Crusader Kings II

Crusader Kings II

Mages And Magical Potential [Update]
102 kommentarer
Imp2312 7. jan. kl. 14:15 
Please, make your mod for CK3. It's gonna be the best magic mode.
miztee10 20. apr. 2024 kl. 7:44 
Can I get a direct download.
Velar  [ophavsmand] 19. maj 2023 kl. 12:00 
Because a player has reason, AI has random probabilities which are a pain in the a to configure in a realistic way. I didn't have interest in spending my time to program it further as the mod worked perfectly for my wants/needs.

Anyone is welcome to continue this mod if you want to add that stuff go for it!
lidku716 16. maj 2023 kl. 16:52 
Why doesn't the AI use targeted decisions like the player?
Braskan, the Void's Tear 13. juni 2021 kl. 17:53 
Are you no longer working on this?
Velar  [ophavsmand] 25. juli 2020 kl. 9:05 
Its at a 1 in 100 chance, so same as "fair, quick, or strong. You can make it lower if you like by changing the trait's birth field. The lower the more rare. Example,

basemage = {
birth = 100

1% is the current rate, you can set that to 50, which would be a 0.5% chance same as genius trait.
Or you can do 5 and make it 0.05%, etc. I think 1% was a sweet spot for my playthroughs but everyone is different.
Eagle 11 25. juli 2020 kl. 8:44 
on a shattered world start, at the begin of game those supposed to be rare traits got spammed across generated characters, once they die out however they become very uncommon as it should be.
lanypop 19. juli 2020 kl. 21:32 
anyway to manually download it cuz steam being a piece of shiz rn
G_bulnori 29. apr. 2020 kl. 21:56 
nice mod
Velar  [ophavsmand] 25. feb. 2020 kl. 13:55 
The timer needs to trigger I believe, so you need to start before the date. Its been awhile since I tried though. You can edit the text file and set it to a future date in your current timeline. Just edit the mage_kl_artifact_spawns.txt file.
Tibus 21. feb. 2020 kl. 9:20 
Hi V elaryon so i would need to start a game in late game time for them to spawn after 800 Ad or will they start to spawn once that time has pasted?
Velar  [ophavsmand] 21. feb. 2020 kl. 8:00 
No sir, I would have announced a change like that. Its most likely your start date.

#magekl_artifact_spawns.txt
spawn_date = 800.1.1

This may need to be changed to whatever start date range you are playing on. Not sure what the official version is on but pretty certain its 800.
Tibus 20. feb. 2020 kl. 21:56 
Hi Velaryon, Have you taken out the magical artifacts from the mod. The trait is there but the artifacts are not?
Velar  [ophavsmand] 8. feb. 2020 kl. 13:34 
Whats a Magey Mage do?
Aven Oul 7. feb. 2020 kl. 14:30 
everytime i see a combat mage i always wish there could be a Magey Mage
plutonianempire 26. jan. 2020 kl. 2:27 
Yea a Direct Download would be appreciated here as well. Steam is being dumb for me also
Sikhi Jedi 3. dec. 2019 kl. 16:06 
can i get a direct download, steam is being dumb
MK Black 27. okt. 2019 kl. 19:55 
Glad to see this is still around. Fantastic mod!
Velar  [ophavsmand] 20. okt. 2019 kl. 18:10 
UPDATED: Fixed the descriptor error that the new game update caused. Everything appears to be working.
Patch Notes:
-French translations created by Zhukov.
-Healing Mage can remove diseases from family, friends, and lovers.
-Rebirth chain was created but I lost interested mid-way through. The events are in the files if anyone is interested in picking that up.
-Further tweaked existing code to clean things up a bit.
-Court positions for Court Mage and Court Healing Mage (Nothing major just an honorary title right now)

