Sid Meier's Civilization VI

Sid Meier's Civilization VI

More Coastal Flooding: 60%
16 kommentarer
giddieup 19. juli 2021 kl. 12:03 
If I change this value to 0%, does this mean that no matter how much ice melts there wont be land going underwater and sea level wont rise? or is that another setting? Trying to see if there is a way to have the rest of the climate stuff, but just no sea level change.
JNR  [ophavsmand] 15. juli 2021 kl. 16:06 
Steam likes to unsubscribe me from discussion threads of my own mods, so please only comment on the "Climate Balance" collection page for these from now on. Thanks. I won't see what you write here anymore.
JNR  [ophavsmand] 16. juni 2021 kl. 11:41 
the default setting is 45%.
Illutian 5. jan. 2021 kl. 8:36 
Not sure if it's this mod...or one of the other's by JNR. But I have a Phase 8 Climate Change and it seems to bug out the game and stops the Forecast section (they all end up saying 0% for Chance and 'from Climate Change').

Additionally, 'Sea Level rises' says: +LOC_RANDOM_EVENT_SEA_LEVEL_RISE7_LONG_DESCRIPTION_JNR_CB

Playing with all the DLC except NFP.
26raystreet 7. sep. 2020 kl. 16:31 
what about less coastal flooding
JNR  [ophavsmand] 3. juli 2020 kl. 14:16 
Adjusted value to 60% to make it stand out from the default value a bit more. Still compatible with Primordial maps.
MoToX 20. juli 2019 kl. 11:04 
I get sea rising with this mod now. i set it to value 0 but tiles is going away. we talked about it before, is it anything with the update maybe?
Supercodplayer1995 18. feb. 2019 kl. 19:20 
Oh okay thank you! I look forward to it.
JNR  [ophavsmand] 18. feb. 2019 kl. 19:14 
@Supercodplayer1995 I'm working on it. Requires a proper rebalancing of some other stuff, too, though (e.g. change in disaster frequency), so it will be a while.
Supercodplayer1995 18. feb. 2019 kl. 17:58 
Can you make a mod to slow global warming for the first few stages at least? They go through way too fast, before you can even unlock the techs to stop it.
MoToX 17. feb. 2019 kl. 10:23 
Okey did not think of that. will find out. anyway thanks for helping :)
JNR  [ophavsmand] 17. feb. 2019 kl. 10:16 
I would also recommend disabling the Flood Barriers then if you know how to, so the AI doesn't waste time building them (maybe they're smart enough to adapt automatically, idk).
JNR  [ophavsmand] 17. feb. 2019 kl. 10:15 
yes, value 0 should do the trick then.
MoToX 17. feb. 2019 kl. 9:57 
yea okey. I want river flood, but no sea level rise because i dont want any tiles gone away from mthe map. so at value 0 i will get that? if this is possible
JNR  [ophavsmand] 17. feb. 2019 kl. 8:53 
You mean sea levels drop and more land becomes available? No. Most likely you'll break the game though. I didn't test any values outside the 0 to 100 range, but I can't imagine good stuff happening in those cases.

If you just want less tiles flood than in the game (but still have some sea level rise), you would have to set a positive value between 0 and 30. At 0, there should be no sea level rise.
MoToX 17. feb. 2019 kl. 8:38 
if i put minus infront of 50 i get less global warming?