安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
For a temporary fix, I recommend downloading IGE (In-Game Editor) to fix your culture levels.
I can’t easily document my whole mod list, but I can list out the mods I added since my last game when it worked fine.
Artificial in intelligence lite
Terrain-poor tiles tweak
As well as roughly 5 new civs. But I doubt those caused it.
I'm not sure why, but I can only conclude that the worker bug is when combined with religions and something else in that case- I can easily run a game without it when religions is off, having made no other changes to my list.
However, when running this mod with Fire Emblem Religions, I found that the Shrine is indeed buildable from turn one. Not sure why this is, but I'll be patching it out shortly. Thanks for the heads-up.
Did you guys found out what the issue was?
I can confirm that its almost certainly this mod as the problem is gone when disabled and I think it might have something to do with the unique improvement since this is the only mod I have that really adds an improvement besides SMAN's Modern terrain improvements.
For refrence, I am playing on the DX 10/11 version.