Kenshi
Bounty hunting for minor factions
54 comentarii
paanstar 28 nov. 2024 la 21:40 
The agency shopkeeper is selling a Meitou Mercenary Club???
paanstar 11 mart. 2024 la 21:25 
For some reason the swampers didn't seen to gain Reputation, but everything else works great!
Hybrid Sentience 4 ian. 2024 la 19:17 
This appears to conflict with the Tech Hunters Expanded mod, sadly! =(
SCarverOrne 13 oct. 2023 la 4:26 
Love this mod, don't want to play without it. But holy hell, the agent's AI package needs to be edited so he stays in one spot. It's SO hard to turn in bounties. The agent's always missing. I've had him get killed, enslaved, completely vanish from town.... Stay. The ♥♥♥♥. Still.
IzYaBoii 24 apr. 2023 la 11:53 
I know the OP said that he doesn't look at the comments anymore, but maybe someone else can help me out. Does anyone else have the problem that the captured bounties aren't beeing released? I had to import my game because one of the Agencies was literally filled to the brim so I couldn't bring in more bounties.
Lailani01 25 mai 2021 la 8:26 
ugh.. talking to holly nation outlaws bounty issuing NPC in hub, crashes my game for some reason.
Luna 26 apr. 2021 la 4:31 
One of the mod I can't live with,
Blood 7 mart. 2021 la 14:46 
Can't seem to find the place to turn in bounties in Mongrel?
Shepherd Sean 22 nov. 2020 la 20:05 
Honestly, this mod feels more like a nice fix than anything else, since you get a strange "bounty" that doesn't really exist, with that minor faction since they don't have a "prison system". Anyhoots, amazing mod thanks again for making it!
[OLG] HexoSlaya369 10 sept. 2020 la 9:44 
do you reckon that you could make it so i could turn in bounties to the rebels/empire peasants? i find it annoying that you cant get rewarded for taking out the cannibal leaders if youve already killed the UC.
timor1234  [autor] 12 iul. 2020 la 6:45 
Hi, just want everyone to know that I haven't been modding for almost 6 months now and don't know when of if I will come back. So I almost never check comments sections anymore.
Superbiber 10 iun. 2020 la 5:43 
HNO agent doesnt free prisoners when they are done serving their time
TheHydraulicAmor 13 apr. 2020 la 14:27 
the shinobi theives are always fighting the holy nations outlaws in Hub , it makes annoying because the barman and shinboi traders cant use as they usually end up in cage or taken by passing slavers or die , or bug out
She Who Thirsts 13 mart. 2020 la 14:55 
The clipping will be mod conflicts. This mod is currently clipping with a lot of buildings from the Genesis mod if you have that on @Horny_Grandma.se
Horny_Grandma.se 12 mart. 2020 la 17:12 
Great idea but i get a lot off buildings clipping with eachoter for some reason, (worl's end city) but don't know if other cities also sufferd from this
Grabbles 11 nov. 2019 la 18:20 
Once the shek took over the hub in the reactive world mod the HN Outlaw agency was wiped from the map although they still own the building
timor1234  [autor] 20 sept. 2019 la 10:42 
@balbor.valis

Yeah those would be appropriate bounties for Tech hunters:)
balbor.valis 19 sept. 2019 la 2:18 
Others could include Discraced or Rogue Tech Hunters (ones that have stole tech from other hunter, possible killed other tech hunters to steal their finds etc).
timor1234  [autor] 18 sept. 2019 la 16:46 
@balbor.valis

That sound like a good idea, I might do that in the future, right now I am working on updating 2 other mods.
balbor.valis 17 sept. 2019 la 16:33 
Thanks, I’ll have to wait till I do another import to reinstall the mod.

