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The experimental version is avaible
I might try it on weekend
Info about it working or not working or working partially would be nice.
iirc the dedicated server doesn't update mods automatically so keep that in mind to update both client and server mods
also
Are the quadrant/overmind kill/revive buttons the only ones that don't work?
Or are there other not working buttons?
since I don't mess with dedicated servers I will leave there info for you to test it once I manage to create this stuff
If that was only texture then I would guess that it would be small visual bug caused by some desync
But since attack waves are back it has to be something bigger, once I have time I will try look what could possibly cause this
Also there is currently "test" button.
If someone has OET which is bugged/frozen then could you use this button? Then report there if it unbugged/unfreezed the OET? (it should work if there is only 1 orbital strike controller built in the world, no idea how it will work if you have more)
Found bug to call wasp attack when threat is too low.
Found out that wasps actually attack when threat is 100+ not 200+.
Fixed rotations of machine and added the holobase.
In case anyone is interested.
Currently when you press any of the attack buttons, game will randomize the quadrant where wasps spawn, I have also added info about quadrant where the wasps attack currently under the info about location of machine (placed in quadrant #)
I will try to fix it.
Truss, Space Grille, Reinforced Concrete Wall and Dyed Marble
Loading screens are located in:
*steam location*\Steam\SteamApps\common\FortressCraft\64\Default\LoadingScreens
Could you tell which screen you talk about?
The major bugs (the bombardment required to save) should be fixed already.
Screenshots are outdated, gonna fix them later ;D
Report any new bugs you find.
Quadrant 3 = 272 Y 272
Quadrant 2 = -272 Y 272
Quadrant 1 = 272 Y -272
Quadrant 0 = -272 Y -272
Coordinate Y depends on seed, so I have just left it as "Y".