RimWorld
More Crashed Ship Parts
83 comentarios
ANIManiak 13 OCT a las 23:03 
Thanks for the comments, I almost installed it...
elĐeve 17 JUL a las 0:01 
+1 to what dustreaper said
Hans zimmer 19 MAR a las 17:47 
this mod basically drops a ship with mechanoids and each ship is unique like lets say one ship will draine your energy slowly and the other one would be like thunderstorm forever untill you destroy it
Dustreaper 13 ENE a las 12:50 
I don't understand why there is no desc with what it actually does. Make it spoiler if that bothers you. You maybe want people to find it out and make it fresh but i got so many mods everything is fresh i cannot remember. Soo i have no reason to add this because i have no idea if i would even like it.
Angrysquirrel 9 MAY 2024 a las 18:43 
What does this do exactly? Is it creating another mechanioid encounter?
pauloandrade224 23 MAR 2024 a las 22:45 
so what does the mod do exactly like what will it drop?
Ataman  [autor] 14 MAR 2024 a las 10:40 
Mod has been updated to 1.5.
Hydra7-1 14 DIC 2022 a las 16:01 
@SwoleverlordMcGoo Exotic's better crashed ship parts does that. I run both with no issue.
Ataman  [autor] 1 NOV 2022 a las 10:38 
@SwoleverlordMcGoo, no, this mod does not influence loot drops.
Loli Cunnysseur 31 OCT 2022 a las 20:22 
Does this make ai cores drop again?
Ataman  [autor] 10 OCT 2022 a las 10:25 
@pcgames-food thanks! :)
pgames-food 9 OCT 2022 a las 19:04 
hi ataman, now youve got almost 20k subs :) congrats
Ataman  [autor] 9 OCT 2022 a las 2:26 
The mod is now compatible with 1.4
Ataman  [autor] 9 OCT 2022 a las 1:36 
Working on it @brucethemoose
brucethemoose 8 OCT 2022 a las 17:43 
1.4?
ArteFakTum 23 JUN 2022 a las 12:55 
no war bro
Ataman  [autor] 7 ABR 2022 a las 11:01 
@Volg afaik there are mods who change the drops after defeating one in your favor. These mods would also effect the ship parts from this mod.
Volg 7 ABR 2022 a las 10:47 
Ok, would be nice if some of these drops were helpful. like a ship part with a battery you can relocate to your base etc. Maybe as a secondary mod that has helpful drops.
Ataman  [autor] 7 ABR 2022 a las 10:43 
@Volg they're all trying to hurt you just like the vanilla ones.
Volg 7 ABR 2022 a las 8:21 
Are any of the ship parts good for you? or is every part that drops going to kill you in some way?
Bear 23 ENE 2021 a las 17:50 
Hey, you're pfp is monokuma too. That's what I use on reddit.
Ataman  [autor] 22 ENE 2021 a las 7:32 
@Bear
Thank you for playing it! :)
Bear 21 ENE 2021 a las 11:42 
I had a lightning ship protected by 6 centipedes. I had no way to deal with them and no mortars. Fastforward a week or so and the lightning had set the map on fire, the strikes were something like every second on speed 1. I bought insanity lances for the mechs but it was no longer safe outside. I finally researched mortars and took it out. This was crazy. Thanks for making this a thing.
Ataman  [autor] 6 DIC 2020 a las 12:09 
No, that's Randy, I'm just offering the tools. :P
pickpickpickpickpickpickpickpick 6 DIC 2020 a las 10:35 
i went back in the comments and found out lol. Fire ship? Lightning ship? Are you trying to burn down people's bases? ahaha
Ataman  [autor] 6 DIC 2020 a las 3:59 
@pick pick pick pick pick pick

The mods adds 3 events that, like the Defoliator event, have different negative effects as long they are alive.
pickpickpickpickpickpickpickpick 5 DIC 2020 a las 21:28 
what does this actually do tho?
Ataman  [autor] 19 MAR 2020 a las 8:02 
@otischamp

I'll wait for your results then. FYI: The fact that the function is already called TryExecute_Patch 2 suggests that there are multiple mods applying patches and the error comes from the second or third patch. (I don't know if Harmony starts counting from 0 or 1).
Somnolence 19 MAR 2020 a las 5:55 
hmmmmm

ok i have a feeling the vanilla expanded mods might be doing that cause a lot of other mods have new incompatibilities with them. I won't be doing any more bug testing until fluffy gets his mod manager updated because i'm not rebuilding my 500+ mod list from scratch. As soon as i get to test again i'll let you know
Ataman  [autor] 18 MAR 2020 a las 16:58 
@otischamp

