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Laporkan kesalahan penerjemahan
The improvement placement is not dependent on what terrain is next to it. You're still allowed to build them adjacent to desert tiles. The tall enough mountains you speak of themselves no longer have a desert climate, which is why they have enough precipitation for a ski resort. I consider "Desert Mountains" ingame to be mountains *not* qualifying for that, as hinted at by their natural lack of snow.
Not sure what you're up to with the lakes thing.
Suggestion, for realism, nerf the gold in certain ski resort types as "hypothetically" a tall enough mountain regardless of the area its next too can still have a ski resort.
Also, there are mountains in this world next to a giant lake or coast with ski resorts, just ask Vancouver
your mod has been translated into German and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
@Old Man: no
tourism equals gold yield mean?
does this mod include a empire wide gold for tourism? I would like that if it doesnt snowball too much
Looking forward to play with the whole collection soon. :D
ERROR: Invalid Reference on BuildingModifiers.BuildingType - "BUILDING_AMUNDSEN_SCOTT_RESEARCH_STATION" does not exist in Buildings
Which in the mod itself is here:
<BuildingModifiers>
<Row>
<BuildingType>BUILDING_AMUNDSEN_SCOTT_RESEARCH_STATION</BuildingType>
<ModifierId>JNR_ASRS_SKI_CULTURE</ModifierId>
</Row>
</BuildingModifiers>
(I touched a little the empty spaces to accomodate better in this little box). :P
Hope this helps solve the issue at hand. :)
Thanks for your hard work with all the mods, and for sharing them with us. :)
Too bad because both of them (specially Roads) are really nice ideas that should be implemented in the base game. :)
In any case - lovely mod!
https://www.skiresort.info/ski-resorts/atlas-mountains/