Slay the Spire

Slay the Spire

BaseMod
178 comentarii
confusedobsidian 12 nov. la 15:09 
how does one open the console
jipulier 12 oct. la 7:09 
喜欢
剑三老登 20 aug. la 20:26 
伟大无需多言
CrowPro 12 aug. la 1:04 
How do i remove the added cards from the mod, i dont want them
Agenst 31 iul. la 23:16 
good
雄鹰 9 mai la 19:57 
good
Choc 12 mart. la 18:58 
good
Profile_name 24 febr. la 20:23 
good
sSsQ2 23 ian. la 7:13 
there are some cards that i cannot get with the console and how do you get them upgraded with the console?
八腕目软骨 10 ian. la 6:30 
Hawcon 3 dec. 2024 la 2:38 
Cool
⎛⎝ chily⎠⎞ 16 oct. 2024 la 20:53 
good
ShinyShine 5 oct. 2024 la 19:12 
good :SBpenguin:
Toodles Galore 13 sept. 2024 la 23:51 
Jordyvdm 31 aug. 2024 la 15:35 
good
Mythic 27 aug. 2024 la 18:15 
good
酣梦于彼岸深红 11 iul. 2024 la 1:03 
good
守夜丰功A剑心犹在 8 iul. 2024 la 18:38 
Xiang 2 iul. 2024 la 20:47 
good
我来监督勃列日涅夫 17 iun. 2024 la 22:35 
good
𝖄 28 apr. 2024 la 9:08 
good
Allen 19 apr. 2024 la 9:49 
good:sts_merchant:
Muhahahahaz 21 mart. 2024 la 10:02 
The below was specifically for tabbing right. If I tab left from the first tab, then it just blindly tries to access index “-1” for some reason (in which case, the exception doesn’t mention the size of the tab array at all, since -1 is always invalid)
Muhahahahaz 21 mart. 2024 la 9:56 
(I saved a screenshot, if you need more lines of the stack trace. I was limited by Steam’s character limit… Anyway, it seems like the list of tabs has size zero for some reason?)
Muhahahahaz 21 mart. 2024 la 9:52 
I’m getting a crash in the Compendium for some reason…

If I open the Card Library, and use RB on my controller to tab to the right, the game will crash if I try to tab past the right end of the tab bar (and same thing if I try to tab past the left end), but the base game doesn’t do this — It just loops around

I tried disabling all other mods, but it still happens, even with “BaseMod” as the only mod running. Here’s the error screen:

Cause :
java. Lang. Index@utofBoundsException: Index: 0, Size: 0
at java.util.ArrayList.rangecheck(ArrayList. java: 653)
at java.util.ArrayList.get(ArrayList.java:429)
at {LINK ELIMINAT}
CoLorTabBarFix. java: 53)
at {LINK ELIMINAT}
ab. Insert(EverythingFix.java:130)
at com.megacrit.cardcrawl.screens.compendium.cardLibraryScreen.didChangeTab(CardLibraryScreen.java: 510)
Nilly00 4 mart. 2024 la 13:04 
I just saw that all the creators of the mods I have installed were listed in the credits. Is that an effect of your mod? Because if so: Based af.
Bug Kiooeht  [autor] 29 ian. 2024 la 20:18 
Should be fixed now. You may need to unsub and resub to force steam to download it immediately
bandit 29 ian. 2024 la 19:44 
I'm getting the right click crash as well. So far it happens with multiple modlists that use basemod. I can't right-click at all, it always causes a crash.

Cause:
java.lang.NullPointerException
at basemod.patches.whatmod.CardView.Postfix(CardView.java:34)
at com.megacrit.cardcrawl.screens.SingleCardViewPopup.renderTips(SingleCardViewPopup.java:1793)
at com.megacrit.cardcrawl.screens.SingleCardViewPopup.render(SingleCardViewPopup.java:362)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:455)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126).
BigBlindGuy 29 ian. 2024 la 19:38 
Hi there, after today's update it seems like anytime I right click on a card to view upgrade it will crash.

