large road version.
blown_engine 20. feb. 2023 kl. 4:01 
If parking lots are of a park type they attract tourists. People are coming to the city to visit your parking lots. This is not normal behavior. Parking should be of a building type.
MajorMigraine 15. feb. 2023 kl. 13:01 
This mod works but my GOD is it annoying to place down. Terrain can be flat as paper all around and youll hook it to a road and itll stay raised up and stick up and out
CRUSTLE CRAB 3. jan. 2023 kl. 13:33 
FYI - a prior comment on this thread mentions that there are apparently around 80 parking spots...
Phoenix 19. nov. 2022 kl. 12:52 
how many parking spaces?
Parasus 17. nov. 2022 kl. 14:06 
are the barrier inactiv?
Lord 16. okt. 2022 kl. 11:29 
The only problem with this I see (which can't be helped) is it's tough to see if this is full, so you don't know if you need more parking or not!
Morphinium 17. aug. 2022 kl. 5:32 
My bad. This asset seems to add two objects. One is the parking lot itself and the other one is a prop (SprIP). If the prop asset is deactivated (which happend in my case somehow) the described issue occours. Something that could be overseen especially as the naming of the prop differs form the asset.
Morphinium 16. aug. 2022 kl. 10:15 
I can confirm that even without any mod this asset just creates a big hole and many of the surface props doesn't show up. Asset has been removed and reassinged. No changes in behaviour. Is it possible that one DLC is missing?
Morphinium 16. aug. 2022 kl. 7:27 
I have issues with this parking lot. Terrain is flat as it could be but each time I place the lot the terrain will be lowered to the lowest road. I have similar mods but nothing unusal. Does anybody has similar experiences or has a tip how to solve it? BTW: same happens to the other asset with large roads.
EchoVictor - BF6 21. juli 2022 kl. 6:59 
Just me or does this and the other bigger version not download?
Radical Ed 28. maj 2022 kl. 14:31 
Same request as cwburns
WWII Pepsi69 25. apr. 2022 kl. 15:10 
Please make a smaller 4x4 or even 2x4 version!
baronjutter 17. mar. 2022 kl. 13:14 
Same request as cwburns. With realistic parking turned on there's no shortage of people who want to park their cars here, no need to make it a popular attraction.
cwburns 8. feb. 2022 kl. 19:56 
Is there by any chance a non-visitor version? Aka 0 visitor capacity? These are beautiful and I'd rather use them just as parking as opposed to an attraction/park as these currently attract visitors.
justing 25. juli 2021 kl. 0:54 
Hi, I placed this building down in my city, but for some reason, it sinks the road it is connected to. I have levelled the area using terrain tools, but it still seems to happen. However, this problem doesn't happen when I re-orient it so that the ground is flatter (even though the original area was already flat-maybe 0.5m difference at most?). It seems this asset may be extremely sensitive to terrain changes.
Shineclaw 19. juni 2021 kl. 4:25 
Hi! Will this help with the parking need when TM:PE Realistic Parking is turned on?
jacvb 16. jan. 2021 kl. 14:43 
It has 80 parking lots
LemonsterOG 28. nov. 2020 kl. 10:39 
@Brotally Swagical -- Have you tried raising or lowering it a tiny bit with Move It?
Brotally Swagical 27. nov. 2020 kl. 21:37 
Is there a way to get around the asset deforming terrain? See image for example; the ground is flat but it still sinks in unevenly around the edge: https://i.gyazo.com/5a976f6ed46758a607805cb749b962db.jpg
Steve2..3 23. aug. 2020 kl. 8:11 
Great work, I wonder how many cars can park there?
暁 - Akatsuki 3. aug. 2020 kl. 11:22 
hi, how many plarking places do this parking has?
YeomanHorse 25. juli 2020 kl. 3:17 
Love your stuff mate. Really helps my city builds.
CoolantCorrie 8. juli 2020 kl. 5:52 
Can't see vehicles entering or leaving which is disappointing, but when I click on the building it gives figures for the number of visitors so it is in use. I watched this for ages and nothing, so I wonder if there's something more I need to do to be able to see vehicles entering/leaving?
mjm92150 4. juni 2020 kl. 14:13 
Hello,
Is it possible to get income like in reality (in game like "Toll booth") from your car park ?
