Kenshi
Cities Rebalanced-The Shek Territories
159 kommenttia
Tomasoyu 14.6. klo 14.04 
I was playing this mod with reactive world and i found a bug, when the player capture Tora the Fearless (at Exile's Camp) reactive world trigger a world state that start the reconstruction of the shrek ruins, this causes walls and new buildings to spawn making the town inaccessible.
Onychion 7.6. klo 0.56 
The sword shop in the Admag is not accessible to the public. Outwardly, everything looks absolutely fine, but the characters don't want to cross the threshold. What could be the problem? I don't have any other mods that change the layout of the city.
Sheriff  [tekijä] 8.12.2024 klo 18.11 
Finished building interiors will cut out any ground clipping through them.
Sasquatch 8.12.2024 klo 16.07 
After repairing the stationhouse in the hub, it has terrain clipping inside the building, will this be fixed when it's built or is it just because the building is level with the ground?
MotaRin 2.12.2024 klo 2.38 
I don't have any other mods changing buildings or landscape. If I turn off this mod and do import then it's fixed
Sheriff  [tekijä] 2.12.2024 klo 2.26 
Its not broken for me, probably a mod conflict.
MotaRin 1.12.2024 klo 15.12 
This mod breaks this location
https://kenshi.fandom.com/wiki/Tiny_Settlement
LoserCat. 20.8.2024 klo 16.51 
Sorry forgot to update my issue, i fixed it, there was another mod messing with it.
Sheriff  [tekijä] 19.8.2024 klo 14.19 
I can't replicate the issue even with kaizo enabled, so I don't really know how to fix it.
LoserCat. 18.8.2024 klo 20.22 
Whats the best place in the load order for this mod? very bottom or top? Because even when i start a new game the buildings are still munted and i cant find any other mod that is messing with the town.
LoserCat. 17.8.2024 klo 17.56 
Im guessing it couldve been Kenshi Kaizo, but i dont see a change when it gets removed and i cant figure out what could be causing it lol, might just deal with it.
Sheriff  [tekijä] 17.8.2024 klo 11.17 
Either you added the mod to an existing game and would need to import your save, or there is a mod conflict causing it.
LoserCat. 17.8.2024 klo 1.54 
Squin has buildings lapsing inside each other, is there a fix or do i need to make a new save?
trotsky 19.7.2024 klo 12.01 
Парень, продолжай в том же духе!
nIKNAKNUIE 1.6.2024 klo 13.05 
@crunk aint dead