Looks like it is impacted from commit: 748a4fedbd2fd45687bc977c9dacce11f4f202c5 in whatmod card view.

Are others having this or potentially something from other mods I am using causing the problem.

Stack trace:

java.lang.NullPointerException
at basemod.patches.whatmod.CardView.Postfix(CardView.java:34)
at com.megacrit.cardcrawl.screens.SingleCardViewPopup.renderTips(SingleCardViewPopup.java:1793)
at com.megacrit.cardcrawl.screens.SingleCardViewPopup.render(SingleCardViewPopup.java:362)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:455)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
泡泡茶壶 16 ian. 2024 la 22:18 
Thank you!
Bug Kiooeht  [autor] 16 ian. 2024 la 22:09 
I've reverted the changes that broke Spicy Shops for now.
泡泡茶壶 16 ian. 2024 la 21:15 
seems not compatible with Spicy Shops since this update, these relics all mix up
Trahgeis 22 dec. 2023 la 16:00 
Essential mod s2
AvangionQ 6 dec. 2023 la 22:12 
Egg Salad, the ~ tilde key opens the dev console
(above tab // one to the left of the 1 key)
TheRealBartSimp 29 nov. 2023 la 21:21 
how do you open the dev console?
Pullerbernd 1 nov. 2023 la 13:14 
is this also available in German?
Lost 25 oct. 2023 la 16:51 
When I add a relic using commands it goes into my circuit relic. Is there a way to prevent this or am I doing it wrong?
hix hix 11 sept. 2023 la 10:25 
Miss RushDown card, add it plz
Goku 14 aug. 2023 la 0:25 
Statistics→Character Stats,MOD characters names cannot be displayed under Chinese Simplified.
TheRedBlazeSF 13 aug. 2023 la 11:06 
whats the console to get the duality relic?
Nakazato_Takeshi 7 iul. 2023 la 12:15 
Exception in thread "LWJGL Application" java.lang.NullPointerException
Ocean 23 mai 2023 la 16:06 
good
山内桜良 23 mai 2023 la 14:36 
good
A total stranger 20 apr. 2023 la 8:28 
Everything is on fire.
CrownBird 20 apr. 2023 la 3:22 
Mod the spire wont working after recent patches
GoldenGamer9058 19 apr. 2023 la 11:57 
card mods are completely broken
Doodleblah 19 apr. 2023 la 11:14 
everything is on fire
能跟阿黛尔姓艾吗 26 mart. 2023 la 14:45 
Hello!

So apparently I have been running into this issue for several days and has not yet found a solution, it appears to be a NullPointerException in a subclass within the basemod? heres the log
------------------------
21:42:33.659 ERROR core.CardCrawlGame> Exception caught
com.badlogic.gdx.utils.GdxRuntimeException: File not found: ModDuskRescources\localization\ENG\keywords.json (Internal)

...(skip a few lines)

Exception in thread "LWJGL Application" java.lang.NullPointerException
at basemod.ModToggleButton.<init>(ModToggleButton.java:39)
at basemod.ModLabeledToggleButton.<init>(ModLabeledToggleButton.java:29)
...
------------------------------

There might be a solution somewhere already but dumb me am not able to find it anywhere.. Nor did anything that I did found help at all.
pgames-food 24 febr. 2023 la 22:25 
hi there might be a way, i dont know java but there is 1 mod which uses "distance" from monsters in some way which may help a bit:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2373975264&searchtext=distance
ImCraZiggs 24 febr. 2023 la 0:25 
Hi all,
I'm modding StS for the first time, and i want to know if there's a way to know the position of each monster display on the screen ? I'd like to add some keywords (range, melee) which inflicts more or less damages depending of the monster position (or number of monsters between player and target).
I read the AbstractMonster Class but i did not see an index or something like that. I will continue to look in other classes.

Have you an idea if it is possible to get that data ?

Tanks a lot