Stellaris

Stellaris

Low Jobs and Housing Alert [Outdated]
64 kommentarer
Plerion 18. juni 2019 kl. 18:02 
Thanks a lot for your work TheSting :)
TheSting  [ophavsmand] 18. juni 2019 kl. 17:14 
hey guys, someone has made a far better updated version of this mod. as such i will not be updating this. please download the new mod here:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1771845682
Starfoth The Burgundy Silk Rug 4. juni 2019 kl. 11:51 
If you do make it dependent on the job/housing types make it ignore upper class. It's very hard to create upper class jobs and the few options that exist are very situational. If you have unemployed rich people it's better if they demote.
TheSting  [ophavsmand] 4. juni 2019 kl. 7:56 
righto, im currently in an exam period which ends next week. ill be taking a look at polishing this mod once i have some free time.

thanks for reaching out about this
Peter34 4. juni 2019 kl. 6:55 
It doesn't seem to discern between the two Job/Housing types. At all.
TheSting  [ophavsmand] 4. juni 2019 kl. 2:13 
it should do. not 100% sure on that
Peter34 4. juni 2019 kl. 0:11 
Does this mod give separate warnings for Drone Jobs vs Bio-Trophy Jobs, for Rogue Servitor empires?
Thels 10. maj 2019 kl. 13:41 
@Starfoth: Keep in mind that building a new building whenever a position opens up is NOT recommended! Your pops want to work in buildings over working in districts. You'll get starved for Credits/Minerals/Food/Amenities.
Starfoth The Burgundy Silk Rug 10. maj 2019 kl. 11:19 
Thank-you very much
TheSting  [ophavsmand] 10. maj 2019 kl. 11:00 
sure, here it is:

https://discord.gg/D8eh8G
Starfoth The Burgundy Silk Rug 10. maj 2019 kl. 9:10 
Please send me an invite to the Discord
TheSting  [ophavsmand] 10. maj 2019 kl. 1:35 
are you on the stellaris modding discord? if not i suggest you do. its the hub for modding for stellaris, im sure someone would know about the building slot condition. i dont unfortunately
Starfoth The Burgundy Silk Rug 9. maj 2019 kl. 19:51 
Where did you find the list of conditions that you used?
The wiki seems out of date and doesn't have the free_housing condition and when I try to use free_building_tiles it doesn't work?

I don't mean to bother you, sorry if I am.
TheSting  [ophavsmand] 9. maj 2019 kl. 14:27 
@Starfoth

yea for sure man

@thels

yep can do
Starfoth The Burgundy Silk Rug 9. maj 2019 kl. 13:40 
Actually, is it alright with you if I make the open building slots alert? I have some paradox modding experience
Starfoth The Burgundy Silk Rug 9. maj 2019 kl. 13:25 
Does anyone know if there's a mod that does alerts for open building slots?
Thels 9. maj 2019 kl. 9:00 
Hi there. Nice mod you got there. However, would it be possible to only get an alert when there are zero jobs or zero housing available? I tend to find that if I build a new district/building whenever I get a popup that informs I've reached the limit, most of the time the new district/building completes in time enough.
TheSting  [ophavsmand] 25. apr. 2019 kl. 5:09 
thats weird, i have a flag assigned to the event that checks for said decision being active

i'll have a look on the weekend
WHR | TMaekler 25. apr. 2019 kl. 1:18 
Hi again, have recently run a game where I could "declare population control" but planets I had set that flag still kept being marked by your mod as having too few jobs/homes.
Zee 22. apr. 2019 kl. 9:12 
Thanks for the feedback. Good luck!
WHR | TMaekler 22. apr. 2019 kl. 3:57 
Yeah, read that. Good look with that ;-). Just wanted to share some thoughts and if you think they are good, you can implement them.
TheSting  [ophavsmand] 22. apr. 2019 kl. 2:17 
ah now thats very simple, i can just remove one alert and rename the other to be "Low Housing/Unemployment on X planet"

