Call to Arms
Increased AI Vision and Accuracy
31 comentarios
bryan.rhh 14 SEP a las 5:26 
update
YAMI[YES AH-1] 3 AGO 2020 a las 21:46 
Please update
KampfTomate007 23 NOV 2019 a las 2:45 
I tested it a few days ago and noticed that although the ai seems to be more responsive hotkeys no longer seem to function for some reason

i wasnt sure if i had to rebind them for each specific mod load but they seem unchanged and even after reassigning them nothing worked (also no hotkey indicator on the respective actions and toolbar)

Either if its a mod problem or im missing something in which case id appreciate a hint
AHerasI 8 NOV 2019 a las 8:11 
Greetings again Tjdagger.
The mod seems to be working fine, both SP and MP, one time with FPS drop, but probably a internet issue more than the mod.
Nice work.
Tjdagger  [autor] 7 NOV 2019 a las 14:55 
Hey Guys your right, I missed including one the updated files (vision_generic.inc) back into the mod.

Oh well, at least I know you guys are paying attention.

It would be interesting to know if you experience any drop in FPS with this modded file back in.

Thanks and cheers.
AHerasI 7 NOV 2019 a las 12:56 
Greetings Tjdagger.
The mod it's working fine in MP, but, like "nikthegreek15" said, the vision of the units seems to to be, maybe not unchanged from vanilla, but definetly not true long range perception that, with the mod, they used to have.
NikTheGreek 7 NOV 2019 a las 10:31 
Thanks for the update but my units seem to only have increased accuracy,NOT vision.Can you look into it?
Tjdagger  [autor] 6 NOV 2019 a las 17:27 
Hi AHerasI,
I just updated the mod just now. With the all the recent updates I've been working my way through the changes. There has been a variety of files changed recently. Some extra parameters in vision files has made First person camera more stable, and now shouldn't awing 180 degrees when zooming in at times.

Let me know if your still having any issues.
AHerasI 6 NOV 2019 a las 13:15 
Greetings Tjdagger.
I am testing your mod with the current version of the game (1.104.0), editing the mod.info file, and looks fine...until I try to use it in multiplayer, due to an error with the workshop.
I would like to upload a version with the edited mod.info file for testing purposes.
NikTheGreek 14 AGO 2019 a las 11:38 
pls update!there was a patch to version 1.022.0
NikTheGreek 12 AGO 2019 a las 8:46 
Hi Tjdagger,any luck with fixing the FPS issue?is the new vision system of the latest update giving you trouble maybe?
NikTheGreek 7 AGO 2019 a las 4:33 
Thanks for the quick response! I use v sync and WITHOUT your mod in a combined arms match and 3 AI players i get stable 60fps, minimum 55.WITH the mod on,i get stuttering and frequent fps increases and decreases from 60 to 25,from 55 to 35 and so on...
Tjdagger  [autor] 7 AGO 2019 a las 4:28 
Hi nikthegreek15 , what sort of FPS do you get without the mod, compared to with the mod activated?
NikTheGreek 7 AGO 2019 a las 4:14 
When i have your mod activated the FPS DROP dramatically in combined arms but not in domination matches.Maybe it has something to do with helicopters.Its not my pc either.Can you please look into it?
NikTheGreek 26 JUL 2019 a las 12:47 
@Tjdagger thanks for your quick response and fix!!i ve tested it and looks perfect!!!
Tjdagger  [autor] 25 JUL 2019 a las 18:59 
Hi nikthegreek15
Thanks for bringing that to my attention.

looks like they've added Peripheral view setting now.

{"human_peripheral"
("uncover" u(3))
("h_fov" h(300))
("v_fov" v(120))
("vision_human_peripheral")
}

I've just added them at their default settings (shown above) for now.
I've updated and uploaded it. Let me know it it gives you any more grief.
NikTheGreek 25 JUL 2019 a las 12:27 
Please update the mod since the latest version of the game ruined it.It gives an error about peripheral vision.Your mod is the only reason i play this game because it fixes ai responsiveness and makes the game more realistic.
clfiskus 7 ENE 2019 a las 23:03 
this is very good, but please can you take away the fog that limits vision on the map to like 300 meters?
Rutek 28 DIC 2018 a las 3:12 
@Tjdagger, do you know if it will (should?) work in MoW:AS2? Thanks anyway :)
A.D 26 DIC 2018 a las 12:21 
There's a bug that happen in some cases whem playing in fps, the fire button get stuck, the only way to stop firing is to switch weapon or to run out of ammo.
clfiskus 22 DIC 2018 a las 15:28 
yes can u please make the made with longer and more realistic ranges than the vanilla cta?
Such as 200-500 meters for rifles, 500 and more for snipers and like 1000 or more for tank guns and ATGMs.Lastly do away with the sight limitaions in the game that restricts view to around 200 meters?
DEL-J 21 DIC 2018 a las 8:35 
Very cool! Needs something like this.
OJ_Tasso 21 DIC 2018 a las 4:14 
Please set battle distance like syrian warfare 500m - 1000m for assaultrifle but with shit accuracy
Tjdagger  [autor] 20 DIC 2018 a las 3:18 
@Sundiata
Nice tip, I did some eperimenting with that. Works well. I will definately be adding to my mission/map that this is being set up for. Seems like the defualt is about 200, I'll possible go with somewhere between 400 - 700 for my map, to tie in witht the concept, don't quite want them coming from right accross the other side of the map.
Thanks mate.
Sundiata 19 DIC 2018 a las 14:27 
@clfiskus
yes, put {signal mandie 900} into {on move off} inside human.inc, the ai will find you, and they will kill you.
A.D 19 DIC 2018 a las 1:10 
Thank you, finally AI can have a chance to survive vs 1st person humans.
clfiskus 17 DIC 2018 a las 9:19 
is it possible to make ai see you whereevr you are in a map and hunt you down?
Jackyson & Vex 17 DIC 2018 a las 5:09 
this might be interesting
Эколог 15 DIC 2018 a las 3:05 
I wish you success
YuppyVA 14 DIC 2018 a las 20:30 
Definitely interested in this- I've edited the camera FoVs before but never realized how to tinker with the vision properly
Qosciu 14 DIC 2018 a las 14:37 
Sound's interesting

I will try it