Total War: WARHAMMER II

Total War: WARHAMMER II

Arkhan the Black: Expanded (Radious SUBMOD: Beastmen)
101 kommenttia
Stephen  [tekijä] 27.7.2023 klo 3.10 
I would work through your mod list and only load this with radious and my main mod to eliminate those first.
UnholySniper 26.7.2023 klo 21.31 
Im using this with the radious mods and some others that have the green check mark by them but everytime I try to load the game it keeps crashing.
sotirispsilas 5.2.2022 klo 12.15 
thanks a lot m friend!!!!
Stephen  [tekijä] 5.2.2022 klo 4.05 
@sotirispsilas Thanks! Grave Guard can only be recruited from the Raise Dead pool, and there are skills from the four special Dynasty Lords that provide capacity for them.
sotirispsilas 4.2.2022 klo 15.41 
hello nice mod-work, i have a simple question,
why i can't find the building that i can recruit grave guards?
thanks!
Stephen  [tekijä] 18.1.2022 klo 11.54 
@DireRaven I can certainly patch it back in if you use Radious or SFO yeah.
DireRaven 18.1.2022 klo 11.06 
@Stephen Hiya mate, great mod. :) Do you know when barracks will be patched back into Radious?
Stephen  [tekijä] 12.1.2022 klo 15.02 
@MagPoke26 I did yeah. I'll have a look at this tomorrow when I'm back from work.
MagPoke26 12.1.2022 klo 14.48 
@Stephen did you romove the barracks from the game with your mod? Mine don't show up...kinda neeeded them for some of Radious units only available there.
Stephen  [tekijä] 6.1.2022 klo 14.15 
Please use this link to download the previous version of the mod if you need to complete campaigns here. [drive.google.com]
Stephen  [tekijä] 6.1.2022 klo 12.48 
Main mod has now been updated to patch 2.4. Please changelog for a list of changes.
FaDoPeZz 30.11.2021 klo 11.55 
Isnt it possible to remove the vanilla ones?
Stephen  [tekijä] 30.11.2021 klo 10.58 
@FaDoPeZz Just a downside of me adding unique versions of Arkhan's units. I'll try and find a way to hide those in the future. It's more of a role playing aspect anyway, otherwise you can choose to ignore them.
FaDoPeZz 30.11.2021 klo 10.52 
So why do I have 2 spearmen and 2 swordman units with the exactly same stats?
Stephen  [tekijä] 16.10.2021 klo 6.02 
You can play the Bloodline submod, but currently that mod isn't balanced for any overhaul until I sort out some sort of other submod.
Malasuky 16.10.2021 klo 4.22 
So, Can I Play it with submod of bloodlines?
Stephen  [tekijä] 27.7.2021 klo 5.19 
Patch 2.3 is now live. Please not that this mod has been made into an actual submod, and thus requires the base Arkhan the Black: Expanded mod to function. You can find the link under 'Required Items' in the right hand column. Please do let me know if you come across any issues or bugs!
Stephen  [tekijä] 4.7.2021 klo 8.35 
@brown pach It will be yeah. I'm currently working on the final update that will be released alongside the last DLC. I'll probably have a few small content patches before Warhammer 3 comes out.
Arron 4.7.2021 klo 8.25 
will this be updated for silence and the fury
Stephen  [tekijä] 8.4.2021 klo 5.38 
Update 2.2 has just hit! Please see the changelog for a full list of changes and tweaks. For those of you who still need to complete campaigns you can find an old version of the mod here: https://drive.google.com/file/d/1Gv97R67Cvd6rI1UtqyB9cRGANb6u8MqP/view?usp=sharing
Stephen  [tekijä] 7.4.2021 klo 9.01 
Should have the 2.2 update out tomorrow. I'll also be providing a link to the previous version for anyone who needs to complete campaigns.
Stephen  [tekijä] 3.4.2021 klo 17.14 
Won't be too much longer now.
WestonG 3.4.2021 klo 14.35 
Awaiting an update.
Arron 23.3.2021 klo 9.52 
thanks
Stephen  [tekijä] 23.3.2021 klo 9.50 
This will be updated once I've finished the overhaul for the vanilla mod, which shouldn't be too far off.
Arron 23.3.2021 klo 9.46 
update
Stephen  [tekijä] 28.1.2021 klo 12.30 
@Kail You might be better off just using the vanilla version of this mod to see if it works with the other mods you've mentioned.
Stephen  [tekijä] 28.1.2021 klo 12.26 
@Kail Have fun :)
Kail 28.1.2021 klo 12.25 
hmmmm
sounds fun, I'll try it :D
Stephen  [tekijä] 30.12.2020 klo 12.22 
Version 2.1.6 is now live. Please see changelog for a list of updates.
Stephen  [tekijä] 14.12.2020 klo 5.55 
Version 2.1 is now live. A new save game is recommended and the full list of changes can be found in the changelog.
Stephen  [tekijä] 12.12.2020 klo 8.31 
I'll get this updated later this evening/tomorrow morning as the new Radious update is now live.
Stephen  [tekijä] 10.7.2020 klo 5.13 
Changelog Version 2.0.6a