Maybe as a sepcific bounty you could add unlicensed thief and unlicensed fence as bounties they want ?
timor1234  [autor] 17 sept. 2019 la 15:10 
@balbor.valis

There are no honest ninjas:)

As for the problem that you reported I suspect that Thieves guild in that city tried to arrest manhunters or slavers and UC atacked them because they are allied. I have removed Abusive Slavers and Cruel Manhunters from bounty lists for Thieves guild and replaced them with some other bounties. I have also made some small changes to thieves guild to make them coexist better with major factions, hope this will fix the problem. I will release the newest version, later today or sometime tomorrow.
balbor.valis 16 sept. 2019 la 10:07 
As a side note, I would have thought the shinobi thieves would go after the ninja bandit factions as they give honest ninjas like them a bad name. 😂
timor1234  [autor] 16 sept. 2019 la 9:27 
@balbor.valis
Thanks, I will look into it
balbor.valis 16 sept. 2019 la 4:54 
I think it was Sho-Battai. I think the chargers were kidnapping.
timor1234  [autor] 15 sept. 2019 la 15:42 
@balbor.valis

Hi, could you please tell me which town it is, or does it happen in all of the UC towns? I will look into it.
balbor.valis 14 sept. 2019 la 1:29 
I started using this mod, but as soon as I got a UC town with a shinobi tower they were wiped out by the guards over on of the added NPCs they tried to imprison.
timor1234  [autor] 1 sept. 2019 la 8:43 
@Shemashko
Hi, just updated the mod, the compatibility issue in Spring should be fixed now.
Shemashko 27 aug. 2019 la 19:14 
There's a little issue with building placements over in the Town of Spring. Your mod and the Minor Factions Expansions Mod have overlapping buildings. Something I could fix myself if I knew how! Let me know if there's a quick fix I can do, just letting you know about the conflict.
Dr. Quackers M.D. 23 aug. 2019 la 23:13 
Yes we both have The hub expanded which adds new factions. Its turns hub into a gang war for two groups but HNO collect there bounties from them fighting each other. It almost works as intended

timor1234  [autor] 11 aug. 2019 la 4:49 
@DaftlyPunk
Hi, I have been told about something like that happening before (on NEXUS), and I have made several changes to the mod to remove that problem. I have altered bounty hunter's AI in HUB and put ninja traders, holy nation outlaws and shinobi thieves into a coexistence category with each other. Was told that this helped, but maybe you have a mod that introduces changes that counteract the ones that I have made. At this point I am not really sure what else I can do to make them stop fighting each other, besides making them allies, which in itself will be wrong:)
Psychopomp 10 aug. 2019 la 20:43 
ummm so i dont know if its just a conflict of mods but every time ive used this mod the hub becomes a full blown battle royal between factions, im currently in progress of altering my mod loads some unforseen issues due to other mods but thought you might be intrested
timor1234  [autor] 25 mai 2019 la 16:36 
@Listerx, I will make some adjustments to undertaker AI, hopefully that will solve the problem
Listerx 11 mai 2019 la 10:46 
A really funny and somewhat unfortunate side effect at the Hub is that the Agency guards, undertaker end up getting in to fights with the Holy Nation Outlaws because they try to imprison them when knocked out.
The Agent that you turn in your bounties gets jailed at the top of the Shinobi Tower and you cannot turn in any bounties or trade with him and so far an import is only a temporary solution because it will happen again real soon.

Is there anything you can do to prevent them from attacking or imprisoning each other?
timor1234  [autor] 10 mai 2019 la 5:18 
@Timesplitter
Thanks:)
Timesplitter 8 mai 2019 la 0:07 
Thank you for this amazing mod that I have included in "Kenshi: The World Divided". This Mod Collection has been fully tested and works perfectly. Thank you again for the great mod to add to this collection. :steamhappy: Timesplitter.
timor1234  [autor] 25 apr. 2019 la 6:09 
cheers:)
SymphoniX 25 apr. 2019 la 1:19 
Great mod who rebalance the game, and make it more various in the gameplay we can choose now (i mean diplomatic and exploration gameplay). thank you so much because for me the only one default of the human begining game is the only two ways of our story : with or without the holy nation, with no energy and possibility to interract so much more with others (depend on base placement also i know). Your mod is a good achievement to offer this diversity and don't be slave of diplomacy but acting on.Simple and great, hope for you it will integrate the vanilla game.
timor1234  [autor] 9 apr. 2019 la 15:03 
@Listerx Hi, I am not really sure, but I suspect it has to do with "weapon manufacturers" in vendor lists. Find “agency vendor” in vendor lists option, then remove “cross” manufacturer from it. If that doesn’t work, you can completely remove weapons from their vendor list.

