Kenshi
Saiyan Race
106 kommentarer
Thebrokenbucket 13 aug @ 18:25 
If only there was like saiyan auras for the belt slot, even if it looked kinda scuffed it would still be nice to equip something red yellow and blue even just yellow aura would be cool. been using an angel mod for the halos to kinda fix this by saying my saiyan is base form which works
Selphadur  [skapare] 27 jun @ 1:21 
It's still working perfectly fine, but I do not have free time to improve it. Also, I am willing to wait for Kenshi 2, port it and improve. But if someone wants to work on it, let me know!
ChumpRumpkis 26 jun @ 11:46 
is this still being developed or is it abandoned
Selphadur  [skapare] 2 jun @ 2:11 
It is probably doable, but will be difficult with Ogre engine and provided toolset by developers.
Buster Call 21 maj @ 0:04 
Zenkai boost and super saiyan would be amazing for this, is there anyway its possible? Maybe ask others for help, if you cant. Im sure people would love to do so. Amazing work as always!
Selphadur  [skapare] 29 dec, 2024 @ 4:10 
Not at this moment.
UnlivingEnd 28 dec, 2024 @ 7:27 
Is it possible for them to have zenkai boosts?
Selphadur  [skapare] 16 dec, 2024 @ 10:34 
Probably not in the near future, as I rarely have any free time.
Valentin721 13 dec, 2024 @ 10:55 
Are you going to add a transformation at some point?
77Row 17 maj, 2024 @ 3:51 
R.I.P. Toriyama.
Selphadur  [skapare] 23 mar, 2024 @ 7:32 
R.I.P. Toriyama.
Awakened NPC. 20 mar, 2024 @ 17:41 
R.I.P. Toriyama.
cain667 17 okt, 2023 @ 15:04 
PUEDES HACER NPC RECLUTABLES , COMO KAULIFA O PAM
Selphadur  [skapare] 11 jun, 2023 @ 6:10 
No problem!
The Crow 11 jun, 2023 @ 5:34 
Ok, thanks man!
Selphadur  [skapare] 11 jun, 2023 @ 5:16 
That is if it is direct modification of the mod or compatibility patch - it should have this mod as a requirement. It also will help users in the future when this one get's updated.
Selphadur  [skapare] 11 jun, 2023 @ 5:14 
Well, as long as you include original mod and mention me in credits - sure!
The Crow 10 jun, 2023 @ 19:58 
May i make some patches for this mod?
Selphadur  [skapare] 25 apr, 2023 @ 3:45 
There are no NPCs yet
Rocketsocks88 25 apr, 2023 @ 1:27 
Can they be found in the world or are they only at available at new game character creation?
Selphadur  [skapare] 8 jan, 2023 @ 6:59 
Well, maybe you are playing it wrong? Fom me it's really OP in some cases, when used properly.
Tak 8 jan, 2023 @ 5:53 
this race is too weak, its no different than a normal human lmao. get down in a few hits
Selphadur  [skapare] 31 aug, 2022 @ 3:24 
Hi! Can't remember 100%, but I think Holy Nation sees Saiyans as aliens, devils or whatnot :D Holy Nation should attack Saiyans. They are based on Greenlanders, but I think I added additional tweaks for HN.
TheLuckyAce 30 aug, 2022 @ 6:03 
Just started as a Saiyan Purebloood and it feels good already. Like the values etc.
One question - might the hostility from the Holy Nation come from another mod, or do they see Purebloods as something to kill?
As they stated something like "Neko" and attacked me :D
Selphadur  [skapare] 18 mar, 2022 @ 2:21 
Np! But it will take a while. Also this will probably be ported unto Kenshi 2.
Darla 18 mar, 2022 @ 2:04 
Nice, thanks for your efforts.
Selphadur  [skapare] 18 mar, 2022 @ 1:55 
Noted! Modelling new GI and such is slowly worked one!
Darla 17 mar, 2022 @ 13:42 
Saiyan Armor would be cool
The Crow 30 mar, 2021 @ 9:12 
Ok man, keep the good work!!
Selphadur  [skapare] 30 mar, 2021 @ 1:20 
Each "position" needs different mesh (3D model). Meaning it needs to be remodeled for each position and weight painted and also tested. It is time consuming task and probably won't be implemented in the near future as I am working on expanding this idea at the moment (additional quest, items, city, etc.). Can't promise anything.
The Crow 29 mar, 2021 @ 16:07 
Do you plan on implementing customisable tail positions?
