Arma 3
Gulfcoast Islands
197 comentarios
泰言被盗号已找回(加 10 SEP a las 22:57 
这个地图和V2不兼容No Grass Mod,会影响到官方地图的草地,for example Altis……
gulfcoast and gulfcoast V2 incompatible “No Grass Mod”
TheRealImperialHALAL 10 ABR a las 22:40 
10/10 map for antistasi ngl
Monarch.E 13 FEB a las 21:00 
good for antistasi, lots of detailed buildings and nice scenery, main take is that ai cant really cross bridges but that's arma ai in general
BLARG THE DESTROYER 19 DIC 2024 a las 6:07 
Forces me to use DLC weapons and vehicles for Antistasi Ultimate, any ideas?
Goop Slima 12 DIC 2024 a las 3:46 
Like Nikifor said, perfect antistasi map. Easily in my top 10 arma maps overall. Very unique. Very superb. Would love to know your inspirations for this map. Good work, man.
Nikifor 4 DIC 2024 a las 12:04 
Really good map for a long term game on antistasi (ultimate) and map as a whole, recommend.
Beerdrill 24 OCT 2024 a las 12:11 
Would Anyone know where i could find the Exile Server files for this map ?
Shit lizard 14 SEP 2024 a las 3:47 
Looking at the developers steam page they seem to have moved on to Arma Reforger, which is understandable
SunWhisper 20 AGO 2024 a las 18:46 
my roads are much lighter than the ones on the pictures, also some of them are fairly janky
Lorenzbo 12 AGO 2024 a las 7:56 
Not sure if it a map or antistasi issue, but I was playing with my friends on antistasi ultimate and found that we could not capture the island airfield north of orion estates. The flag marker appeared on top of a structure so it appeared as though the flag was not spawning.
Kahoot 11 AGO 2024 a las 8:44 
So I don't know if the dev is still around for this mod, but firstly I want to say that this is probably one of the best maps in Arma, the custom buildings and unique terrain really give it a special feeling.
Secondly, there's a pretty severe bug as of 11/08/2024 that basically renders NVGs entirely unusable by being way too bright. It seems to be an issue with the map lighting but I'm not versed enough in mapping to know for sure. I can send proof if needed to fix it. Other than that, outstanding work on mapping.
SuperLunatic 6 JUL 2024 a las 19:53 
This is a fantastic map, great job JustMichael! 10/10 in my opinion.
GhostBecon 6 ABR 2024 a las 9:41 
Seems that there's a bug on one of the bridges. The Land_LampStreet_small_smth... is floating in the air under the bridge where the other bridge lamps are on the deck as expected. Expected location of this offending object is somewhere around X: 10587.503 Y: 9166.775 Z: 97.477
Amanee 4 NOV 2023 a las 18:53 
Convert to an Exile map, I would be more than happy to donate for that.
ElGatoAzrael 25 SEP 2023 a las 8:12 
Latitude?
McPickleTickler 24 AGO 2023 a las 12:32 
I joined the discord but can't post in any channels, despite giving an emote to the bot at the bottom of the rules (most of which have nothing to do with me?) .

Anyway, I just wanted to ask you about the new oil rigs (the ones with buildings on them). I'm assuming they must be different from the other oil rigs because when an admin helped me place a base flag on them for Epoch/Exile/etc. we were unable to build anything. It says "don't move more than 20m" as soon as I open a buildable object.

