Stellaris

Stellaris

Technology Guided
38 kommentarer
SteelCrow 8. aug. 2024 kl. 16:01 
The mod works. It's very simple. Doesn't need updating.
I use it in most of my games to fix the shafting engineering usually gets.
Przekwi 27. feb. 2022 kl. 6:53 
doesn't work, please update
starchitec  [ophavsmand] 16. juli 2021 kl. 11:21 
sure, thanks for asking.
Danetta 16. juli 2021 kl. 1:41 
Hello. I want to include some of your ideas in my mod (which is going to be close to vanilla features-wise, but with many little fixes), so I ask your permission (with credits and link to an original mod of course).
Philosopher of Aesthetics 27. apr. 2021 kl. 7:53 
Ok, thanks. Just making sure. Great mod friend.
starchitec  [ophavsmand] 26. apr. 2021 kl. 23:10 
this should work as is I think?
Philosopher of Aesthetics 26. apr. 2021 kl. 11:56 
Update please.
Everfar 19. apr. 2021 kl. 3:15 
I used to have the same problem others have mentioned, but closing the launcher, unsubscribing, resubscribing, and reopening the launcher fixed it. Others may need to fiddle with a different order of those steps. The launcher has been buggy for as long as I can remember.
starchitec  [ophavsmand] 1. dec. 2020 kl. 11:43 
huh, ok, Ill have to take a look when I get a chance.
[C] Petra 1. dec. 2020 kl. 0:29 
I'm afraid I can confirm, the policies don't work in the current version.
CS_SpyMan 26. nov. 2020 kl. 2:26 
https://ibb.co/B2mJJVx as you can see, there is no explanation. enabling this policies has no effect.
CS_SpyMan 26. nov. 2020 kl. 2:18 
i don't mean to say the version, it really doesn't work
starchitec  [ophavsmand] 25. nov. 2020 kl. 21:13 
it does. This really isnt the kind of thing that needs to be updated, its just the version number.
CS_SpyMan 25. nov. 2020 kl. 1:19 
doesn't work in version 2.8.1
velgr0610 5. nov. 2020 kl. 5:33 
I tried this with the current version and it worked. Thank you!
starchitec  [ophavsmand] 3. nov. 2020 kl. 8:03 
This works in the current version, no reason it wouldnt
velgr0610 3. nov. 2020 kl. 1:46 
please update... please...
GwenBlanketSpecter 10. apr. 2020 kl. 9:11 
neat idea
starchitec  [ophavsmand] 21. mar. 2020 kl. 9:10 
yeah I can change the version number tho
Vaeringjar 21. mar. 2020 kl. 9:10 
This should work with 2.6 right?
Vaeringjar 10. apr. 2019 kl. 9:31 
Thanks, I'll keep an eye on the log!
starchitec  [ophavsmand] 10. apr. 2019 kl. 9:18 
Conflicts will only show up if you have two mods overwriting the same file, not if two files overwrite the same individual entry, so it wouldnt catch that. But I went ahead and renamed my file so it will probably be last and win the overwrite war.
Vaeringjar 10. apr. 2019 kl. 8:54 
good point, so I checked and have 0 conflicts with your mod. Anyway, I'll figure out if there's any issue at all when I start a new game.
starchitec  [ophavsmand] 10. apr. 2019 kl. 8:38 
This should work on its own, I have the researcher modifier categories defined. It is possible another mod you have also changes the category too, but does not generate add modifiers, and is overwriting this. In that case it would overwrite both this and the mod you linked.
Vaeringjar 10. apr. 2019 kl. 2:47 
just noticed this mod is throwing errors like so "[11:04:18][persistent.cpp:34]: Error: "Unknown modifier: planet_researchers_engineering_research_produces_add, near line: 51
" in file: "common/policies/research_policy.txt" near line: 51"

can't check if it actually works in-game or not 'till I start a playthrough though

would it need the linked mod to work?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1688887083
Lord El-Melloi II 7. apr. 2019 kl. 20:17 
Well, It's working for me now, and if it isn't a problem for anyone else, then there's nothing to worry about :)
starchitec  [ophavsmand] 7. apr. 2019 kl. 20:06 
weird. I double checked and both files have the same entry for planet_researchers. Not sure what the difference could be.
Lord El-Melloi II 7. apr. 2019 kl. 20:04 
It also happened on a verified game integrity Stellaris 2.2.7 and no other mods situation.

Strangely enough, I did a local mod with only the relevant files from the Technology Ascendant files, using breakthrough_categories instead, and it miraculously worked... go figure...
starchitec  [ophavsmand] 7. apr. 2019 kl. 18:33 
Likely you have another mod overwriting my economic categories file. In this its called guided_categories, while in Tech Ascendant its breakthrough_categories. So possibly its some other mod with an entry for planet_researchers that has a name after B but before G. See if renaming it to !guided_categories.txt works
Lord El-Melloi II 7. apr. 2019 kl. 18:11 
Weirdly enough, this mod doesn't work for me while Technology Ascendant does. The policies are there but they don't work. Looked around on the mod files but didn't find anything wrong as the code seems to be exactly the same where it matters.
Shrooblord 29. jan. 2019 kl. 19:11 
I love the intro to this mod post. xD
And thanks for the disclaimer about TA -- I was getting excited for this mod, but it turns out I already own this mod, in the form of TA...!
starchitec  [ophavsmand] 7. jan. 2019 kl. 21:02 
A problem we all can relate to.
Zanai 7. jan. 2019 kl. 20:24 
This is great for when my space engineers are inexplicably better physicists than engineers
dissatisfieduser 5. jan. 2019 kl. 9:28 
modern problems require modern solutions
starchitec  [ophavsmand] 3. jan. 2019 kl. 10:20 
@Musashi Isnt there already a 10 year cooldown to change policies? There should be.

@Vaeringjar Good point, some one suggested this on the pdx forums to, will do
Vaeringjar 3. jan. 2019 kl. 3:41 
nice solution, but what about the reverse, to reduce one field by -2 ?
Musashi 3. jan. 2019 kl. 3:35 
In the original mod also.... :)
Musashi 3. jan. 2019 kl. 3:35 
Can I suggest a cooldown to change the policy of 3 years or 5? Because it seems too easy to change it every single time you need to speed a research