安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






If not, could you please tell me how to remove these restrictions?
Just an FYI.
It turns out this mod is not incompatible with StarNet. The empire population reasons for vassalization are still positive when using only StarNet.
However, intriguingly enough, it turns out that this mod is incompatible with StarNet's Friendship Patch. When I have that turned on, the vassalization reasons for acceptance return to normal.
Hi, I haven't worked on this mod for a very long time, but if memory serves me correctly no restart on the current game is needed for the effects to be seen. I would recommend running the mod on its own first with your current game to see if you notice a change, if you do it might point to another mod overriding the same files.
I have a feeling StarNet AI mod might be the cause, but that's just a guess.
Do I need to start a new game for this mod to function properly? And also, should this mod have any compatibility issues? The only mods I'm using that I imagine could possibly affect this are StarNet AI and Real Space.
Thank you for your support.
Thanks.
I am working on a number of other mods to improve different aspects of the game, keep an eye out on my various mod pages to see links to my future work as they are released.