Bugfixes

- necrotect capacity increase now actually increases capacity
Stephen  [tekijä] 9.7.2020 klo 11.14 
Changelog Version 2.0.6

Bugfixes

- Nagashizzar now adds the -5 recruitment duration to all of Arkhan's new units
Stephen  [tekijä] 8.7.2020 klo 1.48 
Thanks man. Really appreciate it. Perhaps I could friend request you so I could also make use of it?No worries if not.
RazorChain 7.7.2020 klo 15.35 
I think it's also better to have it as a separate mod, less conflicts if people want to use different upgrade mods. I've already have it set up for me privately with your units, just have to make upgrades that match the flavour of the VC units. Just keep up your excellent work on your Arkhan mod, I really enjoy using it.
Stephen  [tekijä] 7.7.2020 klo 13.53 
Oh nice! It might actually save me having to finish mine off as I'm lacking motivation for it, haha.
RazorChain 7.7.2020 klo 13.17 
Cool, I'm adapting my scrap mod to yours, going to throw in some VC scrap upgrades for the VC units and then publish a submods, I never play Tomb Kings without your mod anyway
Stephen  [tekijä] 7.7.2020 klo 11.34 
So you'll find them from Arkhan's Black Tower, Black Pyramid of Nagash, Nagashizzar etc :)
RazorChain 7.7.2020 klo 11.28 
Ah that explains it. I fired up a new game and didnt find those buildings :)
Stephen  [tekijä] 7.7.2020 klo 5.04 
Ohhhhh nice! I shall have a look!
Stephen  [tekijä] 7.7.2020 klo 5.04 
@razorchain I removed those building chains in the current build. You get recruitment of Vargheists and Crypt Horrors from certain landmarks now.
RazorChain 7.7.2020 klo 4.12 
Oh yeah, I got impatient and made an upgrade mod for the TK
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2155949910

RazorChain 7.7.2020 klo 4.06 
I have an issue, seems like the Vhargulf lair is gone as well as the beast lair where you can hire Vhargeist and Crypt Ghouls. Pretty sure it's not a mod conflict as I don't have anything that touches TK buildings. Also I don't know if it's intended or not but I'm both getting the Wall upgrades from both your mod and Radious.
Stephen  [tekijä] 9.6.2020 klo 9.42 
Changelog Version 2.0.5

Bugfixes

- Bloodlines script updated to now also work in the Vortex campaign
Stephen  [tekijä] 1.6.2020 klo 6.57 
I've just uploaded a skill dump submod which can be found here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=2115796538

This will apply the skill dumps to the new Bloodline Lords and the Wight King hero.
Stephen  [tekijä] 31.5.2020 klo 12.49 
Changelog Version 2.0.4

- Zombies Armour reduced to 10
- Grave Guard Halberd stat adjustments
Stephen  [tekijä] 31.5.2020 klo 5.00 
Update 2.0.0 with extra bug fixes is now live! Please see the changelog at the top of the page as there is far too much to fit in the comments box below.

I'm also keen to get any bugs that I may have missed ironed out, and balance suggestions of the Grave Guard Halberd unit.
Stephen  [tekijä] 22.4.2020 klo 6.18 
Just a quick update: I wanted to release the next batch of content sooner, but I wasn't happy with the way the Bloodline Lords were recruitable via buildings. I've manged to reverse-engineer the Vampire Coast script, so they can now be unlocked via technology like the Dynasty Lords. This makes it so much easier to implement them and keeps with the same feeling of unlocking new lords via research. I'll get the Lords added and tested and then I'll get the update out as soon as I can.
Stephen  [tekijä] 12.1.2020 klo 5.59 
- animation fix for the Lahmian Lord mounted on a Zombie Dragon