Your error is related to the IncidentWorker, the part of Rimworld responsible for causing incidents of any kind. Somebody apparently patched it with new functionality and that functionality is now causing errors.
More Crashed Ship Parts doesn't use this kind of patch so I'm pretty sure your issue is not caused by this mod.
If you want to be sure, start a new game with only this mod + Harmony and if you still get the error in that configuration, please contact me.
Somnolence 18 MAR 2020 a las 14:40 
System.MissingMethodException: string Verse.Translator.Translate(string)
at (wrapper dynamic-method) RimWorld.IncidentWorker.DMD<DMD<TryExecute_Patch2>?1993214592::TryExecute_Patch2>(RimWorld.IncidentWorker,RimWorld.IncidentParms)
at RimWorld.Storyteller.TryFire (RimWorld.FiringIncident fi) [0x00024] in <c02864cf9c3f4adea98ca1474c0fd5a0>:0
at RimWorld.Storyteller.StorytellerTick () [0x0003a] in <c02864cf9c3f4adea98ca1474c0fd5a0>:0
at (wrapper dynamic-method) Verse.TickManager.DMD<DMD<DoSingleTick_Patch1>?-1208637440::DoSingleTick_Patch1>(Verse.TickManager)
Verse.Log:Error(String, Boolean)
Verse.TickManager:DMD<DMD<DoSingleTick_Patch1>?-1208637440::DoSingleTick_Patch1>(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


randomly getting this error during the purple ship event. think it's related to some lightning strikes not landing?
Ataman  [autor] 11 MAR 2020 a las 11:17 
I do have some ideas but most of them are already in the game in some form or other, which is why I haven't implemented any new ships till now.

Rain is an idea I had as well, but I think it's too easy to abuse it for your own gain since raiders would be affected as well.
億KiotheCloud四 11 MAR 2020 a las 10:35 
So any more plans for another unique type of ship? a rain ship would be a nc one to get just stack 4 rains events in one go and accuracy goes down the drain
Ataman  [autor] 19 FEB 2020 a las 8:00 
Update just went out, you can now use More Crashed Ship Parts in Rimworld 1.1 (and 1.0 as well!)
Ataman  [autor] 11 NOV 2019 a las 10:11 
@Fafnir

To be fair, you could also call it some kind of life lesson about the consequences of postponing important matters.

I didn't even know about the binoculars in CE... I'm glad the mod is compatible with CE apart from that though.

Thanks for sharing. :)
Aeris 10 NOV 2019 a las 11:25 
So I left a fire ship for a while on my largest desert map. Harmless, right? When I realized I can't shoot it any more without getting burned, I panicked and started researching mortars before the radius could reach my base.
Behold as they fire and anticlimatically miss every single shell out of 15, because they are terribly inaccurate without binoculars in Combat Extended. And my pawns can't use binoculars without being set on fire.
So Combat Extended can conflict with mods without erros now... lol
Ataman  [autor] 21 AGO 2019 a las 10:03 
@NilchEi It's fine but I'm currently not actively working on the mod. I will however keep your suggestion in mind if I'll update it with additional ship parts.
NilchEi 20 AGO 2019 a las 11:40 
Is it fine to propose ideas for new ship part here? I'd love to have a ship part that causes solar flare effect until it's destroyed. :cleandino:
Ataman  [autor] 17 AGO 2019 a las 9:21 
@RavenousEye there is no code in this mod that could cause this kind of bug to happen.
RavenousEye 17 AGO 2019 a las 8:52 
Not a single ship part (both vanilla and the modded ones) spawn any mechanoids upon being attacked anymore. is there any chance this mod could cause that to happen?
PAMPERS 13 AGO 2019 a las 22:56 
Very cool mod man , thanks for making it.
Wolfguarde 31 JUL 2019 a las 9:06 
Fair enough, looks like this one is from another mod then (unique sprite as well as the name). Thank you!
Ataman  [autor] 31 JUL 2019 a las 8:27 
@Wolfguarde, the parts from this mod have proper names defined. If its actual name is "unknown" then I assume it's either not one of mine, or another mod is messing up the names.
Wolfguarde 30 JUL 2019 a las 23:19 
I'm running the mod (and quite a few others) and have recently had an unknown ship part fall on my base. Is this one of yours? I can't find any information about it on the net :S
Bratfett00 18 JUL 2019 a las 12:05 
Ok i will. Thank you for the quick answer^^
Ataman  [autor] 18 JUL 2019 a las 12:04 
@Bratfett00
It technically should be, I suggest you try it. :)
Bratfett00 18 JUL 2019 a las 11:34 
Quick Question: Is this mod compatible with "More Mechanoids"?
Ataman  [autor] 8 JUL 2019 a las 9:34 
@itssirtou
Pretty simple: The ship doesn't know that rain exists. So it will keep setting fires even if they're being put out again almost immediately.
itssirtou 8 JUL 2019 a las 7:10 
How does the Red Ship work with the rain mechanics?
illAligned 2 JUL 2019 a las 11:06 
oh cool