Stellaris

Stellaris

Sci-Fi Corparation Building Mod
19 kommentarer
Loveless1987 16. okt. 2020 kl. 6:11 
Could we pretty please get an update. I know its still functional... But I'm having compatibility issues and I cannot evaluate whether or not out dated mods are causing the problem...
Wanderer101 26. juli 2020 kl. 18:11 
For some reason I can't build Aperture Science. Are their any requirements for it that I'm not aware of?
blitzcat  [ophavsmand] 29. maj 2019 kl. 5:45 
@Ravemaster99 It is possible. Well, Frankly speaking, it is easy thing.
Ravemaster99 28. maj 2019 kl. 17:20 
Love the mod, but i'm evaluating the 80 or so that i have installed. Anyway to make the AI not use this mod?
ajacksonian 18. mar. 2019 kl. 9:10 
Now all we need is Yoyodyne to have the jump drive as a starting tech. Making the rocket car space worthy would make for some really fast checking out of the galaxy as that has got to be cheap to build.

And The Think Tank from Old World Blues in which ALL THE SCIENCE would be implemented, though what that would mean in game terms is beyond me. Making them a Mega-Corp so they could have unique branch offices for their experiments would be interesting as it would offer the opportunity to introduce changes to other societies to observe the results. Of course they were envious of Vault-Tec, and one member did hate RobCo, so there is that.
blitzcat  [ophavsmand] 19. dec. 2018 kl. 22:30 
@Eunomiac Yes. I understand about that when I tested. So, I reduce this mod's resource produce too
Palynium 19. dec. 2018 kl. 19:13 
@Eunomiac, read the description there's a "balanced" version linked.
Eunomiac 19. dec. 2018 kl. 18:25 
I love your ideas, but after playing with this mod I think you need to work on balance quite a bit --- Umbrella Corp giving 100 Consumer Goods per month is just insane.
Palynium 18. dec. 2018 kl. 19:48 
No problem, have to admit now you've made this I'm surprised no-one thought to make it sooner.
blitzcat  [ophavsmand] 18. dec. 2018 kl. 18:01 
@Palynium Thanks, It is helpful to me. I'm changing some part of mod, I will accept your comments and make mod better.
Palynium 18. dec. 2018 kl. 17:02 
Feel free to delete that if you want, just felt like the feedback was needed.
Palynium 18. dec. 2018 kl. 17:01 
Sorry to be that guy but...

Soilent should be Soylent Corp.
The UAC one is odd as the game research was teleportation so I'd suggest something trade or research related for the name (Delta lab or Energy Transit Hub maybe?).
Cyberdyne Systems & Aperture Science could be shortened to just their names, I'd also suggest changing the Unitology one to Conversion Centre (implies religion) & Vault-Tec doesn't need the 's.
Cyberdyne can be shortened to "errant AIs." instead of abandoned. OCP could use a canon name "OCP Security Concepts Division
With a proven record from Delta City, OCP is looking to expand their mega-corporation operations starting with privatisation of law enforcement."

Biological Medicine can be shortened to Biomedical. Weyland is also odd given the lack of population growth, I'd try something like "Weyland-Yutani, building better worlds. Let us help you better manage the extraction and development of your worlds."

Again sorry to be that guy but great work as usual.
blitzcat  [ophavsmand] 18. dec. 2018 kl. 8:37 
@ NoteK 내일 수정하도록 하겠습니다
imBGman 18. dec. 2018 kl. 8:20 
기계제국이 엄브렐라 지어서 나오는 군인은 기계팝들이 들어가지 못함 전사 드론으로 바뀌도록 하던가 기계제국은 엄브렐라 못짓게 해야할듯
blitzcat  [ophavsmand] 18. dec. 2018 kl. 7:28 
@m11kire All buildings are possible made by AI. But They are less chance to make this mod buildings.
m11kire 18. dec. 2018 kl. 7:25 
my two cents; these need to be at least planetary unique, if not empire, and the AI should also be able to use them
blitzcat  [ophavsmand] 18. dec. 2018 kl. 7:25 
@m11kire All buildings are planet unique buildings.
blitzcat  [ophavsmand] 18. dec. 2018 kl. 5:55 
@Guluere I'm making light version. It produces less resources
Guluere 18. dec. 2018 kl. 5:53 
Cool idea, but, you should balance it and add jobs.