Stellaris

Stellaris

Organically Massive Command Limit
8 kommentarer
thecrazy13 26. mars 2020 kl. 15.04 
yeah this breaks on start
WolvesofZiu 2. jan. 2019 kl. 22.01 
So this i like the old system where pops counted more towards your fleet? I have to imagine the end game is like 1 fps.
Endugu 12. des. 2018 kl. 15.24 
Ok, I feared it was another common bug. Not such an edge case.
Endugu 12. des. 2018 kl. 15.23 
16 Ringworlds?! Thats incredible.
Computer  [skaper] 12. des. 2018 kl. 12.51 
when you're on scaling 0.25 and you have 16 ring worlds all ONLY producing science (2.0) at around 2400 in game year. note: this is possible thanks to fallen empire worlds being resource rich. yea at that point. the dooms day research breakage is only a matter of time
Endugu 12. des. 2018 kl. 11.58 
Negative research modifieres? How do these happen?
Computer  [skaper] 12. des. 2018 kl. 11.33 
lag? it doesn't do anything for lag. that's paradox being bad at programming. this aims to make you less likely to get a game crash from going into negative research modifiers because the game likes to do that to you.
Shazzamx 12. des. 2018 kl. 10.32 
Could you explain how this help reduce lag? I am very interested in mods that do so, but I need lay man terms to help me understand it please. Especially why the game crashes (has happened to me).