Garry's Mod

Garry's Mod

[CW 2.0] PKMP-CHENEG
20 kommentarer
👑 Duke the King Indo-Rex 👑 12. maj 2019 kl. 18:11 
idk what yall talking about '6000 rpm' or less i have mine at a reasonable firerate you need to delete the ♥♥♥♥♥♥♥ .gma file and redownload it if its still like that for you people. its a ♥♥♥♥♥♥♥ common workshop bug.
goober 10. maj 2019 kl. 7:54 
That insane rate of fire completely ruins the weapon.
Box 16. apr. 2019 kl. 20:13 
huh, i thought a 6000rpm gun was only a thing on miniguns
LukaDaisuki ★~(◡﹏◕✿) 16. apr. 2019 kl. 14:38 
What happened to the ww1 guns?
YanKy03  [ophavsmand] 5. apr. 2019 kl. 16:52 
yeah it have 0.001 of firedelay, when the internet works fine i go to update it
Poldren 3. apr. 2019 kl. 23:25 
This weapon is lovely despite the insane recoil
HinD 20. feb. 2019 kl. 10:58 
Thank you for fixing it ^^
YanKy03  [ophavsmand] 20. feb. 2019 kl. 6:37 
of the script that causes op perks to be activated
👑 Duke the King Indo-Rex 👑 20. feb. 2019 kl. 5:53 
i didnt have that error it worked fine for me idk what hes talking about
YanKy03  [ophavsmand] 20. feb. 2019 kl. 5:22 
fixed thanks for reporting
HinD 19. feb. 2019 kl. 22:42 
This appears on the console when i open the customization menu:
[Customizable Weaponry 2.0 Rev75] lua/cw/shared/menutabs/customization.lua:150: CW 2.0 - attempt to display non-existent weapon attachment 'Cod_Extreme_Conditioning' in category index '8' of weapon 'cw_pkp' AKA 'PKP PECHENEG'
1. error - [C]:-1
2. drawFunc - lua/cw/shared/menutabs/customization.lua:150
3. draw - lua/cw/shared/cw_interactionmenuhandler.lua:59
4. drawInteractionMenu - lua/weapons/cw_base/cl_model.lua:991
5. _drawViewModel - lua/weapons/cw_base/cl_model.lua:754
6. drawViewModel - lua/weapons/cw_base/cl_model.lua:608
7. v - lua/weapons/cw_base/cl_hooks.lua:34
8. unknown - lua/includes/modules/hook.lua:84
James 16. feb. 2019 kl. 0:19 
nice~
YanKy03  [ophavsmand] 15. feb. 2019 kl. 18:38 
well thanks i go to make experiments you know what they say "research and development"
👑 Duke the King Indo-Rex 👑 15. feb. 2019 kl. 15:47 
well it wont auto re-rig itself via a single small line of code so yeah.
YanKy03  [ophavsmand] 15. feb. 2019 kl. 14:41 
I mean changing the css rigs to c_hands without altering the animation, I seem to have seen that changing the names of the bones to valve biped but I'm not sure
👑 Duke the King Indo-Rex 👑 15. feb. 2019 kl. 13:50 
SWEP.UseHands = true
use this line of code in the shared.lua file and make sure the gun is RIGGED for the c_hands rig preferably the default ones or at least the kleiner default playermodel c_hands if no other c_hand custom rig is used for the playermodel the user is using. its a bit different to work with than the css default hand rig though but for you if you litterally animation edited this this should be no issue for you.
YanKy03  [ophavsmand] 15. feb. 2019 kl. 13:41 
and another thing that I would like to learn is how to do sweps with c hands, who gives me that knowledge for my birthday? C:
YanKy03  [ophavsmand] 15. feb. 2019 kl. 13:17 
thank you, as far as tfa maybe but I do not have experience in that base, but if someone knows how to, count with me
👑 Duke the King Indo-Rex 👑 15. feb. 2019 kl. 12:40 
>tfa base
defeats the purpous of the bipod function and is ♥♥♥♥ compared to cw 2.0 depsite its age and activity in weapons.
keep dreaming buddy.

@Xxyan700xX
nice work love this new one than all the generic copies of the original pkm for cw 2.0 on the workshop as well as the pkps too this brings new life to it.
foxfard_fox 15. feb. 2019 kl. 9:42 
need on tfa base. And also best work. pootis...