Garry's Mod
HATSUNE MIKU PROJECT DIVA FUTURE TONE PS4 HWM PORT BETA
24 comentarios
B_CANSIN  [autor] 26 ABR 2024 a las 14:28 
@medialovia Download tf2 (Yes its fix why because textures based from tf2) But if you want best version of Hatsune Miku go for CS2 version Its god like compare to s1 version.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3231462139
medialovia 26 ABR 2024 a las 13:54 
There is a problem with the fact that there is some kind of error in the eyes. The eyes themselves are normal, but a translucent emo texture is superimposed on top. Is there any way to fix this?:frogzone:
B_CANSIN  [autor] 24 ABR 2024 a las 19:18 
Squid Lee 17 JUN 2022 a las 20:33 
SInce it's a beta version rn, I gotta say it's a pretty impressive ps4 future tone port overall. My only main issue with the model is that the hair can't be posed with the model itself. Instead, having to bodymerge the hair model onto the base miku model. I also think the hair may have way too many bone physics on it's own. meaning the hair ragdoll physics are all wack and really difficult to pose or even unfreeze. I do hope that the bones for the smaller bits of hair are still poseable (via addons like advanced bone tool) but the physics is more simplified for the general feel of the twin tails. I look forward to future releases and wish you luck on that rin model port coming up! :v
B_CANSIN  [autor] 13 ENE 2021 a las 14:25 
that accesories for Player model ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2285156963 ) of it not for orginal rig that update not come yet to this versions If you read icon even says Player Model for that accesories
Baeddan 13 ENE 2021 a las 12:07 
none of the accessories can be bone merged to the GMOD version of the Hatsune Miku model... Only the HWM versions, would it be possible to fix it? they can be bonemerged but the accessories just float above the models.
B_CANSIN  [autor] 12 NOV 2020 a las 18:12 
B_CANSIN  [autor] 7 NOV 2020 a las 12:53 
Also for who waits Player model version of it here my test 5 it https://youtu.be/74ELEEZiwns
B_CANSIN  [autor] 7 NOV 2020 a las 12:52 
hi and thx
;3maia;3 18 OCT 2020 a las 17:33 
hi i love this :>
B_CANSIN  [autor] 20 JUL 2020 a las 13:08 
B_CANSIN  [autor] 2 JUN 2020 a las 15:31 
thx also s2sfm version is nearly ready
SaikoQuick 2 JUN 2020 a las 13:01 
ill be wait for the PM, Good job n.n
B_CANSIN  [autor] 27 ABR 2020 a las 9:22 
B_CANSIN  [autor] 16 ABR 2020 a las 12:52 
Player model and npc will spearte gona release soon ^ ^
B_CANSIN  [autor] 19 MAR 2020 a las 11:54 
Added Sakura Miku Head
evril vvizard miku 11 JUN 2019 a las 17:31 
i see, thanks for the reference ig, i don't think i'll be using sfm, i'll try to see if there's any way to edit bones that have been merged or if there's another solution, though i don't know of any right now.
B_CANSIN  [autor] 10 JUN 2019 a las 18:21 
Well we can blame valve source engine got limits for bones and miku overly get that limit sadly also got texture limit I need trick to break to limits I can only find this one also more mikus in the way come with sfm animation exp shot https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1758459012 and suggestion I suggest sfm for mikus best use. (because of you can control it after merge too) and maybe bone poser or something could help for it
evril vvizard miku 10 JUN 2019 a las 16:06 
the bonemerge for the hair is fucking stupid, i can't control it now and there's so much of it that tends to be out of place. old PDDT model works better and it's a shame because the detail on these are really good. is there no way to add a separate model with the hair already attached?
℧ⒾⓥⒻⓡⒾⓖ℧ 2 FEB 2019 a las 13:34 
add player model
Flynn The Skunk 29 ENE 2019 a las 6:51 
k thx
B_CANSIN  [autor] 29 ENE 2019 a las 5:36 
its just normal ragdoll with hwm face pose using orginal bone system of pdft game
Flynn The Skunk 29 ENE 2019 a las 4:25 
pm or nps or prop?