Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

1,5x Radious Unit Size Mod v.1.1
26 Comments
10086 Mar 19, 2022 @ 2:09pm 
Hello! Your 1,5x radical unit size mod v.1.1, historical battles and Preludes will collapse, and major battles will be invalid. Can you update it?
Drusiton May 20, 2021 @ 11:06am 
Mod doesn't work for me. Tried another mod that does the same thing with radious (changing unit size), and that one works.

Danjm's Dynamic Unit size worked for me.
DakotaDad214 Dec 8, 2020 @ 6:08pm 
Mod works with radious just fine. Does NOT work with nordos faction unlocker however.
bartcusters475 Mar 28, 2020 @ 11:51am 
Mod does not work
After⁧⁧Thoughts Nov 10, 2019 @ 6:00pm 
the simple way is to make new formations but that takes a while
After⁧⁧Thoughts Nov 10, 2019 @ 5:59pm 
u can but that means u have to go into the unit ai and im just saying it is hard as ♥♥♥♥ not joking
[ 狼 ] Aokami Oct 4, 2019 @ 2:51am 
So does anyone know of a way to prevent units from clipping under the map and stuff? I'm pretty sure it's due to the increased sizes of units, but it seems to be a big problem in siege battles.
Stevie May 19, 2019 @ 3:09pm 
Doesn't work
Ziza May 8, 2019 @ 7:06pm 
Hmm, thats weird. Didnt work for me when I tried. Shouldnt have any mods that are conflicting.
Kaizar Luso (REX)  [author] May 8, 2019 @ 5:52pm 
@Rei, yes that the one im using, is the only one.

I went a week on Rome 2, the untis were in x1.5 numbers
Ziza May 8, 2019 @ 9:27am 
Same, unfortunately does not work. @[REX] Legatus Lynx Lusitanii, are you sure you are using the correct Radious mod as a base? The 4 part anniversary editon?
End is Frosty Apr 24, 2019 @ 9:15pm 
tried it again didnt work
Saint Brutus Apr 9, 2019 @ 11:50am 
This mod does not work for me with Radious Total War Mod.
Kaizar Luso (REX)  [author] Apr 5, 2019 @ 4:17pm 
@legioNer

Just check the mod, putted in Ultra unit size, and there was 240 or 160 units per squad
legioNer Apr 5, 2019 @ 4:00am 
no . thats compatible for me . but when Iam entering game ( custom battle) all units 160 or 120 .
Kaizar Luso (REX)  [author] Apr 2, 2019 @ 1:13pm 
you are welcomed my fellow meme player xP

To LegioNer and End is Frosty, i checked 3 times the mod, run 3 times, and verified 3 times, theres nothing wrong with the mod. Maybe you have a mod or a file thats creating an incompatible error.
async Apr 2, 2019 @ 7:26am 
works for me. Thank you very much
legioNer Mar 29, 2019 @ 11:27am 
Doesnt work for me
End is Frosty Mar 14, 2019 @ 7:41pm 
I mean I simply doesnt work. I had no other mods than radious. I'm saying my experience not yours. It doesn't work for me.
Kaizar Luso (REX)  [author] Mar 7, 2019 @ 9:34pm 
@End is Frosty

What do you mean it does work!?

I just played Rome 2 yesterday and it worked, checked the files and its all good

If it doesnt work is in your end, a mod in conflit with my mod.

In Radious mod everything is ok
End is Frosty Mar 7, 2019 @ 8:32pm 
does not work dawg
Kaizar Luso (REX)  [author] Mar 6, 2019 @ 4:33pm 
Just launched the game... everything seems ok...

1,5x at start of the game... 240 for infantry, 180 for skirmishers.... etc
Kaizar Luso (REX)  [author] Mar 6, 2019 @ 4:11pm 
@pufi , whats not working?

The 4 turns per year? Or the unit size?

Check and tell me if you have other mods turned on, that may be in conflit in my mod
pufi Mar 6, 2019 @ 7:21am 
For me is not working and i don't know why

TotalVictori Feb 10, 2019 @ 3:22pm 
lol
Kaizar Luso (REX)  [author] Feb 7, 2019 @ 5:29pm 
Was playing my Rome campaign when i noticed that i was in the year 220 but i was only 60-ish turns in the game... "♥♥♥♥♥♥♥♥♥ i disabled the 4tpy >:/ ) xD

Should work fine now