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Raportează o problemă de traducere
Besides, what kind of interstellar society doesn't have paper runners and pencil pushers?
But may I request a few simplified versions of this mod, please? Like this:
1) "Administrators produce AC"
-Administrator job produces +1 Administrative Capacity.
2) "Districts cost 0 AC"
-Removes Administrative Capacity cost for planets' and Habitats' districts.
I just keep dreaming to play with mods like above since 2.2! Can you make it real? =)
I balanced it around other admin-level job upkeeps - one did in fact require 1 alloy. That said Gwen went with the most recent suggestion - one mineral and one energy.
Hope you guys are enjoying the mod! Thanks again Gwen for making it for us!
However, I'm afraid I noticed another machine empire issue: There appears to be no way to upgrade the Central Processing Center for Machine Empires.
I have a Primary Nexus yet nothing, tried using Research_All_Technologies too but still no option.
If it was a update, thank you very much for doing it quickly.
Building showing up as job_MCB_Ruler_Bureacrat_building_1 2 or 3. Description similar. Nothing but cost, planet limit, and upkeep. No jobs added.
Cool idea though! Great way to deal with that pesky admin growth in a reasonable way. Look forward to it working. ;]