Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Not sure if it is a bug exactly but seems to happen 100% of the times.
I remember one version had a conflict with Byzantium and Ottomans both coded to start at Constantinople, which meant one would get bumped to a random location. There was a fix for that, I believe, that moved the Ottomans to Ankara and that worked well, with the Ottomans competing immediately with Byzantium and Assyria 😊
Some JFD civs are YNAEMP-compatible, and I recall it’s possible to code real start locarions for the others. But it’s been a few years and I don’t remember how I did it 😂
Ruin bonuses are completely ahistorical, so it makes sense to me that historic start locations should not offer ruins.
I've loaded V25 because it's the only version that I can get to work with the GAIA Core Mod. The problem with Version 25 is that there are no Ancient ruins anywhere on the map when I play as the Polynesians on Epic / Emperor level. Also, all the City States are in the wrong locations save a few exceptions. Is there a solution for this? I tried Version 22 and the city states and Ancient Ruins work fine but it the game crashes if I load the Gaia Core Mod. Thanks for your time and making this Mod.
usually a new version meaning a improvment but in this case looks NOT!!