Stellaris

Stellaris

Magnum's Mods - Terraforming Galore
34 kommentarer
Boku не пикай 9. juli kl. 11:03 
а как терраформировать планеты? Я вкачал уже 3 технологии, но всё никак не могу терраформировать ни одну из планет
Torres 10. dec. 2023 kl. 0:47 
such a pity that Magnum kinda retired, his mods were the fucking best I still try and use most of them
5ColouredWalker 29. mar. 2023 kl. 2:37 
Deleted my previous post, seems to not be this
Logan 21. okt. 2022 kl. 11:57 
How about terraforming suns?
BoundCNapalm 21. apr. 2021 kl. 3:18 
@LORDJESSIAH Well you gonna have to try and find that out yourself yeh?
LORDJESSIAH 20. apr. 2021 kl. 17:22 
Does this mod still work with the current game version?
Magnum  [ophavsmand] 26. aug. 2020 kl. 9:26 
Sounds like a good idea, maybe I will do this in the next update.
Torres 8. aug. 2020 kl. 13:35 
Could you please add the ability to terraform asteroid belts and ice belts?

Make it follow extra steps like asteroid belt to barren to genesis and ice belt to frozen world to artic world?

Also make them dwarf planets of course maybe size 6?
Torres 5. aug. 2020 kl. 9:05 
oh wow thanks Magnum, these mods are amazing
Magnum  [ophavsmand] 22. mar. 2020 kl. 4:56 
Updated to version 2.6.* (Federations)
Torres 3. dec. 2019 kl. 14:08 
Please do update this amazing mod, first on my list always
Komandor_353 15. sep. 2019 kl. 10:49 
thanks for upd))
키으기 13. sep. 2019 kl. 16:49 
Thank you I'll use it well
Magnum  [ophavsmand] 11. sep. 2019 kl. 11:35 
Updated to version 2.3.* (Ancient Relics)
Komandor_353 14. aug. 2019 kl. 7:58 
update?
Fujimaru 7. juni 2019 kl. 12:34 
Is this mod going to get an update
Dustreaper 11. feb. 2019 kl. 4:07 
It would be nice if it scaled up depending on how many worlds you terraformed but that might be totally impossible.Then again i never bothered to stack so much strategic resources.So it might totally be fine got no experience of that here.
Dimonius 10. feb. 2019 kl. 15:37 
@Silver Knight I think u can build 1 planet just for Gas Extractors, y, it's spend much minerals, but u wanna terra planets in late?) I think it's reasonable, if usually i have like ~2-3 science world, 4-6 minerals/energy planets, with some extracrots, and 1 ecumenopolis, just now i would need 1 more min and 1 gas world, for terraform planets, think it's more realistic and balance, than spend 10k energy + u can always buy some gas from markets, when u have in late +2/5k energy per mounth i think not a problem to buy 10k gas for 4-6 years.
Dustreaper 10. feb. 2019 kl. 13:11 
10 exotic gases for me would be overkill.Never really get past 2400 but i never had like 10k gases stored ever.
Magnum  [ophavsmand] 10. feb. 2019 kl. 11:01 
@Dimonius Thats sound like a good idea :)

@Silver Knight techs are named tech_magnum_terraforming_galore_frozen tech_magnum_terraforming_galore_molten tech_magnum_terraforming_galore_barren tech_magnum_terraforming_galore_toxic
Dimonius 6. feb. 2019 kl. 9:45 
Hi again Magnum. after 4 full games with this mods, i have idea how to balance it. When in late u got +2000 energy in mounth, it's easy to start terraform all planets just for fun.
So - why if prince would not 10k energy, but - 10k exotic gases? I think it's more logical, than usually just 10k energy, it's uninhabitable planets, not simple just spend some money like to habitable for terra it, we need "build" new life, think it's much balance, so now u need think like five time, before start do it. Wat u think about?)
Dustreaper 2. feb. 2019 kl. 8:59 
So my mods broke my game and well now some tech won't show up anymore for some reason. What is your command for you tech? example tech_synthetic_workers
Starfoth The Burgundy Silk Rug 11. jan. 2019 kl. 20:22 
Finally now Stellaris can terraform barren worlds just like Spore.
Magnum  [ophavsmand] 8. jan. 2019 kl. 3:16 
Looks good, I just updated the mod :)
Dimonius 8. jan. 2019 kl. 3:11 
Hope i do it right - https://pastebin.com/8Gmm5t5Q
Magnum  [ophavsmand] 8. jan. 2019 kl. 3:06 
@Dimonius Just send me pastebin.com link :)
Dimonius 7. jan. 2019 kl. 13:24 
Contact me pls, i translated this mod on russian language, i can send it to you, for add this localisation in main version)
P.S. Y, soz for my terrible english)
Magnum  [ophavsmand] 6. jan. 2019 kl. 3:34 
I think I found the issue: The genesis planet was used as a starting planet for empires during galaxy generation. I disabled the planet from being used as such and did a couple of tests.
(30 empire galaxy; "contact" -> "finish_special_projects" -> check galaxy species, "intel" -> check expansion planner for planet types)

Thank you for reporting this issue :)
Magnum  [ophavsmand] 6. jan. 2019 kl. 3:14 
Wow, I have done a few tests and can replicate this. Let me have a look at this...
Moxie 5. jan. 2019 kl. 22:00 
Yeah, no, AI empires will have species that have VERY weird planet habitabilities, basically breaking their empires.
Moxie 5. jan. 2019 kl. 19:03 
I'll use your version of the mod and let you know if I see anything weird: I used Quin's version and empires would generate with their homeworlds being 'Luna Type' or 'Genesis World' type, for instance...
Magnum  [ophavsmand] 5. jan. 2019 kl. 17:59 
I created a habitability trait for the genesis planet type (which was missing in the original -> the trait missing produced on of the error message I encountered) And I used the same settings for this trait as paradox does for habitability in for instance trait_pc_ringworld_habitable_preference. That's basically a dummy which is not used. Therefore there shouldn't be any absurd habitability preferences. If you encounter any, please let me know.
Moxie 5. jan. 2019 kl. 17:01 
Does this fix AI empire species generating with absurd habitability preferences?
RoronoaDroagon 4. jan. 2019 kl. 16:40 
awesome thanks, this is something that has been missing :D