Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

1,5x Radious Unit Size Mod v.1.1
26 kommentarer
10086 19 mar, 2022 @ 14:09 
Hello! Your 1,5x radical unit size mod v.1.1, historical battles and Preludes will collapse, and major battles will be invalid. Can you update it?
Drusiton 20 maj, 2021 @ 11:06 
Mod doesn't work for me. Tried another mod that does the same thing with radious (changing unit size), and that one works.

Danjm's Dynamic Unit size worked for me.
DakotaDad214 8 dec, 2020 @ 18:08 
Mod works with radious just fine. Does NOT work with nordos faction unlocker however.
bartcusters475 28 mar, 2020 @ 11:51 
Mod does not work
After⁧⁧Thoughts 10 nov, 2019 @ 18:00 
the simple way is to make new formations but that takes a while
After⁧⁧Thoughts 10 nov, 2019 @ 17:59 
u can but that means u have to go into the unit ai and im just saying it is hard as ♥♥♥♥ not joking
[ 狼 ] Aokami 4 okt, 2019 @ 2:51 
So does anyone know of a way to prevent units from clipping under the map and stuff? I'm pretty sure it's due to the increased sizes of units, but it seems to be a big problem in siege battles.
Stevie 19 maj, 2019 @ 15:09 
Doesn't work
Ziza 8 maj, 2019 @ 19:06 
Hmm, thats weird. Didnt work for me when I tried. Shouldnt have any mods that are conflicting.
Kaizar Luso (REX)  [skapare] 8 maj, 2019 @ 17:52 
@Rei, yes that the one im using, is the only one.

I went a week on Rome 2, the untis were in x1.5 numbers
Ziza 8 maj, 2019 @ 9:27 
Same, unfortunately does not work. @[REX] Legatus Lynx Lusitanii, are you sure you are using the correct Radious mod as a base? The 4 part anniversary editon?
End is Frosty 24 apr, 2019 @ 21:15 
tried it again didnt work
Saint Brutus 9 apr, 2019 @ 11:50 
This mod does not work for me with Radious Total War Mod.
Kaizar Luso (REX)  [skapare] 5 apr, 2019 @ 16:17 
@legioNer

Just check the mod, putted in Ultra unit size, and there was 240 or 160 units per squad
legioNer 5 apr, 2019 @ 4:00 
no . thats compatible for me . but when Iam entering game ( custom battle) all units 160 or 120 .
Kaizar Luso (REX)  [skapare] 2 apr, 2019 @ 13:13 
you are welcomed my fellow meme player xP

To LegioNer and End is Frosty, i checked 3 times the mod, run 3 times, and verified 3 times, theres nothing wrong with the mod. Maybe you have a mod or a file thats creating an incompatible error.
async 2 apr, 2019 @ 7:26 
works for me. Thank you very much
legioNer 29 mar, 2019 @ 11:27 
Doesnt work for me
End is Frosty 14 mar, 2019 @ 19:41 
I mean I simply doesnt work. I had no other mods than radious. I'm saying my experience not yours. It doesn't work for me.
Kaizar Luso (REX)  [skapare] 7 mar, 2019 @ 21:34 
@End is Frosty

What do you mean it does work!?

I just played Rome 2 yesterday and it worked, checked the files and its all good

If it doesnt work is in your end, a mod in conflit with my mod.

In Radious mod everything is ok
End is Frosty 7 mar, 2019 @ 20:32 
does not work dawg
Kaizar Luso (REX)  [skapare] 6 mar, 2019 @ 16:33 
Just launched the game... everything seems ok...

1,5x at start of the game... 240 for infantry, 180 for skirmishers.... etc
Kaizar Luso (REX)  [skapare] 6 mar, 2019 @ 16:11 
@pufi , whats not working?

The 4 turns per year? Or the unit size?

Check and tell me if you have other mods turned on, that may be in conflit in my mod
pufi 6 mar, 2019 @ 7:21 
For me is not working and i don't know why

TotalVictori 10 feb, 2019 @ 15:22 
lol
Kaizar Luso (REX)  [skapare] 7 feb, 2019 @ 17:29 
Was playing my Rome campaign when i noticed that i was in the year 220 but i was only 60-ish turns in the game... "♥♥♥♥♥♥♥♥♥ i disabled the 4tpy >:/ ) xD

Should work fine now