If that solution works I will probably implement it next time I update the mod.
Listerx 9 apr. 2019 la 14:30 
Hi, great mod.

Can you instruct me how to remove Meitou weapons from the vendors at the agencies? I went to the editor but could not find that option.
timor1234  [autor] 17 ian. 2019 la 12:09 
Hi, I will try to include Anti-Slavers in my next update:). They could pay you for hunting some really awful slavers and some UC samurais. I think I could create characters called something like “abusive slaver” and “cruel slaver” or if someone have better name ideas I could include them.

In general if people have ideas about whom factions I am planning to include in the next update, should be hunting and what those characters should be named I can try to add them. The factions I want to include in my next update are: Grayflayers, Blackshifters, Swampers, Trade ninjas, Shinobi Thieves and Anti- Slavers. The only thing is that I am not exactly sure when I will release my next update, it might take me a couple of weeks.
Araxxus 17 ian. 2019 la 8:07 
Hey man! Awesome job and thank you so much. Request: Any chance you could get the anti-slavers in there? Maybe accepting any of the slavers would be pretty lore friendly :)
timor1234  [autor] 16 ian. 2019 la 6:09 
That sounds like a good Idea, thank you for that:) I am not really sure when I will make a new update, since I am trying to make a new mod right now. If everything works out I will be able to release my new mod within a week and than I can start working on updating this one.
ScientistMan96 15 ian. 2019 la 23:20 
I think you should add "bounties" for the Shinobi Thieves, as they are also an assassins guild, so you could then accept marks from them to play as an assassin.
timor1234  [autor] 15 ian. 2019 la 6:16 
Thank you:) BTW I am planning to add more factions that you can deliver bounties to in my mod. Right now I am thinking about adding Grayflayers, Trade Ninjas and Blackshifters. But it will have to wait for a while since I am working on another mod right now.
Spoopy Lamp 15 ian. 2019 la 6:12 
It's this one which includes The Iron Legion and a ton of other additions to the game. One of the biggest mods, I think. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1426896166&searchtext=The+iro+legion
timor1234  [autor] 15 ian. 2019 la 6:06 
You are welcome:) I am sorry but I don’t know about other mods that do this for modded factions. Often if there is a mod that expands on another mod or works together with it, than authors of both mods will mention that on their mod page. But sometimes only one of them does it. BTW which mod is that faction from, I myself am looking for mods that would expand factions and possible outcomes for your actions in game?
Spoopy Lamp 14 ian. 2019 la 21:51 
Thanks for this great mod. btw do you know of one that does the same for some modded factions such as The Iron Legion?
timor1234  [autor] 6 ian. 2019 la 11:53 
Bounty Tags will now show correct factions.
timor1234  [autor] 3 ian. 2019 la 11:52 
After a little bit more searching in FCS, I found the problem. Factions in this game have something called a “Legal System”(basically who Npcs from a faction report a crime to when they see it, and what they consider as illegal). That’s what puts a bounty on you when you commit a crime. Flotsam ninjas and Mongrel have no one they can report to and Tech Hunters report crimes to United Cities. It is very easy to change and to make them report crimes to themselves. But I don’t know about any unforeseen consequences if I do this. It can actually be a fun feature for the mod. Minor factions will be able to put a bounty on you and you will have to serve out your time with them through the agency or avoid those factions until the bounty wears off. I’ll look into it further and probably will roll this feature out with the next update.
timor1234  [autor] 3 ian. 2019 la 10:07 
The good thing is that minor factions accept those bounties and it is not that difficult to recognize this NPCs, since they all have unique names, and small variations to their clothing. The bad thing is that I’m not really sure how to make the bounty tag show minor factions. But I will be testing for that. For now I will update my page to describe this in known issues.

Thank you for pointing this out, I don’t know how I didn’t notice it. I guess I was so focused on testing by catching and delivering them to see if everything works, that I didn’t even think to check the bounty tag beyond it being there.