Selphadur  [skapare] 12 feb, 2021 @ 18:20 
Np!
cowb 12 feb, 2021 @ 17:32 
awesome, thanks for being so helpful
Selphadur  [skapare] 12 feb, 2021 @ 16:51 
It should be. Although this mod needed patch with Additional Animations mod. But more combat animations should probably be fine. I use a bunch of mods myself and only problems I had was with Additional Animations mod (or similar name, the one that adds a bunch of animations to crafting etc).
cowb 12 feb, 2021 @ 12:54 
thanks @Selphadur
btw (and sorry for bothering you again) do you know if the more combat animations mod is compatible? I would assume since saiyans pretty much use the same skeleton as other humanoids, however when in game it doesnt seem to work.
Selphadur  [skapare] 8 feb, 2021 @ 3:09 
Try messing with load order! :)
cowb 8 feb, 2021 @ 0:20 
nvm, the compatible animation mod is what was causing the error. In that case, any way to prevent that?
cowb 7 feb, 2021 @ 23:36 
hey, i keep getting a error message stating "missing race editor" and was checking the files of the mod to see if it has one. Correct me if im wrong, but a race editor is simply just a text file that gives the parameters when creating a character, right? In that case would using the same race editor as a greenlander fix it?
Hitakumori 28 dec, 2020 @ 2:58 
Perfect. i was really searching for mods like this xD
Selphadur  [skapare] 15 dec, 2020 @ 5:22 
Sure, no problem! I am still yet to put my hand on additional animation support for this mod :D
Sliferos 15 dec, 2020 @ 0:48 
I seem to have found the problem, I was also using the "animations support saiyan race" mod by Mr-GJ827 and apparently Kenshi really wants to load that one first which causes it to think that it is a stand alone race mod. This seems to break it as by itself it of course does not have the files needed (limits and models) but then also makes it blind to the actual race mod. Just need to find a way to ensure it looks at them in the correct order then my saiyan crew can take over the world! Thank you very much for the help :D
Selphadur  [skapare] 14 dec, 2020 @ 3:21 
Works perfectly fine on latest experimental version of the game for me. Try unsubbing, deleting workshop files (folder of this mod in workshop files) and resubbing again. Also make sure you restart steam after unsubbing and then after subbing. If that does not help mod is also uploaded to Nexus: https://www.nexusmods.com/kenshi/mods/247 . Unsub and then download that and extract to Mods folder where Kenshi is installed. Let me know if it works!
Sliferos 13 dec, 2020 @ 10:19 
Want to use it again, but now it just keeps flipping between saying "Missing Model" and "Missing Editor Limits", despite uninstalling and reinstalling both it and my game along with manually pointing it to the meshes and creating new limit files nothing seems to work
Selphadur  [skapare] 19 sep, 2020 @ 14:44 
If that does not help something else is messing up, try reinstalling Kenshi and deleting all it's mods (re-subbing, re-downloading). That usaully fixes things when everything else fails.
Selphadur  [skapare] 19 sep, 2020 @ 14:42 
The Angel of Death Hi! Try redownloading mod (re-subbing) and if that does not help try manually deleting from Steam workshop content folder. If both of these does not help you can try placing manually mod into game folder (you can download same mod from Nexus).
Jesus Christ 19 sep, 2020 @ 10:39 
Not sure what happened but I can't seem to use this mod anymore. The game cannot find the character model for this mod, no matter where I place it within the mod order. A bit of help would be greatly appreciated.
Selphadur  [skapare] 19 maj, 2020 @ 2:22 
Yeah, you gonna need to level toughness and other stats too for that :steamhappy:
Leaphis 18 maj, 2020 @ 13:38 
Well thats not really what ive looked at. Well rip. Wanted to do a one man army playthrough with 300 hp every limb or something like.
Selphadur  [skapare] 18 maj, 2020 @ 11:15 
It is overall HP, partially. High max blood will make your char survive more beating, so it is somewhat like overall HP. Part/limb HP determines a treshold to lose limb, or how hard you bleed (more damaged limb/part - more bleeding). Or something like that. Greenlanders have 100 hp per part/limb. Shek for example have 125 hp.
My half-saiyan, for example, has 164 blood and saiyan 200. And they this increased because they had a lot of training and almost died a lot with losing limbs and etc. Does it not remind something *cough* Vegeta's broken arm, future Gohan losing arm, Goku dying all the time *cough* :steamhappy:
So all in all there is no one stat which defines HP, it's blood + all parts + probably some other stuff like toughness too (which you have to take beating to level up)
Leaphis 18 maj, 2020 @ 6:56 
So does the max blood determen how much hp like a leg has?
Sot that means a body part can increase from 100 to 250?
And how do i achieve it?