-If you want to play around with rebirth you can fire off "event mageflv2.1" It will set your age to 1 and give you special traits. (This is just for fun since I don't have a non-console event system setup for this yet)
donschmiddy 16. sep. 2019 kl. 10:53 
Huh i noticed something interesting, the mage bloodline (trait icon, the red one) only spawns on trueborn children, meaning that even if you don't uncover your cheating wife you can see with a glance who your children are.
Helixyos 9. aug. 2019 kl. 7:53 
it's sad but because of the mechanics of Elder kings, it is not possible to have the bloodline.
Star¤Dagger 7. juli 2019 kl. 13:10 
End of the month, NO! I'll give you until the 15th. You have to focus, Gaming/Modding first and then other things in life!
This is the only way that you will become a Rich gamer and have your own youtube show, you might even be able to sell your bath water!!
Velar  [ophavsmand] 7. juli 2019 kl. 10:09 
@StarDagger Nice! I am glad to hear it. This made doesn't make any changes to game files, so it should in theory work with any mod/total conversion.
Star¤Dagger 5. juli 2019 kl. 16:12 
The HIP forums have this mod as compatible, the magic must be strong indeed!
Velar  [ophavsmand] 2. juli 2019 kl. 18:10 
I had a slight itch to mod a bit and I finished a few of the updates I mentioned before. I just need to play test the changes some before I release an update. I am also taking a look at recommendations to see if there is anything that I can add without substantial amounts of work. The update will not effect save games, my main goal when updating mods if to ensure that they do not cause any save game issues, of course I can't promise anything but its always on my mind.
Velar  [ophavsmand] 2. juli 2019 kl. 16:32 
You can console all of them if you want to, its only automated for one though. No buggy-ness will arise from using more than one. I play through with multiples quite often.
vane 1. juli 2019 kl. 18:13 
can you only do one skill line? I was just going to console command it in, will it buggy?
Helixyos 18. juni 2019 kl. 1:09 
Sorry,it's okay if you paste dependencies = { "Elder Kings" }.
Helixyos 16. juni 2019 kl. 13:36 
It seems that your mod don't work with the mod elder kings.
Helixyos 7. juni 2019 kl. 2:30 
Ok thanks you and don't worry. It's just a game (but a good game)^^.
Velar  [ophavsmand] 6. juni 2019 kl. 16:49 
Helix, there was, however, I started a new internship and I've recently all but lost my interest in modding CK:2. So as of right now, there are no updates planned. I have recently tested this with the latest versions though and everything functions.
Helixyos 6. juni 2019 kl. 0:34 
Is there an update planned in the coming months?
Velar  [ophavsmand] 28. maj 2019 kl. 15:37 
See detailed information for the requirements, everything is listed there.
Troubles The Cat 27. maj 2019 kl. 21:49 
I have archon but there is no option for prisoners? :(
Helixyos 27. maj 2019 kl. 10:46 
With 30 or more on learning you become an archon(but only if you are a mage).
Troubles The Cat 26. maj 2019 kl. 18:40 
How do you get archon?
Armilus 23. maj 2019 kl. 12:30 
Is there German Localisation?
If not, I could help.
Helixyos 21. maj 2019 kl. 20:58 
And with the archon of combat you can steal the health of your prisoners.So if you use this many times you can have a very long life.
Troubles The Cat 17. maj 2019 kl. 10:55 
I would, but I don't like the downsides to it :P
Velar  [ophavsmand] 17. maj 2019 kl. 5:20 
No, healing mages can live longer because of a slight health boost but nothing will make you immortal. If you want that just use the existing immortal trait.
Troubles The Cat 16. maj 2019 kl. 21:49 
Is there anything in this that can make you immortal?
Velar  [ophavsmand] 12. maj 2019 kl. 20:21 
See PINNED: Detailed Information
Mugi 12. maj 2019 kl. 8:18 
So how do you... actually become a mage? I don't really see how you get the training, is it random or tied to a building?
Shedzyala 30. apr. 2019 kl. 2:31 
If you have the time a download link at Paradox forums would be nice. I just mentioned dropbox, because I've seen it at other mods here. Thank you! :-)
Velar  [ophavsmand] 29. apr. 2019 kl. 15:41 
Shedzyala, as per Paradox's mod policy there is no direct download link for this or any of my mods. If I have time after finals I could possibly upload it to Paradox's forums, I can't make any promises right now though.
Shedzyala 29. apr. 2019 kl. 5:55 
Is it possible to have a download link to dropbox oder something else? Like some others I have problems with ck2-mods in the steam workshop :-(
thesnowfox84 24. apr. 2019 kl. 20:19 
Nice looking mod I'll keep this in mind when I try out the elder scrolls mod :solitude:
Velar  [ophavsmand] 12. apr. 2019 kl. 21:13 
This mod makes no references or changes to cultures or anything that would cause issues with cultures.
donschmiddy 12. apr. 2019 kl. 2:18 
I have a question, does this mod, in any way shape or form fuck with roman culture? Because i have a current hellenic playthrough in which none of the roman stuff works and i have tried everything (yes province culture is roman, my culture is roman, i have created the byzantine empire (not yet restored rome) and for the life of me i can't build any cultural stuff or use the retinue...
Velar  [ophavsmand] 10. apr. 2019 kl. 8:14 
Other than mage potential those events are not related to this mod, sounds like vanilla CK2 at work. haha But 10/10 would read about again.