Kenshi
Advanced Character Creation - Basic
150 comentarios
SalAquma 14 NOV a las 6:16 
Is it possible to make a patch for JRPG ? or face sliders mod ?
Schism 7 MAY a las 20:44 
Loving these mod sets, but I believe it swaps Beep's current eye color to purple. Is there any way Beep's original eye color can be restored?
FinalBoss 16 DIC 2024 a las 4:18 
your ACC- Basic Race additation mod has some strange problem with the MEGA All-In-One Compatibility Pack mod when I use both together the ACC- Basic Race additation textures of the races you added do not appear (sorry for any mistakes in English, I'm Brazilian and I use Google Translate)
Izuela 23 AGO 2023 a las 9:12 
Thanks!
Seelenschwarz  [autor] 23 AGO 2023 a las 4:34 
Slave camps (UC) are good source for new recruits.
Izuela 23 AGO 2023 a las 4:31 
I got the mod. I'm wondering WHERE I can find pale landers in the game, so I can recruit one. I managed to find the new shek. But I'm having no luck with pale landers, so far.
Seelenschwarz  [autor] 21 AGO 2023 a las 23:09 
---------------------------------
Gameplay Mods

Adds all ACC-Basic Sub-Races into the game world:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1651462114

Adds only Palelanders, Reddish Shek and Southern Hives into the game world:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2417264483



You need to do a import to spawn them.
Izuela 21 AGO 2023 a las 22:06 
Where can I find Pale Landers in the game? As in what factions/areas include them?
Seelenschwarz  [autor] 27 JUN 2023 a las 0:34 
dont know if there a compatibility mod between Genesis and UWE, but GenMod is not compatible to Genesis. For GenMod and UWE there is a compatibility mod, made by the creator of UWE.

Advanced Character Creation - Races adds my creation of dark hive, there is a newer mod it take the same name "Dark Hive" for his his subspecies.

submods need to put after in in load order.
SableSunday 25 JUN 2023 a las 22:12 
Kenshi's mod loader says CCO is missing when it's in the list. Several sub-mods rely on it, and it's causing crashing, as well as failing to unlock praetorians for all hives except dark hive. I am aware this isn't directly related to the sub mods, but I figure it best to mention here. Only solution i've seen to having praetorians appear is to erroneously start a new game with reactive, uwe, genmod, and Genesis enabled. Genesis seems to be the overhaul that fixes whatever breaks with these mods and submods.
Morcalvin 21 MAY 2023 a las 17:09 
Is there a way tomake this work with modded races that use vanilla textures? i use the darklanders mod and it just uses the Greenlander textures with Scorchlander eyes. how could I patch this to work with it?
iriemk 10 ENE 2023 a las 13:43 
Noob question: Do the changes (like colored skins) apply to characters already in my party? Been playing with a mod that adds more skele subraces, now I found this and I am thinking about changing, since this one does everything the other one does and more. But I don't want my Loghead Tank squad to turn into a bunch of Rainbow warriors.
OnionLord777 31 DIC 2022 a las 2:45 
is there a way you could patch this with the mod that cleans up clipping? it seems that the added variants of the skeletons are still having the whole booba clipping going on. if you have one posted in the description, i probably read over it and in that case, i apologize. :)
Fi 17 NOV 2022 a las 6:51 
Thanks. :heart:
Seelenschwarz  [autor] 16 NOV 2022 a las 22:52 
should work, but new races not affect by the mods.

Radiant Better Faces and Eyes are textures, and you can choose them, like normal.
Fi 16 NOV 2022 a las 12:54 
Would this conflict with 'More Character Making Sliders', 'Radiant Better Faces and Eyes', and 'Vanilla Hair Fix' since it seems to add and replace textures—if I'm reading it correctly?
Seelenschwarz  [autor] 5 NOV 2022 a las 21:06 
Sure, you can do that.
Canadianeurysm 5 NOV 2022 a las 20:40 
Hello, I'm developing an overhaul for Kenshi, could I internally load this mod into my overhaul with credit to you? I won't be loading it as a Steam Dependency, I'll be loading it inside of my mod similar to how Genesis handles things.
Asur 11 OCT 2022 a las 7:19 
Seelenschwarz, thanks!
Seelenschwarz  [autor] 11 OCT 2022 a las 6:17 
you could do this if you want
Asur 11 OCT 2022 a las 5:45 
Hi! I am the developer of the Second Life of Kenshi mod pack, can I take your mod? I'll put you in the credits.
rbalsek 11 OCT 2022 a las 3:51 
sorry i found
Seelenschwarz  [autor] 11 OCT 2022 a las 3:49 
is still here
rbalsek 4 OCT 2022 a las 11:23 
Is this mode gone? I can't find it even if I search for it.
Jerry The Terrorist 28 NOV 2020 a las 18:58 
Wool hats and baseball caps, maybe that's part of Omo's? Not sure, but those specifically I can't use on a palelander.
Seelenschwarz  [autor] 28 NOV 2020 a las 18:50 
There were never any problems with wearing hats, but it is quite possible that there are new modded hats that have race restrictions.
Jerry The Terrorist 28 NOV 2020 a las 14:18 
Palelander can't wear hats, I think it's due to the custom race
Kafkatrap 22 AGO 2020 a las 7:57 
Ah i missed that it was tagged as a total overhaul. I have already added the other mod you linked and it's great!
It's just that there aren't really any face mods that has a more neutral vanilla feeling, a lot of these great face textures are combined with bright and colorful eyes.