Keen to see it man!
Lupe Fenris 12.5.2024 klo 11.32 
I think there are bugs in Admag and Squin as well. :LIS_poker_face:
Sheriff  [tekijä] 9.1.2024 klo 13.05 
Do whatever you want.
crunk aint dead 7.1.2024 klo 19.34 
Howdy I made a mod where I merged this with Vanilla Architecture Plus and made them compatible, overhauling most locations in the game! Would you be ok with me uploading the mod, with credit?
Trinity 20.11.2023 klo 2.31 
always loved mods like this from skyrim (when playing skyrim)
Amelio 18.11.2023 klo 10.10 
Are other mods with compatibility issues with this mod?
Sheriff  [tekijä] 17.11.2023 klo 11.01 
Not really, lots of town overrides in kaizo so things probably won't change right or may be missing important buildings/npcs.
Amelio 16.11.2023 klo 12.59 
there's some old stuff clipping with the new, is this mod compatible with kaizo?
bakerroy99 18.9.2023 klo 13.54 
THANK YOU!!!
Sheriff  [tekijä] 18.9.2023 klo 9.56 
Ghost is at the Old Frontlines.
bakerroy99 18.9.2023 klo 7.26 
I can not find ghost
crux 15.8.2023 klo 19.53 
Yup, I did delete them. Thanks for fixing it. I am really enjoying all your Rebalanced series.
Sheriff  [tekijä] 14.8.2023 klo 17.44 
You can just delete the bugged ones, that place is always causing me issues during merges due to the zones overlapping.
crux 14.8.2023 klo 14.12 
zone 26.33, the waystation in the borderzone, has a couple storage containers on the roof that block access to some turrets. Results in glitchy npcs trying to man them.
squirt cobain 31.5.2023 klo 12.46 
I'll try importing, thanks. Don't remember whether I did it or not
Sheriff  [tekijä] 30.5.2023 klo 16.04 
Either a mod conflict or you didn't import your save, nothing I can do.
squirt cobain 30.5.2023 klo 13.01 
I'm having an issue where most buildings/city walls are duplicated so both the old city and the new rebuilt one are layered onto each other with many buildings being inaccessible/clipping into each other. Any fix?
Cugitay 11.2.2023 klo 15.24 
Unfortunately it conflicts with the "Less Buggy Bughouse" mod. admag completely duplicated towers.
Xoatl 28.1.2023 klo 12.32 
I think there might be an issue with living world or maybe the living world patch for this mod. Regardless I just ended up using the editor to delete the armor shop since I imagine the weapon shop to be more thematic to the shek. Thanks for the quick reply.
Sheriff  [tekijä] 28.1.2023 klo 12.15 
Both of them shouldn't be in the same place, but the weapon shop's usual location is cursed in the mod so that you cannot enter it if you load in outside of Admag, so I guess its a good thing for you.
Xoatl 28.1.2023 klo 10.33 
Something is wrong in Admag the armorshop and weaponshop are directly ontop of one another. Both assets appear. Both sides. Both insides too (both merchants in there as well as their respective stands/workshops). Its very crowded but I dont mind the extra merchants lol
DUCATISLO 5.12.2022 klo 12.54 
love your mod!
verybigcat 26.11.2022 klo 14.11 
A tip for anyone using these with Bounties Galore--you need to put these lower in the load order.
yippeekiay 20.10.2022 klo 3.00 
ok, thanks - might be a game quirk from what I've been reading elsewhere. Thanks for the quick response ;o)
Sheriff  [tekijä] 19.10.2022 klo 19.42 
I didn't make any changes to template or squads, so they should be there.
yippeekiay 19.10.2022 klo 12.18 
Hoping you pop into Steam one day soon & see this question:-

When you added to the Dust King Tower did you inadvertently move CAT or did so on purpose as he isn't in a prisoner cage. When I checked the FCS it says he's locked up somewhere still. Thanks.
Asur 15.8.2022 klo 1.54 
Sheriff, can I use your mods in my Second Life of Kenshi mod? I'll put yours in the mod description
Droklet 17.1.2022 klo 19.14 
so this mod is part of Genesis, but doesnt work properly in it. Making Waystation close to hub dissapear, but it works standalone.
Sheriff  [tekijä] 7.1.2022 klo 6.57 
Likely a conflict with another mod.
Haperski 7.1.2022 klo 4.01 
Hello.

I don't know why, but i got the Police building near the Thieves Tower in Admag duplicated and clip each other (I mean half of the other building is inside the other duplicate of the building). I can go in, but I cant go out because the door clip trough the interior wall in the other duplicate. Theres also 20ish hundred guardians trapped inside too.
GE0 21.11.2021 klo 23.19 
So small update, I decided to try this mod with Kindrad's "Less Buggy Bughouse", and that seems to have fixed the issue with the weapons shop in Admag as I'm able to get in. I'll do some more testing to see if that's true for different races based on size.
GE0 15.11.2021 klo 8.30 
The only thing I can think of is it might have something to do with me running Kenshi in experimental mode, as I too remember using your mode a couple years ago with no issue.

There shouldn't be anything else in my load order that affects terrain/building orientation besides your Southern Cities mod, and I doubt that's conflicting.

Appreciate your work, and glad to see you're still around!
Sheriff  [tekijä] 15.11.2021 klo 8.07 
I swear it didn't used to do that... I'll fix it when I have time but it would require an import. If you really want to shop there you could probably just move it yourself in the editor for now.
GE0 14.11.2021 klo 23.10 
Hello,

I believe I have found an issue with the weapons shop in Admag, I am able to get up onto the steps of the building, but I am unable to get inside to shop.
Fantasy System 24.8.2021 klo 14.01 
@Sheriff Making a new playthrough, and I was wondering. Do you still use this mod yourself, and if not what do you recommend instead? also if you still recommend this mod, what mod do you use for the northern cities?
Sheriff  [tekijä] 16.5.2021 klo 10.33 
Presumably a mod conflict or failure to import.