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Rapporter et oversættelsesproblem
@Pankracy Mission trees put into this mod are purely because of what Paradox did: add triggers to the missions that require specific national ideas to be obtained from *vanilla NI sets*. I put those exact mission trees as they are in vanilla into this mod but with only a singular change to each of them: i removed any requirement inside that coincided with needing a specific national idea unlocked. Previously, when i did not do this, if the player hovered over the "?" icon to look at the trigger for a mission that needed a specific national idea from a set that was placed by this mod, the game would crash to desktop.
Also does anyone know if this mod works with the Idea Variation mod?
I see what you mean. Alright then good luck on your projects!^^
They are pretty interessting from a Roleplay perspective but make them useless as a former actually strong Nation.
And what was the Idea behind nerfing Bosnian Ideas? They got changed to not only have Legitimacy but actually have:
- Nobility Loyalty +7.5%.
- National Manpower +11%.
I'll push through a quick fix that will enable Latgalia's vanilla set within NIE within the next few hours.
I solved this by just editing that mission requirement for Byzantium to not look for a specific national idea, put the file into NIE, and thus it no longer crashes and works just fine. It does mean though, that NIE is less compatible with Europa Expanded, that I can't help with.
Update 2.9 is out! See the description above for more details!
Some nations (like Adal) have this weird bug where they will have multiple national ideas all mashed into one, same thing with the mughals.
Could you pls fix this bug