Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Would it create an issue if I imported these two tables from your other mod into this one for my personal use?
Thanks.
There's something that I don't understand about this mod. When looking at a faction's Summary tab in the game, in the upper right hand corner, only level 8 is listed after level 7 Supreme, there is no level 9.
On the other hand, your other mod titled "Imperium Rebalanced and Improved for late game Attila. NINE levels. Updated recently!!!" does indeed show both a level 8 and a level 9 as it should.
I used PFM to look at the Fame Level Tables of both mods and in the mod I named above (00imperiumlvl9taxesroadscorrupt.pack), it lists 10 levels from 0 to 9 for the main campaign as it should but when I look at the Fame Levels Tables for this mod (00imperiumlvl9prestigefmbuildings.pack), it only lists 9 levels from 0 to 8.