I know it might be a silly thing to comment on, but when downloading mods i try to keep the feeling of the game as vanilla as possible. That is depressing, grey and bleak. :P
Seelenschwarz  [autor] 21 AGO 2020 a las 21:13 
"too much", but this mod is tagged as a total overhaul.

There are mods that also adds new textures:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1278800656
Kafkatrap 21 AGO 2020 a las 14:17 
Too bad this mod adds "too much", it unlocks races and cannibals and stuff like that.

There isn't really a mod that just builds upon the default races and just adds more faces with normal eyes (no purple, orange and red eyes and such)
rogerbotting 17 AGO 2020 a las 3:23 
only seems to work on new recruits and then once only for each of them
Seelenschwarz  [autor] 10 AGO 2020 a las 17:22 
colored variants are races, you can not change race at plastic surgeon.
A Trained Monkey[IND] 10 AGO 2020 a las 13:47 
Seems like if I go to a plastic surgeon it works for other races but not for Skeleton? Am i doing something wrong?
RebyRedBean 18 JUL 2020 a las 2:46 
the skeleton, I don't know what the name, ( below hiver princess from your first image ) that have round globe head, is that skeleton have animation issue ? I tried use AOM Compability but it seem is not working, it just stood there when crafting/laboring something
MasBossGaleForce 30 MAR 2020 a las 21:15 
That's what I figured. Oh well no big deal, I just use it as a mild world immersion, cause I don't believe bandits would leave you with clothes on, and the bandage underwear clips with some of the clothing mods. Thank you for the reply.
Seelenschwarz  [autor] 30 MAR 2020 a las 21:09 
With the vanilla races it should work to change the entries, with the Palelanders or others with own textures you would have to create them.

But I personally don't use such things, they don't make any rational sense to me.
MasBossGaleForce 30 MAR 2020 a las 21:05 
Question, is it possible to get the added races to use the 18+ body diffuse? or if i copy and paste over yours will it default them to the normal race texture colors? ( no idea how to edit the dds, so best i can come up with is copy pasta)
Thank you in advance.
Quint ¤ ς ¤ 27 MAR 2020 a las 8:12 
is there a version or sub mod of this that doesnt include the coloured skeletons bit? the only thing i dont like in this mod
The_Numbers 27 FEB 2020 a las 20:07 
thank you so much I appreciate it!
Seelenschwarz  [autor] 25 FEB 2020 a las 19:44 
The bug with the Hachigane / Side Angle Hachigane has been fixed.
The_Numbers 24 FEB 2020 a las 18:55 
It's a Hachigane that's unwearable
Seelenschwarz  [autor] 22 FEB 2020 a las 20:41 
At my playthrough, they can wear everything, is that unwearable headgear added by mods ?
The_Numbers 22 FEB 2020 a las 20:19 
Is it intended that the Palelander can't wear certain headgear?
Seelenschwarz  [autor] 2 FEB 2020 a las 19:59 
MechsonPlays 2 FEB 2020 a las 15:15 
Can you use this with race mods like Limb Based Skeletons and Dark Hive?
thewanderingoutsider 15 ENE 2020 a las 20:35 
Is it possible to have the cut off shek horns as part of the customization? Mean, I know...but I find it annoying if I start off as a shek slave and sometimes the horns are still not cut off...
Seelenschwarz  [autor] 13 NOV 2019 a las 18:28 
Only at start, There are also Start-Scenario SubMods. Main mods first submods after.
Grabbles 13 NOV 2019 a las 18:23 
Is your hive queen only a start or does yours replace the south hive queen too, which mod would take precedence, whichever loads first?
Seelenschwarz  [autor] 13 NOV 2019 a las 18:21 
Ye you can run both mods.
Dead Hive Queen will be not add as an NPC, only a char for character creation. If you use mods that also adds Dead Hive Queen you have two of them, because you have two different entrys, there is not compatibility issue.

Same with Southern Hive Queen, but it seems ACC - Basic adds a lot more eyecolors. All eyecolors are only added to the ACC - Basic Version of the Queen.
Grabbles 13 NOV 2019 a las 18:11 
I have a few questions about this mod, Can you run faces plus with ACC Basic? Does this add the fog queen in as an npc and is it compatible with Camelspyders mod that does the same thing because I'm already subbed to that.