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Nahlásit problém s překladem






go nuke em lol
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2937841153
Can you fix this pls?
@Meridius_IX / Lucas : I red your terms and will comply to them, thanks for the authorization :)
A snip from when it happens:
{ODKAZ SMAZÁN}https://www.dropbox.com/s/iuiosgki36u1n9j/AdjustableThrusters.log?dl=0
Steps to repro the problem (and it works correctly now on my dedicate server).
1. Install mod on dedicated server
2. Log in
3. Build thruster
4. Change thruster multiplier
5. Log out
6. Log back in
7. Confirm that thrust multiplier is not the default
Turns out that the NetworkHandler callback needs to write the thrust multiplier into the entity storage (and it needs to be careful to initialize the storage if its null).
One thing I'm still confirming is if the syncing logic in UpdateBeforeSimulation() needs to call SendMessageToServer() in addition to SendMessageToOthers(). The documentation for both methods is lacking. It's unclear if SendMessageToOthers() means the message will be sent to the server in addition to all other active players.
There is no engine weight balance, only proportional energy/fuel consumption balance. The extra thrust isn't free, but you do get the weight/space savings of not actually building the extra thrusters and any supporting blocks (armor, conveyors, etc).
For combat ships at least, there is indirect balance due to less thruster redundancy. If you put 2 thrusters on your ship at 11x, then losing those thrusters really hurts.
Can make thrusters OP, but not entirely for free.
Be careful though -- in creative when pasting in a fresh blueprint, any saved thruster multiplier on the terminal slider setting isn't actually in effect. Terminal shows the last saved setting (11x or whatever), but the thrusters default to normal 1x thrust.
Simple fix: You have to reset the slider to force it to refresh the setting. I usually will select the thruster group I want, click on the slider higher than I need (to avoid dropping the ship in a grav well), then CTRL+LMB click to precisely type in the multiplier I actually want. e.g. spawn/paste in the ship, select thrusters, LMB click on slider up to x8.1234-whatever, then CTRL+LMB to type in 2 for 2x the thrust.
Thnx