Kago™². 4. juni 2020 kl. 3:43 
LOD mesh contains 714 triangles. Or that is what LSM says.
mr.v 16. maj 2020 kl. 4:25 
This is working, no props dependency need. Loading screen mod said so. The screenshot of this asset has no difference with large road version, any update (screenshot) would be good.
vilgard92  [ophavsmand] 17. apr. 2020 kl. 7:53 
@Horemvore : All the props used are included in the official vanilla game and its free dlc so you don't need anymore prop for this asset !!!
The wall and the floor are not prop they are part of the building i've created. Try to unsubscribe and suscribe again.
Horemvore 17. apr. 2020 kl. 6:11 
Missing untold amount of props, non of which are listed under requirements, appears and a hole in the ground with no walls and floating props. Broken as fk.
balcmusic 22. sep. 2019 kl. 18:25 
https://steamuserimages-a.akamaihd.net/ugc/773980053944063266/84D60E297AC91A6919DD2495809C13CFAD4E6E04/ In case you ever wanted to see what it looked like inside. I was taking a first person view using a mod that was recommended and came across the parking lot. It looks so cool inside.
RHAPSODYO 6. juli 2019 kl. 6:31 
nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnice!
balcmusic 27. juni 2019 kl. 16:00 
this worked great in my small city, cars coming and going. thanks!
Dam 6. apr. 2019 kl. 7:57 
I love this asset ! Great work, thanks a lot ;) Sadly the texture of ground do not accommodates with others textures like pavement, so the render is not very well unfortunately. It would be nice if you can remove the texture of the ground and maybe some props who are useless please ? Maybe the file size reduce in same time ^^
vilgard92  [ophavsmand] 2. mar. 2019 kl. 1:50 
@FAILZORD : about 80 parking lots
king | dekoning 28. feb. 2019 kl. 23:50 
Because it's going to generate queues when you have to pay sitting in your car... You pay your ticket in a ticket machine inside garage, at least thats how it works here in NL :-D
FAILZORD 26. feb. 2019 kl. 13:15 
Just realised now you have the entering ticket box, but no exit ticket/pay box.

Nonetheless, great job on this vilgard92.
Justin Credible 26. feb. 2019 kl. 10:57 
Thanks for your answer, but please make a second version with open gates. Yes irl as a rule they only open when a vehicle passes but also irl vehicles dont drive through closed gates (except in action movies:) ).
And irl it also happens that they dont work because of a malfunction and the owner leaves them open until they are repaired, So an open gate version would be more irl than the closed gate version.
Another way would be the suggestion from aubergine18: a version without gates so one can put a small toll both on the entrance.
Please, it hurts to see vehicles driving through closed gates.
Heraclito83 26. feb. 2019 kl. 10:31 
Good Job man, finally you did it. XD
vilgard92  [ophavsmand] 26. feb. 2019 kl. 4:44 
@Mike : impossible to make gates that work. Gates are closed because irl the gates are closed and only open when a vehicle passes.
@aubergine18 : no left-hand version planned
FAILZORD 25. feb. 2019 kl. 15:50 
*slaps Spiral underground parking roof* So how many bad bois can this hold?
Justin Credible 25. feb. 2019 kl. 15:21 
This is a really nice asset, I like it very much! But 100% functional with gates (barriers) always closed?
If it is not possible to make the gates functional (and I dont think it is), than please make the gates always open so the cars dont drive through closed gates, which is not very realistic.
If the gates are always open, you can say that there is a malfunction and the owner leaves them open until they are repaired :)
nicocn383 25. feb. 2019 kl. 15:05 
Awesome, we need more parking garages
leftbehind 25. feb. 2019 kl. 14:27 
And could we get a left-hand traffic version (signs swapped on tunnel entrance)?
leftbehind 25. feb. 2019 kl. 14:22 
Do the barriers work? If not, is there way to remove them so I can put a small toll both on entrance road?
nathan67003 25. feb. 2019 kl. 12:05 
Needs some neons, like a certain SimCity 4 spiral underground parking... >:P