just an fyi, im currently in the lead up to my finals. i will look into these when i get some time but im not sure when that will be. thanks again for reaching out!
WHR | TMaekler 22. apr. 2019 kl. 1:17 
Cool. Another thing that came to me is that you get two warnings for one planet if both values are triggered. When I click through the list of warnings I personally look at both values and fix them, so it's unnecessary to get two messages. If there is a way that you only give one warning if both values are triggered... another QoL ;-)
TheSting  [ophavsmand] 19. apr. 2019 kl. 13:05 
i will look into that as well
WHR | TMaekler 19. apr. 2019 kl. 8:04 
Having used this mod for a while now. It's a great help. May I suggest an idea? Include the district/building queue into the alert calculation. If an alert would go off because of low housing / low jobs, check if there are buildings in queue which would solve that alert; and if so, don't let the alert go off. Would be a nice QoL that way.
Zee 17. apr. 2019 kl. 16:58 
I, of course hope it can be done.Thanks for trying either way.
TheSting  [ophavsmand] 17. apr. 2019 kl. 10:58 
thanks mate!
im looking into it for a fux, but i dont know if it can be done
Zee 16. apr. 2019 kl. 21:45 
Hope your exams went well!
I'd love to see the fix for the stuff that hasn't finished colonizing when you have time though! Thank you!
Grenade Salad 19. mar. 2019 kl. 12:51 
No, I demand you drop your crucial life-impacting task and fix this mod now! :)
TheSting  [ophavsmand] 19. mar. 2019 kl. 9:02 
im in the middle of an exam period, but once im done ill see what can be done
Grenade Salad 19. mar. 2019 kl. 5:55 
This badly needs a fix for what I'm reasonably certain is an expression of the same low-stability-on-colonizing-planets issue from the first version of 2.2.6. As it stands, it's going nuts alarming about unemployment on worlds that haven't finished colonizing yet.
Gerishnakov 12. feb. 2019 kl. 6:33 
@shilum_nehum @=BB= TheSting I would also appreciate that!
shilum_nehum 11. feb. 2019 kl. 16:33 
Greatly appreciated. the mod is awesome.
TheSting  [ophavsmand] 11. feb. 2019 kl. 15:10 
sure!
shilum_nehum 11. feb. 2019 kl. 14:45 
could you make a version of this mod that pops up only when you have no housing or jobs available instead of giving the warning 2 to 1 jobs left?
TheSting  [ophavsmand] 5. feb. 2019 kl. 12:01 
thanks! :)
DrBLOOD95 5. feb. 2019 kl. 11:12 
A very good mod, well done sir !
TheSting  [ophavsmand] 30. jan. 2019 kl. 4:56 
oops, ill fix that when i get a moment
Estel 30. jan. 2019 kl. 4:56 
whole part of key = "TYPE_FINISH_COLONIZE_PLANET" of original message_type.txt was omitted
TheSting  [ophavsmand] 26. jan. 2019 kl. 13:54 
no, it alerts u when u have a low amount of free jobs/housing, so u can react to it accordingly
WHR | TMaekler 26. jan. 2019 kl. 12:40 
Quite not understanding the new mechanics yet. Do you know if those pops on planets where you limit grows simply grow as before but just go to other planets, once ourgrown?
TheSting  [ophavsmand] 26. jan. 2019 kl. 4:53 
thx for the report, will fix
Kryndude 26. jan. 2019 kl. 4:46 
I found two bugs with this mod. One's when a colony is established it's alert sign is broken and shows big pink square with error written. The other one's no housing alert popping up for population controlled planets. Nothing seirous though.
TheSting  [ophavsmand] 24. jan. 2019 kl. 5:57 
nah ur not being picky ^^ and no problem
Kryndude 24. jan. 2019 kl. 5:47 
I apologize if I was being too picky. I've tried your mod for a few hours now and it's wonderful. Thank you, thumbs up!
TheSting  [ophavsmand] 24. jan. 2019 kl. 4:40 
no, i recommend u make ur own mod
Kryndude 24. jan. 2019 kl. 1:33 
Seems like it. It's working fine. Thank you! This doesn't auto-update to the original files though does it?
Kryndude 24. jan. 2019 kl. 1:26 
Could you explain how? Do I just delete all of the following?

namespace = mod_check_UOA_U_2
country_event = {
id = mod_check_UOA_U_2.1
hide_window = yes
is_triggered_only = yes


immediate = {
every_owned_planet = {
limit = {
free_jobs <= 2
NOT = {
has_planet_modifier = "planet_population_control"
free_jobs < 2
}
}

create_message = {
type = MOD_UOA_UNEMPLOYMENT_2
localization = MOD_UOA_UNEMPLOYMENT_2_DESC
days = 30
target = this
variable = {
type = name
localization = PLANET
scope = this
}
}
}
}
}
TheSting  [ophavsmand] 24. jan. 2019 kl. 0:49 
hm, as far as im aware there is no 6 month trigger, but u could very easily change it to 1 slot
Kryndude 24. jan. 2019 kl. 0:41 
Actually with the reduced numbers check every 6 months should be fine.