Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






For future reference, you can see when a mod has been last updated in the side bar
Therefore I find the Damaged Ecosystem event to be a frustration because it conflicts with the role play.
I added an exception with a local patch but I was wondering if you could add it to your mod.
```
trigger = {
NOT = {
OR = {
has_country_flag = damaged_ecosystem_event
has_origin = BOO_origin_former_scavengers
}
}
OR = {
has_country_flag = countryexpanded_20_set
has_origin = origin_exploited_homeworld
}
}
```
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3596504729
Thank you!
I have deleted and re-downloaded the mod, but it still happened
Is there a log or something else I can send you that could help figure out whats causing it?
I don't see that on my end.
Expanded Events , CheatMod , Spaceborne Civs Expanded .
And I tested my assembly, link [docs.google.com], the first half of the mods with these mods - no crash. When any of them is enabled and there is the lower half of the mods (the heaviest and interface mods there, for example), the game crashes.
It still seems to work fine, but definitely is a bit annoying.
Thought I'd let you know :)
The Modifiers seemed to have been added to Expanded Pops by mistake. It will be fixed soon.