However, I have always been able to build on the other oil rigs. Did you place these differently or make any changes from the old ones?
podvodnyashka 11 ABR 2023 a las 4:57 
Hello, found glitched heightmap at this coordinates: [796.418,1610.58,-1.54304], it thinks im underwater
Trooper_025 10 ABR 2023 a las 13:18 
You’re right, figured out it was another map that required the Global Mobilization expansion that was causing it. Thanks for the suggestion
--JustMichael--  [autor] 6 ABR 2023 a las 18:40 
@Trooper_025 Not sure what you are talking about. I have nothing in the map with gm_ in classnames on the map. Sounds like you have another mod loading with the map that is causing it.
Uncle Buck 6 ABR 2023 a las 8:23 
I have made a co10 escape port! Checkout the co10 escape discord for mission!
Trooper_025 5 ABR 2023 a las 19:57 
map looks great but can't load saves because of "missing/deleted" assets, one of them was gm_buildings_80s or something like that, mainly stuff under gm_ . not sure what that is
HUNT-U 17 FEB 2023 a las 13:01 
this map will make a bad ass escape server:steamhappy:
RedScorpion 17 FEB 2023 a las 2:53 
https://www.battlemetrics.com/servers/arma3/18326454 Michael if like to try with this gamemode :-)
--JustMichael--  [autor] 16 FEB 2023 a las 13:09 
Some bridges are good, water is very deep in places
HUNT-U 16 FEB 2023 a las 7:31 
Are bridges set to a height that will accommodate running the harm war ships mod? And is water deep enough to run harm war submarines mod?
RedScorpion 15 FEB 2023 a las 2:38 
i have created a wasteland server on this map :)
RedScorpion 15 FEB 2023 a las 2:37 
i love this map great job done!
The_man_stan2 10 FEB 2023 a las 17:02 
Hey, has anyone else got the following error from the map as of late? "Warning Message: No entry 'bin/config.bin/CfgWorlds.Gulfcoast'." I am not sure why all of a sudden it is happening but my mission files won't load onto my server now and I think this might be the culprit
Pivete 7 ENE 2023 a las 12:26 
ty for support.
Nobody 7 ENE 2023 a las 8:17 
Thanks for the quick help, works now.
--JustMichael--  [autor] 7 ENE 2023 a las 7:44 
I am making a new key now I will upload asap
Pivete 7 ENE 2023 a las 5:59 
my server down, I don't know what has been done to the map but I can tell that it looks like merging of the old map style and the new map style happened as the gulfcoast key changed to a _v2.key file.
Nobody 7 ENE 2023 a las 3:41 
Got a problem with new server key. aa3_barn.pbo, bank.pbo, bridges.pbo, emoglobinsky.pbo, firehouse.pbo, garage.pbo are not signed with a key accepted by this server.
LuizBarros99 28 DIC 2022 a las 8:11 
and I wonder if removing the "curve" from the "Cape Bridge" (making it "straight") could perhaps help the AI to cross it. Because keep in mind that this curved section connects 2 parallel APEX DLC bridges into a single modded bridge, and I think this could cause some problems with the AI pathing.

But I got no clue how the other bridges could be fixed for AI
LuizBarros99 28 DIC 2022 a las 7:59 
Also, the castle to the West of "Edgewood" has a square structure (that contains a cell with a skelethon inside of it) around the Eastern side of its perimiter that is extremely angled (perhaps it was oriented to the surface normal of the rock just bellow it?)
LuizBarros99 28 DIC 2022 a las 7:54 
Hey Michael, I found that the East Wing of the hospital from the North Port location is severely miss-aligned in relation to the vertical axis.
Aegis 21 NOV 2022 a las 7:47 
Hey, I tested the map out for a bit and it seems like the AI has problems crossing the following bridges:

- The bridge between the southern military base and the mainland
- Cape Bridge
- US 41 Bridge
- Both bridges connecting Cayo island
- The bridge between the mainland and the north eastern island

This problem also extends to the larger tarmac highways through the map (marked with deep orange on the map screen)

If you have any questions please reach out, I love the map and I'd love to see these issues fixed
RickOShay 15 NOV 2022 a las 2:27 
Great attention to detail and realism!
StomperzWorld 3 OCT 2022 a las 16:16 
tried finding a map about the three caves but nothing would pop up where are they located?
its Dutch [PORN] 2 OCT 2022 a las 12:54 
Come play FAC FULL MILITARY EXILE ^^
https://www.battlemetrics.com/servers/arma3/15447818
Michael | M. Texas 2 OCT 2022 a las 7:56 
Hey @--JustMichael-- Do you plan to continue updates on this map at all? Quit a few bits of doggy terrain etc and was wondering if you have time / plans to fix?
:)
--JustMichael--  [autor] 21 AGO 2022 a las 13:13 
Yes
JeagerFanta 21 AGO 2022 a las 10:24 
Hello, I would like to use the map on my server, can I do that?
Count of Boi Pussy 14 MAY 2022 a las 11:10 
Hey JustMichael, I just wanted to say that this map is perfect for my Florida Faction in my Post-Collapse USA Mod I'm working on
hamburger 10 MAR 2022 a las 7:24 
for some reason it messes up the menu
LuizBarros99 10 ENE 2022 a las 7:49 
I know that this issue should ideally be fixed by the original creator of these assets, but I wonder if it would be possible to just tweak the texture brightness for a bit of a "hotfix" (specially since the assets are included in the mod)
LuizBarros99 10 ENE 2022 a las 7:45 
Would it be possible to slightly darken the wall/floor/roof textures from some of the custom buildings?

Some building interior textures are just such a bright almost solid white that it can even be disorientating at times, when inside the building. Not to mention that some of these "almost solid white" textures are so bright that it can even be painful if you look at them for too long.
--JustMichael--  [autor] 22 DIC 2021 a las 6:22 
no it does not
Cplbenkerry2035 22 DIC 2021 a las 1:53 
does this need apex?
Grunt4life 20 AGO 2021 a las 17:03 
Hey appreciate this map this thing is epic perfect for my fictional tropical army roleplay game, so much to explore keep up the great work!